The QUAKE LIVE Console Guide | 3rd Edition

 

[QL Update Date: 2nd February 2011 | Guide Release Date: 14th February 2011]

Table of Contents

[01]

Introduction

 

[02]

Console Variables

 

 

  | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |

[03]

Console Commands

 

 

  | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |

[04]

Button Commands

 

[05]

Premium Server Commands

 

[06]

Appendix

 

[07]

Notes / Credits

 

 

Introduction

^^ Top

 

Welcome to the worlds most up-to-date and detailed console variables and commands listing for QUAKE LIVE!

 

To use commands and variables, you need to either add them to suitable configuration files (i.e: autoexec.cfg) or enter them into the in-game console.

 

How configuration files work:

Quake Live uses the following configuration files:

-         repconfig.cfg: this auto-generated file contains all of your key bindings and preference settings (never manually edit this file!)

-         qzconfig.cfg: this auto-generated file contains other settings not listed in the repconfig (never manually edit this file!)

-         autoexec.cfg: a user-generated file. When this exists, the game automatically applies all the settings contained in it to your repconfig when the game loads.

Any other configuration files will need to be loaded in-game using the ‘exec <config name>’ command in the console, unless the config file is already loaded by the autoexec.

Configuration files use the ‘.cfg’ file extension and are essentially basic text files which can be edited with a program such as WordPad. Never use Notepad for editing as it may format the file incorrectly and the game will not be able to read it.

 

How to reset your game settings:

Delete your repconfig.cfg and qzconfig.cfg (autoexec.cfg too if it exists), reset your settings from the site, and reload the game. You will have brand new configurations generated.

 

“The game won’t save my settings, what do I do?”

This is a common issue with the game in recent times. To solve this problem, you should load the game and change your settings as you wish, then type writeconfig autoexec in the console to save your settings. If you do this every time you change any settings then your settings will be saved. Alternatively, you could manually edit your autoexec.cfg in WordPad.

 

How to access your in-game console:

While you’re in-game, press Ctrl+Alt+~ to bring down the console screen. Type com_allowConsole “1” in the console, this will alow you to access the console by simply pressing the tilde (~) key in future.

 

Auto-complete feature:

To save time typing out commands and variables in the console, press Tab while typing to auto-complete it. If there are multiple options, a list of these options will be printed to the console. This feature also works for map names.

 

Scrolling through the console entries:

Press PgUp to scroll up and PgDn to scroll down when you’re searching for entries through many other entries.

 

The console is your friend – USE IT!

 

Regards,

TheMuffinMan86

 

 

Console Variables [A-Z]

^^ Top

Entry

Flags

Default Value

Usage

Description

 

 

 

 

 

A

 

 

 

^^ Top

activeAction

-

-

activeAction

Executed on a client’s first frame of active play to allow scripting a timedemo to start right after loading.

appendlogfile

-

0

appendlogfile [0|1]

 

0 = disabled

1 = enabled

Appends log file writing.

arch

-

winnt

arch

Displays the OS architecture.

 

 

 

 

 

B

 

 

 

^^ Top

bot_aasoptimize

-

0

bot_aasoptimize [0|1]

 

0 = disabled

1 = enabled

Optimizes the bot intelligence, if possible on the specific map.

bot_breakPoint

-

0

bot_breakPoint [value]

Causes a program break to occur in the bot’s intelligence.

bot_challenge

-

0

bot_challenge [0|1]

 

0 = disabled

1 = enabled

Makes the bots slightly more challenging.

bot_debug

C

0

bot_debug [0|1]

 

0 = disabled

1 = enabled

Debugging tools for various bot subsystems. Many bot debugging features are disabled if this is not set to 1.

bot_debugVar

-

0

bot_debugVar [0|1]

 

0 = disabled

1 = enabled

???

bot_developer

C

0

bot_developer [0|1]

 

0 = disabled

1 = enabled

Enables developer mode for bots

bot_dynamicSkill

A

0

bot_dynamicSkill [0|1]

 

0 = bot skill set by skill setting

1 = bot skill set by ‘My Skill’ setting

Controls whether the bot skill changes to your skill or not.

bot_enable

R

1

bot_enable [0|1]

 

0 = disabled

1 = enabled

Enable/disable bots on your server/offline match.

bot_fastchat

-

0

bot_fastchat [0|1]

 

0 = disabled

1 = enabled

Sets bot chat to be more frequent.

bot_followDist

-

250

bot_followDist [distance]

Sets bot following distance when bot_followMe 1.

bot_followMe

A

0

bot_followMe [0|1]

 

0 = free roam

1 = follow

Make bots follow you in debug mode.

bot_forceclustering

-

0

bot_forceclustering [0|1]

 

0 = disabled

1 = enabled

Force recalculation of AAS clustering.

bot_forcereachability

-

0

bot_forcereachability [0|1]

 

0 = disabled

1 = enabled

Force recalculation of AAS reachabilities.

bot_forcewrite

-

0

bot_forcewrite [0|1]

 

0 = disabled

1 = enabled

Force writing out of a new AAS file.

bot_gauntlet

A

0

bot_gauntlet [0|1]

 

0 = disabled

1 = gauntlet-only

Force bots to only use the gauntlet weapon.

bot_gauntletOnly

-

0

bot_gauntletOnly [0|1]

 

0 = disabled

1 = enabled

Force bots to switch to gauntlet and chase after human players.

bot_grapple

-

0

bot_grapple [0|1]

 

0 = disabled

1 = enabled

Allow bots to use grappling hook.

bot_groundonly

-

1

bot_groundonly [0|1]

 

0 = disabled

1 = enabled

Shows areas that do not work with bots in the retail version of Q3A.

bot_hud

C

-1

bot_hud [-1|0|1]

 

-1 = disabled

0 = freeze debug information

1 = debug information

Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug.

bot_instaGibAimSkill

-

0.4

bot_instaGibAimSkill [0.0-1.0]

The aim skill of bots in instagib rails matches.

bot_interbreedbots

C

10

bot_interbreedbots [number of bots]

Sets the number of bots used for goal fuzzy logic interbreeding.

bot_interbreedchar

C

-

bot_interbreedchar [character]

Sets the bot character to be used with goal fuzzy logic interbreeding.

bot_interbreedcycle

C

20

bot_interbreedcycle [number of matches]

Sets the number of matches between interbreeding

bot_interbreedwrite

C

-

bot_interbreedwrite [file name]

Sets the file to write interbreeded goal fuzzy logic to.

bot_itemDelayTime

-

0

???

???

bot_log

-

0

???

???

bot_maxdebugpolys

-

2

bot_maxdebugpolys [number]

The maximum number of polygons available for visualizing things when debugging.

bot_memorydump

C

0

bot_memorydump [0|1]

 

0 = disabled

1 = enabled

Displays bot memory allocation when debugging.

bot_minplayers

S

0

bot_minplayers [minimum # of players]

Balances the number of players playing in a server by replacing players who disconnect with bots.

bot_nochat

-

0

bot_nochat [0|1]

 

0 = disabled

1 = enabled

Disables bot chat.

bot_pause

C

0

bot_pause [0|1]

 

0 = active bots

1 = paused bots

A debug command to pause bots.

bot_predictobstacles

-

1

bot_predictobstacles [0|1]

 

0 = disabled

1 = enabled

Enables bot obstacle prediction.

bot_reachability

-

0

bot_reachability [0|1]

 

0 = disabled

1 = enabled

Bot reachability calculation

bot_reloadcharacters

-

0

bot_reloadcharacters [0|1]

 

0 = disabled

1 = enabled

Bot character file caching.

bot_report

C

0

bot_report [0|1]

 

0 = disabled

1 = enabled

Debug command to get bots to report on what they are doing.

bot_rocketjump

-

1

bot_rocketjump [0|1]

 

0 = disabled

1 = enabled

Allows bots to rocket jump.

bot_saveroutingcache

C

0

???

???

bot_showAreaNumber

-

0

bot_showAreaNumber [0|1]

 

0 = disabled

1= enabled

???

bot_showAreas

-

0

bot_showAreas [0|1]

 

0 = disabled

1= enabled

???

bot_showAvoidSpots

-

0

bot_showAvoidSpots [0|1]

 

0 = disabled

1= enabled

???

bot_showPath

-

0

bot_showPath [0|1]

 

0 = disabled

1= enabled

???

bot_showTourPoints

-

0

bot_showTourPoints [0|1]

 

0 = disabled

1= enabled

???

bot_startingSkill

A

1

bot_startingSkill [1-5]

 

1 = I Can Win (easy)

2 = Bring It On

3 = Hurt Me Plenty (medium)

4 = Hardcore

5 = Nightmare (difficult)

The starting skill level of bots when bot_dynamicSkill 1.

bot_testclusters

C

0

bot_testclusters [0|1]

 

0 = disabled

1 = enabled

Used for testing of bot AI clusters.

bot_testichat

-

0

bot_testichat [0|1]

 

0 = normal

1 = test initial chat

Used to test bot initial chat.

bot_testrchat

-

0

bot_testrchat [0|1]

 

0 = normal

1 = test reply chat

Used to test bot reply chat.

bot_testsolid

C

0

bot_testsolid [0|1]

Tests for solid areas in the AAS file.

bot_thinktime

C

100

bot_thinktime [time in milliseconds]

The time in milliseconds between two AI frames – The time it takes for a bot to think about a move before making it.

bot_training

A

0

bot_training [0|1]

 

0 = disabled

1 = training mode

Sets server into training mode as used in the training match against crash.

bot_visualizejumppads

C

0

bot_visualizejumppads [0|1]

 

0 = disabled

1 = enabled

Forces bots to visualise the default arch of a jump pad.

 

 

 

 

 

C

 

 

 

^^ Top

capturelimit

S A

8

capturelimit [number]

Sets amount of captures needed in Capture the Flag to win the match.

cg_allowtaunt

A T

1

cg_allowtaunt [0|1]

 

0 = disabled

1 = enabled

Allows gesture events and VO taunts client side.

cg_animspeed

C

1

cg_animspeed [0|1]

 

0 = disables player animations

1 = enabled player animations

Allows linear interpolation between frames in player model animations.

cg_autoAction

U A T

0

cg_autoAction [0|1|2|3]

 

0 = do nothing
1 = enable auto demo recording

2 = enable auto screenshot
3 = enable auto demo recording and auto screenshot

Controls the automation of demo recording and final scoreboard screenshots.

cg_autoswitch

A T

0

cg_autoswitch [0|1]

 

0 = disabled

1 = enabled

Enables weapon auto-switch on pickup.

cg_blueTeam

-

-

cg_blueTeam [string]

Sets the name of the blue team for in team games, to draw to menu elements (HUD, scoreboard, about box, etc.)

cg_blueTeamShort

-

-

cg_blueTeamShort [string]

Blue team name acronym.

cg_bob

A T

1

cg_bob [0.0-1.0]

Controls view bobbing.

cg_brassTime

A

2500

cg_brassTime [time in milliseconds]

Time in milliseconds that bullets or shells are shown before disappearing.

cg_bubbleTrail

A T

1

cg_bubbleTrail [0|1]

 

0 = disabled

1 = enabled

Enables the drawing of bubble trails drawn by projectiles entering water.

cg_buzzerSound

A T

1

cg_buzzerSound [0|1]

 

0 = disabled

1 = enabled

Enables the end-game buzzer sound in all game types.

cg_cameraOrbit

C

0

cg_cameraOrbit [increment]

Changes the camera orbit rotation increment.

cg_cameraOrbitDelay

A T

50

cg_cameraOrbitDelay [delay]

Delay between increments of camera orbit rotation.

cg_cameraSmartMode

C

1

???

???

cg_centertime

C

3

cg_centertime [time]

Sets display time for center screen messages (0 to disable messages).

cg_chatbeep

A T

1

cg_chatbeep [0|1]

 

0 = disabled

1 = enabled

Controls the sound made when in-game chat messages are received.

cg_chatHistoryLength

T

6

???

???

cg_clanOnTeamOverlay

A T

0

cg_clanOnTeamOverlay [0|1]

 

0 = hidden

1 = shown

Show clan tags in team overlay box.

cg_compHud

A

0

cg_compHud [0|1]

 

0 = disabled

1 = enabled

Enables the stream friendly HUD on private servers.

cg_compmode

-

0

cg_compmode [0|1]

 

0 = disabled

1 = enabled

Enables competition mode for private servers.

cg_crosshairBrightness

A T

1.0

cg_crosshairBrightness [0.0-1.0]

 

0.0 = darkest

1.0 = brightest

Brightness of the crosshair.

cg_crosshairColor

A T

7

cg_crosshairColor [1-26]

 

Uses the 26 Color Chart (see appendix)

Color of your crosshair, unless cg_crosshairhealth is set to 1.

cg_crosshairHealth

A T

0

cg_crosshairHealth [0|1]

 

0 = disabled

1 = enabled

Colors the crosshair to indicate your health status. (This overrides cg_crosshairColor)

cg_crosshairHitColor

A T

1

cg_crosshairHitColor [1-26]

 

Uses the 26 Color Chart (see appendix)

Controls crosshair color as applicable to the appropriate hits style controlled by cg_crosshairHitStyle.

cg_crosshairHitStyle

A T

2

cg_crosshairHitStyle [0-8]

 

0 = Off
1 = Colorize the crosshair based on damage dealt.
2 = Colorize the crosshair to color designated by cg_crosshairHitColor.
3 = Pulse the crosshair (exaggerated/scaled pulse)
4 = Colorize by damage and Pulse the crosshair.
5 = Colorize by cg_crosshairHitColor and Pulse the crosshair.
6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up)
7 = Colorize by damage and pulse with smaller pulse.
8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse.

Allows the crosshair to indicate the damage dealt to other players.

cg_crosshairHitTime

A T

200

cg_crosshairHitTime <time>

Sets the amount of time the crosshair hit effect is displayed for.

cg_crosshairPulse

A T

1

cg_crosshairPulse [0|1]

 

0 = disabled

1 = enabled

Allows pulsating effect of the crosshair when items are picked up.

cg_crosshairSize

A T

32

cg_crosshairSize <size>

Size of crosshair, measured in pixels.

cg_crosshairTeamHealthSize

A T

0.12f

cg_crosshairTeamHealthSize <0.10f – 0.26f>

Allows the setting of the font size of the teammate health/armor read-out on teammate crosshair hovers.

cg_crosshairX

A T

0

cg_crosshairX [-300 – 300]

X-axis distance of crosshair from the center of the field of view

cg_crosshairY

A T

0

cg_crosshairY [-220 – 220]

Y-axis distance of crosshair from the center of the field of view.

cg_currentSelectedPlayer

A

0

cg_currentSelectedPlayer [player]

Selected team mate number for team commands.

cg_currentSelectedPlayerName

A

-

cg_currentSelectedPlayerName

This shows the friendly player name that was last highlighted in your crosshair.

cg_customAspect_X

A

0

cg_currentAspect_X [aspect]

???

cg_customAspect_Y

A

0

cg_currentAspect_Y [aspect]

???

cg_deadBodyColor

A T

0x101010FF

cg_deadBodyColor [hex color code]

The color applied to bright model corpses as enabled in cg_deadbodydarken.

cg_deadBodyDarken

A T

1

cg_deadBodyDarken [0|1]

 

0 = disabled

1 = enabled

Darkens bright model corpses.

cg_debuganim

C

0

cg_debuganim [0|1]

 

0 = disabled

1 = enabled

Enables model animation debug mode.

cg_debugevents

C

0

cg_debugevents [0|1]

 

0 = disabled

1 = enabled

Enables event debug mode.

cg_debugFlags

-

0

???

???

cg_deferPlayers

A T

1

cg_deferPlayers [0|1]

 

0 = disabled

1 = enabled

Sets loading of player models at death or map change, disabling models loading when bringing up the scoreboard.

cg_draw2D

A T

1

cg_draw2D [0|1]

 

0 = No HUD

1 = Show HUD

Displays HUD elements.

cg_draw3dIcons

A T

1

cg_draw3dIcons [0|1]

 

0 = disabled

1 = enabled

Displays 3D HUD icons instead of 2D. It is not available in the default Quake Live HUD.

cg_drawAmmoWarning

A T

1

cg_drawAmmoWarning [0|1|2]

 

0 = Disabled

1 = Normal-Sized Text Warning

2 = Small-Sized Text Warning

Displays ‘low ammo’ and ‘out of ammo’ warnings.

cg_drawAttacker

A T

0

cg_drawAttacker [0|1]

 

0 = disabled

1 = enabled

Displays the name and icon of the last player to damage you.

cg_drawCrosshair

A

5

cg_drawCrosshair [0-10]

 

0 =

OFF

 

1 =

 

2 =

 

3 =

 

4 =

 

5 =

 

6 =

 

7 =

 

8 =

 

9 =

 

10 =

Displays the specified crosshair image.

cg_drawCrosshairNames

A

1

cg_drawCrosshairNames [0|1]

 

0 = disabled

1 = enabled

2 = enabled, also shows team mate health and armor when cg_drawCrosshairTeamHealth 1

Displays the names of target opponents.

cg_drawCrosshairNamesOpacity

A T

0.75

cg_drawCrosshairNamesOpacity <0.0-1.0>

 

0.0 = fully transparent (invisible)

1.0 = fully opaque

Sets the opacity of the crosshair names feature when cg_drawCrosshairNames 1 or 2

cg_drawCrosshairTeamHealth

A T

2

cg_drawCrosshairTeamHealth [0|1|2]

 

0 = disabled

1 = setting 1

2 = setting 2

Displays team mate health and armor under their name when targeted.

cg_drawFoe

C

0

cg_drawFoe [0|1]

 

0 = disabled

1 = enabled

???

cg_drawFPS

A T

0

cg_drawFPS [0|1]

 

0 = disabled

1 = enabled

Displays the frames-per-second counter.

cg_drawFragMessages

A T

1

cg_drawFragMessages [0|1]

 

0 = disabled

1 = enabled

Displays frag messages on the top of the player view.

cg_drawFriend

A T

1

cg_drawFriend [0|1]

 

0 = disabled

1 = enabled

Displays blips above your team mates.

cg_drawFullWeaponBar

A T

1

cg_drawFullWeaponBar [0|1]

 

0 = Draw only currently held weapons on the weapon bar

1 = Draw all weapons available in the map on the weapon bar

Draws the full weapon bar.

cg_drawGun

A T

1

cg_drawGun [0|1|2]

 

0 = Hidden

1 = Normal (bobs when moving)

2 = Still

Controls the displaying of weapons in 1st person view.

cg_drawIcons

A T

1

cg_drawIcons [0|1]

 

0 = disabled

1 = enabled

Enables the drawing of icons in the HUD or scoreboard.

cg_drawItemPickups

A T

3

cg_drawItemPickups [0|1|2|3|4|5|6|7]

 

0 = Off

3 = Draw Icon + Item Name on Pickup

7 = Draw Timestamp + Icon + Item Name on Pickup

Displays items that were recently picked up.

cg_drawPregameMessages

-

1

cg_drawPregameMessages [0|1]

 

0 = hidden

1 = show messages in warmup rounds

Draw messages to the warmup heads-up display.

cg_drawRewards

A T

1

cg_drawRewards [0|1]

 

0 = hidden

1 = show rewards

Displays rewards you have earned during the match, as you earn them.

cg_drawSnapshot

A T

0

cg_drawSnapshot [0|1]

 

0 = hidden

1 = shown

Displays the snapshots counter with the time and frame.

cg_drawSpecMessages

-

1

cg_drawSpecMessages [0|1]

 

0 = hidden

1 = show messages in spectator mode

Draw messages to the spectator heads-up display.

cg_drawSprites

-

1

cg_drawSprites [0|1]

 

0 = hidden

1 = draw sprites

Show sprite elements.

cg_drawStatus

A T

1

cg_drawStatus [0|1]

 

0 = hidden

1 = draw status

Draws the health and score elements of the HUD.

cg_drawtargetnames

-

-

cg_drawtargetnames [0|1]

 

0 = hidden

1 = show target names

Draws the names of opponents when targeted.

cg_drawTeamOverlay

A T

1

cg_drawTeamOverlay [0|1|2]

 

0 = Off

1 = Top-right of view

2 = Bottom-right of view

Displays the team overlay. <0|1|2>

cg_drawTeamOverlayOpacity

A T

0.75

cg_drawTeamOverlayOpacity <opacity>

 

0.0 = Fully Transparent

1.0 = Fully Opaque

Sets the opacity of the team overlay background.

cg_drawTeamOverlayX

A T

0

cg_drawTeamOverlayX <value>

X-axis offset in respect of cg_drawteamoverlay 1 or 2. <-640/640>

cg_drawTeamOverlayY

A T

0

cg_drawTeamOverlayY <value>

Y-axis offset in respect of cg_drawteamoverlay 1 or 2. <-480/480>

cg_enableBreath

-

1

cg_enableBreath [0|1]

 

0 = disabled

1 = enabled

Enables the drawing of ‘frosty’ breaths on player models to depict cold weather.

cg_enableRespawnTimer

A

0

cg_enableRespawnTimer [0|1]

 

0 = disabled

1 = enabled

Draws the respawn timings of certain items (armor, megahealth, powerups) for spectators - on private servers only. This feature is dependent upon server-side shoutcaster privileges being enabled. Items are sorted by height according to their placement in the level for non-CTF games, and are sorted by team according to proximity from flag in CTF.

cg_enemyColor

A

-

cg_enemyColor <hex color code>

Colorize bright enemy models. See appendix for common hex color codes.

cg_enemyHeadColor

A T

0x408000FF

cg_enemyHeadColor <hex color code>

Colorize bright enemy model heads.  Replaces cg_enemyColor. See appendix for common hex color codes.

cg_enemyLowerColor

A T

0x408000FF

cg_enemyLowerColor <hex color code>

Colorize bright enemy model legs.  Replaces cg_enemyColor. See appendix for common hex color codes.

cg_enemyUpperColor

A T

0x408000FF

cg_enemyUpperColor <hex color code>

Colorize bright enemy model torso.  Replaces cg_enemyColor. See appendix for common hex color codes.

cg_errordecay

-

100

cg_errordecay <0 – 100>

Detects prediction errors and helps to smooth these errors out over a few frames to ease jerking.

cg_filter_angles

-

0

cg_filter_angles <amount>

Alters how the player’s view camera changes in relation to aim position changes. When it is set to a value higher than 0, the view camera lags behind the player’s aim position, causing a mouse smoothing effect.

cg_followKiller

-

0

cg_followKiller [0|1]

 

0 = disabled

1 = enabled

When enabled: In spectator mode, when a player scores a frag, the spectator view automatically switches to that player.

cg_followPowerup

-

0

cg_followPowerup [0|1]

 

0 = disabled

1 = enabled

When enabled: In spectator mode, when a player obtains a powerup, the spectator view automatically switches to that player.

cg_footsteps

C

1

cg_footsteps [0|1]

 

0 = disabled

1 = enabled

Enables footstep sounds.

cg_forceBlueTeamModel

A T

0

cg_forceBlueTeamModel [model]

Force blue team player models to be displayed as a specific model. Used in spectator mode.

cg_forceDrawCrosshair

A T

0

cg_forceDrawCrosshair [0|1]

 

0 = disabled

1 = enabled

???

cg_forceEnemyModel

A T

0

cg_forceEnemyModel [model]

Force enemy team player models to be displayed as a specific model.

cg_forceEnemyWeaponColor

A T

0

cg_forceEnemyWeaponColor [0|1]

 

0 = disabled

1 = enabled

Force enemies' grenades and rails to use 'Enemy Upper Color' (cg_enemyUpperColor).

cg_forceModel

-

0

cg_forceModel [model]

Force all player models to be displayed as a specific model.

cg_forceRedTeamModel

A T

0

cg_forceRedTeamModel [model]

Force red team player models to be displayed as a specific model. Used in spectator mode.

cg_forceTeamModel

A T

0

cg_forceTeamModel [model]

Force team mate player models to be displayed as a specific model.

cg_forceTeamWeaponColor

A T

0

cg_forceTeamWeaponColor [0|1]

Force teammates’ grenades and rails to use 'Team Upper Color' (cg_teamUpperColor).

cg_fov

A T

90

cg_fov <10 - 130>

Field of view factor.

cg_gameInfo1

R A

0

cg_gameInfo1 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gameInfo2

R A

0

cg_gameInfo2 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gameInfo3

R A

0

cg_gameInfo3 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gameInfo4

R A

0

cg_gameInfo4 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gameInfo5

R A

0

cg_gameInfo5 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gameInfo6

R A

0

cg_gameInfo6 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gametype

R A

0

cg_gametype <number>

Used as a game type test for adapting the UI to the specific game type.

cg_gibs

A T

10

cg_gibs <amount>

 

Min = 0

Max = 15

Controls the quantity of animated gibs to display (N/A for QL)

cg_gunX

A T

0

cg_gunX <-10 – 10>

X-axis displacement of weapon in 1st person view.

cg_gunY

A T

0

cg_gunY <-10 – 20>

Y-axis displacement of weapon in 1st person view.

cg_gunZ

A T

0

cg_gunZ <-8 – 0>

Z-axis displacement of weapon in 1st person view.

cg_hitBeep

A T

2

cg_hitBeep [0|1|2|3]

 

0 = Disabled

1 = Single-Tone

2 = Multi-Tone

3 = Reverse Multi-Tone

Controls the sound made when you damage an opponent.

cg_hudFiles

A

ui/hud.txt

cg_hudFiles <file name>

Points to the file which controls the heads-up display. Note: You need to use the ‘loadhud’ command when changing HUD file if you wish to change HUD in-game.

cg_ignoreMouseInput

R

0

cg_ignoreMouseInput [0|1]

 

0 = disabled

1 = enabled

Disables mouse usage.

cg_impactMarkTime

A T

10000

cg_impactMarkTime <0 – 10000>

Sets the amount of time in which impact marks are drawn for.

cg_impactSparks

A T

1

cg_impactSparks [0|1]

 

0 = disabled

1 = enabled

Causes the enemy to spark when they are hit by any non-explosive weapons. <0|1>

cg_impactSparksLifetime

A T

250

cg_impactSparksLifetime <0 – 1000>

Time in milliseconds before impact sparks fade out.

cg_impactSparksSize

A T

8

cg_impactSparksSize <2 – 16>

Adjust the size of the impact sparks.

cg_impactSparksVelocity

A T

128

cg_impactSparksVelocity <-128 – 128>

Speed in which impactSparks gravitate up or down.

cg_itemFx

T

7

cg_itemFx [0 – 7]

 

0 = static

1 = bobbing

2 = rotating

3 = bobbing + rotating

4 = static + spawn animation

5 = bobbing + spawn animation

6 = rotating + spawn animation

7 = bobbing + rotating + spawn animation

Changes how items are rendered in the world.

cg_kickScale

A T

1

cg_kickscale [0|1]

 

0 = disabled

1 = enabled

Screen shakes when hit.

cg_lagometer

A T

0

cg_lagometer [0|1|2]

 

0 = hidden

1 = Show netgraph

2 = Show netgraph + client ping estimation.

Displays netgraph that shows your network packet traffic including received, rejected and lost packets.

cg_lastmsg

R A

-

cg_lastmsg

Displays last chat message received from the XMPP system.

cg_levelTimerDirection

A T

1

cg_levelTimerDirection [0|1]

 

0 = Count up to time limit

1 = Count down to zero

The counting direction of the timer.

cg_lightningImpact

A T

1

cg_lightningImpact [0|1]

 

0 = disabled

1 = enabled

Enables lightning impact affect on surfaces by lightning gun.

cg_lightningImpactCap

T

192

cg_lightningImpactCap [0 – 768]

Change the size of the lightning impact effect when impact is closer than x units.

cg_lightningStyle

A T

1

cg_lightningStyle [1|2|3|4|5]

 

1 = Default Q3/QL

2 = QuakeWorld inspired

3 = Team Arena shaft

4 = Thin shaft

5 = Wide beam (Q3 style)

Controls the lightning stream effect.

cg_lowAmmoWarningPercentile

A T

0.20

cg_lowAmmoWarningPercentile <percentile>

 

Min: 0.01 (1%)

Max: 1.00 (100%)

Controls percentile level of ammo available before issuing a low ammo warning.

cg_lowAmmoWarningSound

A T

1

cg_lowAmmoWarningSound [0|1|2]

 

0 = Disabled

1 = Low Ammo Clip Reload Sound played for Low Ammo, No Ammo Click Sound played for No Ammo

2 = No Ammo Click Sound played for both Low and No Ammo 

Controls the playing of low ammo warning sounds.

cg_lowAmmoWeaponBarWarning

A T

2

cg_lowAmmoWeaponBarWarning [0|1|2]

 

0 = Off

1 = Draw weapon bar ammo value in red when empty

2 = Draw weapon bar ammo value in yellow when low and red when empty

Controls the weapon bar ammo warning display.

cg_marks

A

1

cg_marks [0|1]

 

0 = disabled

1 = enabled

Enables projectile decal marks on walls.

cg_muzzleFlash

A T

1

cg_muzzleFlash [0|1]

 

0 = disabled

1 = enabled

Shows a muzzle flash when firing a weapon.

cg_noplayeranims

C

0

cg_noplayeranims [0|1]

 

0 = All animations

1 = No animations

Disables player model animations, showing only the 1st frame in the models animation sequence.

cg_nopredict

T

0

cg_nopredict [0|1]

 

0 = server-player prediction

1 = no player prediction

A value of 1 will provide more accurate pickup notification sounds, however at the cost of potentially delayed playback.

cg_placebo

-

-20.074859899884732

???

???

cg_plasmaStyle

A T

1

cg_plasmaStyle [1|2]

 

1 = No Trail

2 = Particle Trail

Controls the plasma effect.

cg_playerBBModelScale

C

1.1

cg_playerBBModelScale <scale>

Player model bounding box scale.

cg_playerLean

A

1

cg_playerLean <0.0-1.0>

 

0.0    = disabled

1.0    = maximum lean

Scales or disables the player lean effect caused by high velocities.

cg_playerNames

A T

1

cg_playerNames [0|1]

 

0 = disabled

1 = enabled

Draw targeted player names while in spectator mode, both in freecam and first-person mode.

cg_playTeamVO

A T

1

cg_playTeamVO [0|1]

 

0 = disabled

1 = enabled

Enables team voice chats.

cg_playvoicechats

A T

1

cg_playvoicechats [0|1]

 

0 = disabled

1 = enabled

Enables voice chats.

cg_predictItems

U A

1

cg_predictItems [0|1]

 

0 = disabled

1 = enabled

Client prediction for picking up items.

cg_predictLocalRailshots

-

1

cg_predictLocalRailShots [0|1]

 

0 = disabled

1 = enabled

A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted rail shots and/or impacts.

cg_projectileNudge

A

0

???

???

cg_railStyle

A T

1

cg_railStyle [1|2]

 

1 = Rail core rail trail

2 = Spiral rail trail

Controls the railgun trail effect.

cg_railTrailTime

A T

400

cg_railTrailTime <time>

The time (in milliseconds) that rail trails are displayed for.

cg_redTeam

-

-

cg_redTeam [string]

Sets the name of the red team for in team games, to draw to menu elements (HUD, scoreboard, about box, etc.)

cg_redTeamShort

-

-

cg_redTeamShort [string]

Red team name acronym.

cg_respawnTimerX

A T

10

cg_respawnTimerX <position>

Controls the x-axis position of where spectator respawn timers are drawn.

cg_respawnTimerY

A T

100

cg_respawnTimerY <position>

Controls the y-axis position of where spectator respawn timers are drawn.

cg_restrictFeatures

C

0

???

???

cg_rocketStyle

A T

1

cg_rocketStyle [1|2]

 

1 = No Plume

2 = Fire Plume

Controls the rocket trail effect.

cg_scalePlayerModelsToBB

C

1

cg_scalePlayerModelsToBB [0|1]

 

0 = disabled

1 = enabled

Scales player models to bounding box size as set by cg_playerBBModelScale

cg_scorePlums

A T

1

cg_scorePlums [0|1]

 

0 = disabled

1 = enabled

Show floating score plums.

cg_screenDamage

A T

0x700000C8

cg_screenDamage <hex color code>

Colorizes the on-screen damage indicator, use "cg_screenDamage 0" to disable. See hex color code sheet in appendix for common color options.

cg_screenDamage_Self

A T

0x00000000

cg_screenDamage_Self <hex color code>

Colorizes the on-screen self-damage indicators, use “cg_screenDamage_Self 0” to disable. See hex color code sheet in appendix for common color options.

cg_screenDamage_Team

A T

0x700000C8

cg_screenDamage_Team <hex color code>

Colorizes the on-screen team-damage indicators, use "cg_screenDamage_Team 0" to disable. See hex color code sheet in appendix for common color options.

cg_screenDamageAlpha

A T

0x00000000

cg_screenDamageAlpha <hex code>

Sets the transparency of the on-screen damage indicators.

cg_screenDamageAlpha_Team

A T

0x700000C8

cg_screenDamageAlpha_Team <hex code>

Sets the transparency of the on-screen team damage indicators

cg_selectedPlayer

A

-

cg_selectedPlayer <number>

Selects a team member (by team mate number) to issue/confirm orders to/from.

cg_selectedPlayerName

A

-

cg_selectedPlayerName [team member name]

Selects a team member (by name) to issue/confirm orders to/from.

cg_selfOnTeamOverlay

A T

0

cg_selfOnTeamOverlay [0|1]

 

0 = disabled

1 = enabled

Show yourself on your team overlay. Requires enabling cg_drawteamoverlay.

cg_shadows

A T

1

cg_shadows [0|1]

 

0 = No shadows

1 = Shadows

Draws a blob type shadow underneath the player.

cg_showmiss

A T

0

cg_showmiss [0|1]

 

0 = disabled

1 = enabled

Displays missed packets and predictions on the HUD.

cg_showVoiceText

A T

1

cg_showvoicetext [0|1]

 

0 = disabled

1 = enabled

Show corresponding text with VO’s.

cg_simpleItems

A T

0

cg_simpleItems [0|1]

 

0 = disabled

1 = enabled

Replace 3D world items with 2D icons

cg_simpleItemsRadius

T

15

cg_simpleItemsRadius [8 – 22]

Scales the icon size of items when cg_simpleItems 1.

cg_smoke_SG

A T

1

cg_smoke_SG [0|1]

 

0 = disabled

1 = enabled

Enables the drawing of smoke puffs when firing the shotgun.

cg_smokeRadius_dust

T

24

cg_smokeRadius_dust [0 – 32]

Scales the size of smoke plumes from ground dust.

cg_smokeRadius_flight

T

8

cg_smokeRadius_flight [0 – 16]

Scales the size of smoke plumes in flight trails.

cg_smokeRadius_GL

A T

64

cg_smokeRadius_GL <size>

Scales the size of the grenade and proximity mine smoke plumes.

cg_smokeRadius_haste

T

8

cg_smokeRadius_haste [0 – 16]

Scales the size of smoke plumes in haste trails.

cg_smokeRadius_NG

A T

16

cg_smokeRadius_NG <size>

Scales the size of the nailgun smoke plumes.

cg_smokeRadius_RL

A T

32

cg_smokeRadius_RL <size>

Scales the size of the rocket smoke plumes.

cg_smoothClients

A

0

cg_smoothClients [0|1]

 

0 = disabled

1 = enabled

Smooth out other players’ movement when they experience packet loss.

cg_specOnly

U A

0

???

???

cg_speedometer

A T

0

cg_speedometer [0|1|2|3]

 

0 = disabled

1 = lag-o-meter style graph

2 = value and graph under crosshair

3 = value under crosshair

Enables displaying of speedometer for monitoring of player’s horizontal velocity.

cg_stats

T

0

cg_stats [0|1]

 

0 = disabled

1 = enabled

Displays client frames in sequence with the exception of missed frames.

cg_stereoSeparation

A

0.4

cg_stereoSeparation <amount>

Stereo separation – splits color channels.

cg_swingSpeed

C

0.3

cg_swingSpeed <speed>

Speed in which player models rotate to match the player’s view.

cg_switchOnEmpty

A T

1

cg_switchOnEmpty [0|1]

 

0 = disabled

1 = enabled

Automatically switch to highest numbered weapon with ammo when attempting to fire a weapon that is out of ammo.

cg_switchToEmpty

A T

1

cg_switchToEmpty [0|1]

 

0 = disabled

1 = enabled

Enables the ability to switch to weapons that have no ammo.

cg_teamChatBeep

A T

1

cg_teamChatBeep [0|1]

 

0 = disabled

1 = enabled

Enable/disable sound that is played for incoming team messages.

cg_teamChatHeight

A T

0

cg_teamChatHeight <rows>

Number of rows of team chat that is shown at a time. Not applicable for Quake Live’s interface.

cg_teamChatsOnly

A T

0

cg_teamChatsOnly [0|1]

 

0 = disabled

1 = enabled

Show only team-based chat.

cg_teamChatTime

A T

3000

cg_teamChatTime <time>

Display time on HUD for team messages.

cg_teamColor

A

-

cg_teamColor <hex color code>

Colorize team bright model skins.

cg_teamHeadColor

A T

0x408000FF

cg_teamHeadColor <hex color code>

Colorize team bright model skin heads.

cg_teamLowerColor

A T

0x408000FF

cg_teamLowerColor <hex color code>

Colorize team bright model skin legs.

cg_teamUpperColor

A T

0x408000FF

cg_teamUpperColor <hex color code>

Colorize team bright model skin torsos.

cg_thirdPerson

C

0

cg_thirdPerson [0|1]

 

0 = first-person view

1 = third-person view

Switch to third person view.

cg_thirdPersonAngle

C

0

cg_thirdPersonAngle <angle>

 

Third person view camera angle on Z-axis towards player (0-359 degrees).

cg_thirdPersonPitch

C

-1

cg_thirdPersonPitch <pitch>

Third person view vertical camera axis towards player.

cg_thirdPersonRange

C

80

cg_thirdPersonRange <range>

Maximum distance the third person view is from the player.

cg_timescaleFadeEnd

-

1

cg_timescaleFadeEnd <value>

???

cg_timescaleFadeSpeed

-

0

cg_timescaleFadeSpeed <value>

???

cg_tracerchance

C

0.4

cg_tracerchance <0.0 – 1.0>

Frequency of tracer bullets.

cg_tracerlength

C

100

cg_tracerlength <length>

Sets length of tracer bullets.

cg_tracerwidth

C

1

cg_tracerwidth <width>

Sets width of tracer bullets.

cg_trackPlayer

C

-1

cg_trackPlayer [-1|0|1]

 

-1 = disabled

0 = setting 1

1 = setting 2

Locks view onto a player.

cg_trueLightning

A T

1

cg_trueLightning <0.0 – 1.0>

 

0.0 = Most flexible

1.0 = Most Rigid

Flexibility factor for lightning gun shaft.

cg_trueShotgun

T

0

cg_trueShotgun [0|1]

 

0 = disabled

1 = enabled

When enabled, will display the true shotgun collision pattern that the server uses, while a value of 0 will show a more randomised and slightly inaccurate scatter of pellets.

cg_version

R

-

cg_version

Displays client game version.

cg_viewsize

A

100

cg_viewsize <percentage>

Percentage of screen the game appears on.

cg_waterWarp

A T

1

cg_waterWarp [0|1]

 

0 = disabled

1 = enabled

Enables the minor warp effect on underwater views.

cg_weaponBar

A T

1

cg_weaponBar [0|1|2|3|4]

 

0 - Disabled

1 - Left docked icons

2 - Right docked icons

3 - Center docked icons

4 - Large floating icons (Legacy Q3 Style)

Displays the weapon bar at the specified place on the screen.

cg_weaponColor_grenade

A T

0x007000FF

cg_weaponColor_grenade <hex color code>

Sets grenade color.

cg_zoomfov

A T

22.5

cg_zoomfov <10 – 130>

Sets zoomed-in field of view factor.

cg_zoomOutOnDeath

A T

1

cg_zoomOutOnDeath [0|1]

 

0 = disabled

1 = enabled

Enables resetting of player FOVs back to normal on death. This is useful if you use the cg_zoomToggle CVar.

cg_zoomScaling

A T

1

cg_zoomScaling [0|1]

 

0 = disabled

1 = enabled

Enables the zooming in / zooming out scaling effect that is used as a transition between your cg_fov and cg_zoomfov; causing the +zoom to act as a quick snap to and from the zoomed fov.

cg_zoomSensitivity

A T

1

cg_zoomSensitivity <value>

The value of this is multiplied to the current zoom sensitivity, allowing the user to increase or decrease their sensitivity while zoomed. A value of 0 will revert the zoomSensitivity code to the Q3 legacy code that was previously available in QuakeLive.

cg_zoomToggle

A T

0

cg_zoomToggle [0|1]

 

0 = disabled

1 = enabled

Alters the behavior of +zoom such that a single key press will enable zooming and a repeated keystroke disables zooming, no longer requiring players to hold the key down while zooming.

cl_AdTimeout

I

6000

???

???

cl_allowConsoleChat

A T

0

cl_allowConsoleChat [0|1]

 

0 = disabled

1 = enabled

Allows chat from console window without using the ‘/say’ command, while omitting the ‘/’.

cl_allowDownload

R

1

cl_allowDownload [0|1]

 

0 = disabled

1 = enabled

Enables automatic downloading of missing files from server.

cl_anglespeedkey

-

1.5

cl_anglespeedkey <speed>

Sets the speed in which the directional keys (binded to +left, +right, +lookdown or +lookup) change the viewing angle.

cl_anonymous

U A

0

cl_anonymous [0|1]

 

0 = disabled

1 = enabled

Appear anonymous to the server.

cl_avidemo

-

0

cl_avidemo [0|1]

 

0 = disabled

1 = enabled

Enable AVI demo recording.

cl_avidemo_latch

-

0

cl_avidemo_latch [0|1]

 

0 = disabled

1 = enabled

Setting this to 1 starts capturing according to the value specified by cl_avidemo the moment the game starts or the demo begins.

cl_avidemo_maxtime

-

0

cl_avidemo_maxtime <time>

Maximum length of AVI demos.

cl_avidemo_mintime

-

0

cl_avidemo_mintime <time>

Minimum length of AVI demos.

cl_contimestamps

-

0

cl_contimestamps [0|1|2]

 

0 = None

1 = Game time

2 = Server time

Put time stamps on console entries.

cl_conXOffset

-

0

cl_conXOffset <0 – 999>

Sets the offset of the console message display.

cl_debugMove

-

0

cl_debugMove [0|1|2]

 

0 = disabled

1 = display x-axis (yaw) mouse speed graph

2 = display y-axis (pitch) mouse speed graph

Displays a real-time graph on the lower part of the screen illustrating mouse speed.

cl_demoRecordMessage

-

1

cl_demoRecordMessage [0|1]

 

0 = Hide

1 = Show

Message that appears on HUD when recording a demo.

cl_downloadCount

-

-

cl_downloadCount

Displays the number of files for download. N/A

cl_downloadName

-

-

cl_downloadName

Holds the name of the file currently downloading. N/A

cl_downloadSize

-

-

cl_downloadSize

Displays the size (in bytes) of the file currently downloading. N/A

cl_forceavidemo

-

0

cl_forceavidemo [0|1]

 

0 = disabled

1 = enabled

Forces all demo recording into a sequence of screenshots in TGA format.

cl_freelook

-

1

cl_freelook [0|1]

 

0 = disabled

1 = enabled

Enables freelook (ability to look around using your mouse).

cl_freezeDemo

-

0

cl_freezeDemo [0|1]

 

0 = disabled

1 = enabled

Stops demo recording while ‘freezing’ on to one frame.

cl_guid

U R

Unknown

???

???

cl_maxpackets

A T

63

cl_maxpackets <30 – 125>

Controls how many updates you send to the server.

cl_maxPing

A

800

cl_maxPing <ping>

Maximum ping before disconnecting from server.

cl_motd

-

1

cl_motd [0|1]

 

0 = disabled

1 = enabled

Enables the displaying of the message of the day string.

cl_motdString

R

-

cl_motdString

Message of the day string.

cl_mouseAccel

-

0

cl_mouseAccel <value>

Mouse acceleration factor.

cl_mouseAccelDebug

A T

0

cl_mouseAccelDebug [0|1]

 

0 = disabled

1 = enabled

Enables mouse acceleration debugging mode.

cl_mouseAccelOffset

A T

5

cl_mouseAccelOffset <offset>

Sets mouse acceleration sensitivity offset.

cl_mouseAccelStyle

A T

0

cl_mouseAccelStyle [integer]

Sets mouse acceleration style.

cl_mouseSensCap

A

0

cl_mouseSensCap <max sensitivity>

Sets mouse sensitivity limit when using mouse acceleration.

cl_nodelta

-

0

cl_nodelta [0|1]

Disables delta compression. May slow down connection performance, only use if net problems occur.

cl_noprint

-

0

cl_noprint [0|1]

 

0 = disabled

1 = enabled

Disables message printing to HUD.

cl_packetdup

A

1

cl_packetdup <0 – 5>

Determines how many duplicate packets you send to the server to avoid packet loss.

cl_paused

R

0

cl_paused [0|1]

 

0 = disabled

1 = enabled

Displays the status of the paused flag, client side.

cl_pitchspeed

C

140

cl_pitchspeed <value>

Sets the pitch speed for +lookup and +lookdown.

cl_platform

R

1

???

???

cl_punkbuster

U R A

1

cl_punkbuster [0|1]

 

0 = disabled

1 = enabled

Enables use of PunkBuster anti-cheat system.

cl_quitOnDemoCompleted

-

0

cl_quitOnDemoCompleted [0|1]

 

0 = disabled

1 = enabled

With this set to 1, if you
play a demo, the game will exit when the demo is over.

cl_run

A

1

cl_run [0|1]

 

0 = Walk

1 = Run

Enables ‘always run’.

cl_running

R

0

cl_running

Dictates whether or not a client game is running or if client/server mode.

cl_serverStatusResendTime

-

750

cl_serverStatusResendTime <time>

???

cl_shownet

-

0

cl_shownet [0|1]

 

0 = disabled

1 = enabled

Displays information about the network quality.

cl_showSend

-

0

cl_showSend [0|1]

 

0 = disabled

1 = enabled

A network debugging tool, showing packets sent.

cl_showTimeDelta

-

0

cl_showTimeDelta [0|1]

 

0 = disabled

1 = enabled

Displays time delta between server updates.

cl_timeNudge

-

0

cl_timeNudge [-20 - 20]

Allows more or less latency to be added in the interest of better smoothness or better responsiveness.

cl_timeout

-

40

cl_timeout <time>

Time (in seconds) that it takes to be kicked when lagging.

cl_viewAccel

A

1.7

cl_viewAccel <value>

???

cl_yawspeed

C

140

cl_yawspeed <value>

Sets turn speed when using +left and +right.

clan

U A T

-

clan <clan tag>

Player clan tag string as per clan joined.

cm_noAreas

C

0

cm_noAreas [0|1]

 

0 = disabled

1 = enabled

???

cm_noCurves

C

0

cm_noCurves [0|1]

 

0 = disabled

1 = enabled

Sets the ability of the player bounding box to clip through curved surfaces.

cm_playerCurveClip

C

1

cm_playerCurveClip [0|1]

 

0 = disabled

1 = enabled

Sets the ability of the player bounding box to keep to curved surfaces.

color1

U A T

1

color1 <color code>

 

Uses the 26 Color Chart (see appendix)

Color of the rail beam. <1-26>

color2

U A T

1

color2 <color code>

 

Uses the 26 Color Chart (see appendix)

Color of rail core/disc/swirl effect. <1-26>

com_allowConsole

A T

1

com_allowConsole [0|1]

 

0 = Ctrl + Alt + <console bind>

1 = <console bind>

Affects how you access the console.

com_blood

A

0

com_blood [0|1]

 

0 = disabled

1 = enabled

Enable blood mist effects. Not available in Quake Live.

com_build

-

0

com_build [0|1]

 

0 = disabled

1 = enabled

Automates data building.

com_cameraMode

C

0

com_cameraMode [0|1]

 

0 = disabled

1 = enabled

Setting to 1 renders the player model invisible with cg_thirdperson 1. Only the player model whose perspective the game is from is made invisible.

com_configVersion

A

16

???

???

com_dropsim

C

0

com_dropsim [0|1]

 

0 = disabled

1 = enabled

Testing CVAR to simulate packet loss during communication drops.

com_hunkMegs

A L

96

com_hunkMegs <amount>

Sets the amount of memory (in mega bytes) reserved for the game play. A value of 56 is best suited for 128MB of RAM, 112 for 256MB RAM etc.

com_introplayed

A

0

com_introplayed [0|1]

 

0 = plays intro cinematic

1 = disables intro cinematic

Disables the playing of intro movie when loading game.

com_maxfps

A T

125

com_maxfps <amount>

Maximum rendered frames per seconds.

com_showtrace

C

0

com_showtrace [0|1]

 

0 = disabled

1 = enabled

Displays packet traces.

com_soundMegs

A L

16

com_soundMegs <amount>

Allocates memory (in mega bytes) to game sounds. A value of 16 is best suited for 128MB of RAM.

com_speeds

-

0

com_speeds [0|1]

 

0 = disabled

1 = enabled

Displays the reporting of game speed data: frame#, time (in ms), ev, work, sv, cl, gm, rf, bk, rm

 

SV = server, CL = client, GM = game time, RF = render time, EV = work

com_zoneMegs

A L

16

com_zoneMegs <amount>

Sets the amount of memory (in mega bytes) reserved for the game. A value of 16 is best suited for 128MB of RAM.

con_background

T

1

con_background [0|1]

 

0 = disabled

1 = enabled

Enables the animated console background.

con_height

T

0.5

con_height <0.0 – 1.0>

Sets the percentile of the screen the console window takes up when on display.

con_matchlimit

-

16

con_matchlimit <limit>

Sets the maximum number of entries to print to the console when using the ‘find’ command.

con_notifytime

-

3

con_notifytime <time>

Sets the time (in seconds) that messages from other players are displayed on the screen.

con_opacity

T

0.75

con_opacity <0.0-1.0>

Sets the opacity of the console background.

con_speed

T

3

con_speed <speed>

Sets the speed of the opening/closing scroll action of the console window.

 

 

 

 

 

D

 

 

 

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debug_protocol

-

-

debug_protocol

Network protocol debugging for globalservers.

debuggraph

C

0

debuggraph [0|1]

 

0 = hidden

1 = shown

Displays debugging graph.

dedicated

L

0

dedicated [0|1]

 

0 = Listen server

1 = Dedicated server

Specifies whether a server created will be dedicated or not, i.e: the server joins the game or not.

developer

-

0

developer [0|1]

 

0 = Off

1 = Enabled

Enables developer mode.

dmflags

S A

0

dmflags <flags>

 

Known flags:

4 = no self splash-damage on health

8 = no self splash-damage on armor

16 = no falling damage

Deathmatch flags.

 

 

 

 

 

F

 

 

 

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fixedtime

C

0

fixedtime <wait>

Enables system wait on rendering.

fraglimit

S A

30

fraglimit [limit]

 

0 = no fraglimit

Show or set the frag limit for deathmatch games.

fs_basegame

I

-

fs_basegame <basegame>

Sets the directory under the paths where data comes from by default

fs_basepath

I

-

fs_basepath <basepath>

Sets base game root path.

fs_cdpath

I

-

fs_cdpath <cdpath>

Sets the path to an alternate hierarchy that will be searched if a file is not located in the base path.

fs_copyfiles

I

-

fs_copyfiles

When set to 1, every time a file is sourced from fs_cdpath, it will be copied over to fs_basepath. This is a development aid to help build test releases and to copy working sets over slow network links.

fs_debug

-

0

fs_debug [0|1]

 

0 = disabled

1 = enabled

File system debugging tool.

fs_game

I

-

fs_game <path>

Sets the game directory.

fs_homepath

I

-

fs_homepath <path>

Sets the path used for all write access, also the location where custom mods and content can be installed to.

fs_restrict

I

-

fs_restrict [0|1]

 

0 = disabled

1 = enabled

File system demo/restricted mode test tool.

 

 

 

 

 

G

 

 

 

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g_accelFactor_bfg

-

1

???

???

g_accelFactor_pg

-

1

???

???

g_accelFactor_rl

-

1

???

???

g_accelRate_bfg

-

16

???

???

g_accelRate_pg

-

16

???

???

g_accelRate_rl

-

16

???

???

g_advertdelay

I

15000

???

???

g_allowCustomHeadModels

-

0

g_allowCustomHeadModels [0|1]

 

0 = disabled

1 = enabled

Allows clients to alter their player head models using headmodel and team_headmodel.

g_allowKill

A

0

g_allowKill [0|1]

 

0 = disabled

1 = enabled

Allows usage of the ‘kill’ command in a server.

g_allowSpecVote

-

0

g_allowSpecVote [0|1]

 

0 = disabled

1 = enabled

Allows spectators to call or cast votes in a server.

g_allowVote

A

1

g_allowVote [0|1]

 

0 = disabled

1 = enabled

Allows voting to take place in a server.

g_allowVoteMidGame

-

0

g_allowVoteMidGame [0|1]

 

0 = disabled

1 = enabled

Allows voting to take place during a match.

g_allWeapons

-

0

g_allWeapons [0|1]

 

0 = disabled

1= enabled

Gives players weapons 3 to 8 when spawning, similar to in Clan Arena.

g_arenasFile

R I

-

g_arenasFile <file name>

Points to a file for a server map rotation list.

g_aspectEnable

S

0

g_aspectEnable [0|1]

 

0 = disabled

1= enabled

???

g_autoAction

-

0

g_autoAction [0|1]

 

0 = disabled

1 = enabled

Allows automatic demo recording on a server.

g_banIPs

A

-

g_banIPs <ip addresses>

Ban certain IP addresses from connecting to your server.

g_battleSuitDampen

-

0.25

g_battleSuitDampen <percentile>

Sets battle suit splash damage dampening percentile.

g_botsFile

R I

-

g_botsFile <file name>

Points to the bot control file for bot configurations (such as scripts/bots.txt).

g_botSpawnList

-

-

???

???

g_ca

-

0

g_ca [0|1]

 

0 = disabled

1 = enabled

Enables Clan Arena mode. (non-functional, Clan Arena is a game-type, not a game-mode. Use g_gametype 4)

g_ca_challengeMode

-

0

g_ca_challengeMode [0|1]

 

0 = disabled

1 = enabled

???

g_ca_startingArmor

-

100

g_ca_startingArmor <value>

Sets the player starting armor amount for Clan Arena games.

g_ca_startingHealth

-

200

g_startingHealth <value>

Sets the player starting health amount for Clan Arena games.

g_compmode

S I

0

g_compmode [0|1]

 

0 = disabled

1 = enabled

Enables competition mode.

g_cubeTimeout

-

30

g_cubeTimeout <time>

Sets reset time for blue and red orbs. (not used)

g_damage_bfg

-

100

g_damage_bfg <value>

Sets damage done by BFG projectile.

g_damage_cg

-

8

g_damage_cg <value>

Sets damage done by chaingun bullet.

g_damage_g

-

50

g_damage_g <value>

Sets damage done by gauntlet.

g_damage_gl

-

100

g_damage_gl <value>

Sets damage done by direct grenade shots.

g_damage_lg

-

7

g_damage_lg <value>

Sets the damage done by the lightning gun shaft.

g_damage_lg_falloff

-

0

g_damage_lg_falloff <value>

Sets the damage done by lightning fall off.

g_damage_mg

-

5

g_damage_mg <value>

Sets the damage done by a machinegun bullet.

g_damage_mg_tdm

-

4

g_damage_mg_tdm <value>

Sets the damage done by a machinegun bullet in team deathmatch.

g_damage_ng

-

12

g_damage_ng <value>

Sets the damage done per nail by the nailgun shot.

g_damage_pg

-

20

g_damage_pg <value>

Sets the damage done per plasma cell.

g_damage_pl

-

0

g_damage_pl <value>

Sets the damage done by direct hits by prox mines.

g_damage_rg

-

80

g_damage_rg <value>

Sets the damage done by the rail gun.

g_damage_rl

-

100

g_damage_rl <value>

Sets the damage done by a direct hit by a rocket.

g_damage_sg

-

5

g_damage_sg <value>

Sets the damage done by the shotgun shot, per pellet.

g_damage_sg_falloff

-

0

g_damage_sg_falloff <value>

Sets the damage done by shotgun falloff.

g_damage_sg_outer

-

5

g_damage_sg_outer <value>

Sets the damage done by the shotgun shot in indirect shots (i.e: stray pellets)

g_damage_sg_tdm

-

4

g_damage_sg_tdm <value>

Sets the damage done by the shotgun shot in team deathmatch, per pellet.

g_debugAlloc

-

0

g_debugAlloc [0|1]

 

0 = disabled

1 = enabled

Server degugging tool: memory allocation.

g_debugDamage

-