The QUAKE LIVE Console Guide | 3rd Edition

 

[QL Update Date: 2nd February 2011 | Guide Release Date: 14th February 2011]

Table of Contents

[01]

Introduction

 

[02]

Console Variables

 

 

  | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |

[03]

Console Commands

 

 

  | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z |

[04]

Button Commands

 

[05]

Premium Server Commands

 

[06]

Appendix

 

[07]

Notes / Credits

 

 

Introduction

^^ Top

 

Welcome to the worlds most up-to-date and detailed console variables and commands listing for QUAKE LIVE!

 

To use commands and variables, you need to either add them to suitable configuration files (i.e: autoexec.cfg) or enter them into the in-game console.

 

How configuration files work:

Quake Live uses the following configuration files:

-         repconfig.cfg: this auto-generated file contains all of your key bindings and preference settings (never manually edit this file!)

-         qzconfig.cfg: this auto-generated file contains other settings not listed in the repconfig (never manually edit this file!)

-         autoexec.cfg: a user-generated file. When this exists, the game automatically applies all the settings contained in it to your repconfig when the game loads.

Any other configuration files will need to be loaded in-game using the ‘exec <config name>’ command in the console, unless the config file is already loaded by the autoexec.

Configuration files use the ‘.cfg’ file extension and are essentially basic text files which can be edited with a program such as WordPad. Never use Notepad for editing as it may format the file incorrectly and the game will not be able to read it.

 

How to reset your game settings:

Delete your repconfig.cfg and qzconfig.cfg (autoexec.cfg too if it exists), reset your settings from the site, and reload the game. You will have brand new configurations generated.

 

“The game won’t save my settings, what do I do?”

This is a common issue with the game in recent times. To solve this problem, you should load the game and change your settings as you wish, then type writeconfig autoexec in the console to save your settings. If you do this every time you change any settings then your settings will be saved. Alternatively, you could manually edit your autoexec.cfg in WordPad.

 

How to access your in-game console:

While you’re in-game, press Ctrl+Alt+~ to bring down the console screen. Type com_allowConsole “1” in the console, this will alow you to access the console by simply pressing the tilde (~) key in future.

 

Auto-complete feature:

To save time typing out commands and variables in the console, press Tab while typing to auto-complete it. If there are multiple options, a list of these options will be printed to the console. This feature also works for map names.

 

Scrolling through the console entries:

Press PgUp to scroll up and PgDn to scroll down when you’re searching for entries through many other entries.

 

The console is your friend – USE IT!

 

Regards,

TheMuffinMan86

 

 

Console Variables [A-Z]

^^ Top

Entry

Flags

Default Value

Usage

Description

 

 

 

 

 

A

 

 

 

^^ Top

activeAction

-

-

activeAction

Executed on a client’s first frame of active play to allow scripting a timedemo to start right after loading.

appendlogfile

-

0

appendlogfile [0|1]

 

0 = disabled

1 = enabled

Appends log file writing.

arch

-

winnt

arch

Displays the OS architecture.

 

 

 

 

 

B

 

 

 

^^ Top

bot_aasoptimize

-

0

bot_aasoptimize [0|1]

 

0 = disabled

1 = enabled

Optimizes the bot intelligence, if possible on the specific map.

bot_breakPoint

-

0

bot_breakPoint [value]

Causes a program break to occur in the bot’s intelligence.

bot_challenge

-

0

bot_challenge [0|1]

 

0 = disabled

1 = enabled

Makes the bots slightly more challenging.

bot_debug

C

0

bot_debug [0|1]

 

0 = disabled

1 = enabled

Debugging tools for various bot subsystems. Many bot debugging features are disabled if this is not set to 1.

bot_debugVar

-

0

bot_debugVar [0|1]

 

0 = disabled

1 = enabled

???

bot_developer

C

0

bot_developer [0|1]

 

0 = disabled

1 = enabled

Enables developer mode for bots

bot_dynamicSkill

A

0

bot_dynamicSkill [0|1]

 

0 = bot skill set by skill setting

1 = bot skill set by ‘My Skill’ setting

Controls whether the bot skill changes to your skill or not.

bot_enable

R

1

bot_enable [0|1]

 

0 = disabled

1 = enabled

Enable/disable bots on your server/offline match.

bot_fastchat

-

0

bot_fastchat [0|1]

 

0 = disabled

1 = enabled

Sets bot chat to be more frequent.

bot_followDist

-

250

bot_followDist [distance]

Sets bot following distance when bot_followMe 1.

bot_followMe

A

0

bot_followMe [0|1]

 

0 = free roam

1 = follow

Make bots follow you in debug mode.

bot_forceclustering

-

0

bot_forceclustering [0|1]

 

0 = disabled

1 = enabled

Force recalculation of AAS clustering.

bot_forcereachability

-

0

bot_forcereachability [0|1]

 

0 = disabled

1 = enabled

Force recalculation of AAS reachabilities.

bot_forcewrite

-

0

bot_forcewrite [0|1]

 

0 = disabled

1 = enabled

Force writing out of a new AAS file.

bot_gauntlet

A

0

bot_gauntlet [0|1]

 

0 = disabled

1 = gauntlet-only

Force bots to only use the gauntlet weapon.

bot_gauntletOnly

-

0

bot_gauntletOnly [0|1]

 

0 = disabled

1 = enabled

Force bots to switch to gauntlet and chase after human players.

bot_grapple

-

0

bot_grapple [0|1]

 

0 = disabled

1 = enabled

Allow bots to use grappling hook.

bot_groundonly

-

1

bot_groundonly [0|1]

 

0 = disabled

1 = enabled

Shows areas that do not work with bots in the retail version of Q3A.

bot_hud

C

-1

bot_hud [-1|0|1]

 

-1 = disabled

0 = freeze debug information

1 = debug information

Print out the bots debug info onto the players HUD. Set to the clientNum of the bot to debug.

bot_instaGibAimSkill

-

0.4

bot_instaGibAimSkill [0.0-1.0]

The aim skill of bots in instagib rails matches.

bot_interbreedbots

C

10

bot_interbreedbots [number of bots]

Sets the number of bots used for goal fuzzy logic interbreeding.

bot_interbreedchar

C

-

bot_interbreedchar [character]

Sets the bot character to be used with goal fuzzy logic interbreeding.

bot_interbreedcycle

C

20

bot_interbreedcycle [number of matches]

Sets the number of matches between interbreeding

bot_interbreedwrite

C

-

bot_interbreedwrite [file name]

Sets the file to write interbreeded goal fuzzy logic to.

bot_itemDelayTime

-

0

???

???

bot_log

-

0

???

???

bot_maxdebugpolys

-

2

bot_maxdebugpolys [number]

The maximum number of polygons available for visualizing things when debugging.

bot_memorydump

C

0

bot_memorydump [0|1]

 

0 = disabled

1 = enabled

Displays bot memory allocation when debugging.

bot_minplayers

S

0

bot_minplayers [minimum # of players]

Balances the number of players playing in a server by replacing players who disconnect with bots.

bot_nochat

-

0

bot_nochat [0|1]

 

0 = disabled

1 = enabled

Disables bot chat.

bot_pause

C

0

bot_pause [0|1]

 

0 = active bots

1 = paused bots

A debug command to pause bots.

bot_predictobstacles

-

1

bot_predictobstacles [0|1]

 

0 = disabled

1 = enabled

Enables bot obstacle prediction.

bot_reachability

-

0

bot_reachability [0|1]

 

0 = disabled

1 = enabled

Bot reachability calculation

bot_reloadcharacters

-

0

bot_reloadcharacters [0|1]

 

0 = disabled

1 = enabled

Bot character file caching.

bot_report

C

0

bot_report [0|1]

 

0 = disabled

1 = enabled

Debug command to get bots to report on what they are doing.

bot_rocketjump

-

1

bot_rocketjump [0|1]

 

0 = disabled

1 = enabled

Allows bots to rocket jump.

bot_saveroutingcache

C

0

???

???

bot_showAreaNumber

-

0

bot_showAreaNumber [0|1]

 

0 = disabled

1= enabled

???

bot_showAreas

-

0

bot_showAreas [0|1]

 

0 = disabled

1= enabled

???

bot_showAvoidSpots

-

0

bot_showAvoidSpots [0|1]

 

0 = disabled

1= enabled

???

bot_showPath

-

0

bot_showPath [0|1]

 

0 = disabled

1= enabled

???

bot_showTourPoints

-

0

bot_showTourPoints [0|1]

 

0 = disabled

1= enabled

???

bot_startingSkill

A

1

bot_startingSkill [1-5]

 

1 = I Can Win (easy)

2 = Bring It On

3 = Hurt Me Plenty (medium)

4 = Hardcore

5 = Nightmare (difficult)

The starting skill level of bots when bot_dynamicSkill 1.

bot_testclusters

C

0

bot_testclusters [0|1]

 

0 = disabled

1 = enabled

Used for testing of bot AI clusters.

bot_testichat

-

0

bot_testichat [0|1]

 

0 = normal

1 = test initial chat

Used to test bot initial chat.

bot_testrchat

-

0

bot_testrchat [0|1]

 

0 = normal

1 = test reply chat

Used to test bot reply chat.

bot_testsolid

C

0

bot_testsolid [0|1]

Tests for solid areas in the AAS file.

bot_thinktime

C

100

bot_thinktime [time in milliseconds]

The time in milliseconds between two AI frames – The time it takes for a bot to think about a move before making it.

bot_training

A

0

bot_training [0|1]

 

0 = disabled

1 = training mode

Sets server into training mode as used in the training match against crash.

bot_visualizejumppads

C

0

bot_visualizejumppads [0|1]

 

0 = disabled

1 = enabled

Forces bots to visualise the default arch of a jump pad.

 

 

 

 

 

C

 

 

 

^^ Top

capturelimit

S A

8

capturelimit [number]

Sets amount of captures needed in Capture the Flag to win the match.

cg_allowtaunt

A T

1

cg_allowtaunt [0|1]

 

0 = disabled

1 = enabled

Allows gesture events and VO taunts client side.

cg_animspeed

C

1

cg_animspeed [0|1]

 

0 = disables player animations

1 = enabled player animations

Allows linear interpolation between frames in player model animations.

cg_autoAction

U A T

0

cg_autoAction [0|1|2|3]

 

0 = do nothing
1 = enable auto demo recording

2 = enable auto screenshot
3 = enable auto demo recording and auto screenshot

Controls the automation of demo recording and final scoreboard screenshots.

cg_autoswitch

A T

0

cg_autoswitch [0|1]

 

0 = disabled

1 = enabled

Enables weapon auto-switch on pickup.

cg_blueTeam

-

-

cg_blueTeam [string]

Sets the name of the blue team for in team games, to draw to menu elements (HUD, scoreboard, about box, etc.)

cg_blueTeamShort

-

-

cg_blueTeamShort [string]

Blue team name acronym.

cg_bob

A T

1

cg_bob [0.0-1.0]

Controls view bobbing.

cg_brassTime

A

2500

cg_brassTime [time in milliseconds]

Time in milliseconds that bullets or shells are shown before disappearing.

cg_bubbleTrail

A T

1

cg_bubbleTrail [0|1]

 

0 = disabled

1 = enabled

Enables the drawing of bubble trails drawn by projectiles entering water.

cg_buzzerSound

A T

1

cg_buzzerSound [0|1]

 

0 = disabled

1 = enabled

Enables the end-game buzzer sound in all game types.

cg_cameraOrbit

C

0

cg_cameraOrbit [increment]

Changes the camera orbit rotation increment.

cg_cameraOrbitDelay

A T

50

cg_cameraOrbitDelay [delay]

Delay between increments of camera orbit rotation.

cg_cameraSmartMode

C

1

???

???

cg_centertime

C

3

cg_centertime [time]

Sets display time for center screen messages (0 to disable messages).

cg_chatbeep

A T

1

cg_chatbeep [0|1]

 

0 = disabled

1 = enabled

Controls the sound made when in-game chat messages are received.

cg_chatHistoryLength

T

6

???

???

cg_clanOnTeamOverlay

A T

0

cg_clanOnTeamOverlay [0|1]

 

0 = hidden

1 = shown

Show clan tags in team overlay box.

cg_compHud

A

0

cg_compHud [0|1]

 

0 = disabled

1 = enabled

Enables the stream friendly HUD on private servers.

cg_compmode

-

0

cg_compmode [0|1]

 

0 = disabled

1 = enabled

Enables competition mode for private servers.

cg_crosshairBrightness

A T

1.0

cg_crosshairBrightness [0.0-1.0]

 

0.0 = darkest

1.0 = brightest

Brightness of the crosshair.

cg_crosshairColor

A T

7

cg_crosshairColor [1-26]

 

Uses the 26 Color Chart (see appendix)

Color of your crosshair, unless cg_crosshairhealth is set to 1.

cg_crosshairHealth

A T

0

cg_crosshairHealth [0|1]

 

0 = disabled

1 = enabled

Colors the crosshair to indicate your health status. (This overrides cg_crosshairColor)

cg_crosshairHitColor

A T

1

cg_crosshairHitColor [1-26]

 

Uses the 26 Color Chart (see appendix)

Controls crosshair color as applicable to the appropriate hits style controlled by cg_crosshairHitStyle.

cg_crosshairHitStyle

A T

2

cg_crosshairHitStyle [0-8]

 

0 = Off
1 = Colorize the crosshair based on damage dealt.
2 = Colorize the crosshair to color designated by cg_crosshairHitColor.
3 = Pulse the crosshair (exaggerated/scaled pulse)
4 = Colorize by damage and Pulse the crosshair.
5 = Colorize by cg_crosshairHitColor and Pulse the crosshair.
6 = Pulse the crosshair with a smaller pulse. (same size as the cg_crosshairPulse uses when picking items up)
7 = Colorize by damage and pulse with smaller pulse.
8 = Colorize by cg_crosshairHitColor and pulse with smaller pulse.

Allows the crosshair to indicate the damage dealt to other players.

cg_crosshairHitTime

A T

200

cg_crosshairHitTime <time>

Sets the amount of time the crosshair hit effect is displayed for.

cg_crosshairPulse

A T

1

cg_crosshairPulse [0|1]

 

0 = disabled

1 = enabled

Allows pulsating effect of the crosshair when items are picked up.

cg_crosshairSize

A T

32

cg_crosshairSize <size>

Size of crosshair, measured in pixels.

cg_crosshairTeamHealthSize

A T

0.12f

cg_crosshairTeamHealthSize <0.10f – 0.26f>

Allows the setting of the font size of the teammate health/armor read-out on teammate crosshair hovers.

cg_crosshairX

A T

0

cg_crosshairX [-300 – 300]

X-axis distance of crosshair from the center of the field of view

cg_crosshairY

A T

0

cg_crosshairY [-220 – 220]

Y-axis distance of crosshair from the center of the field of view.

cg_currentSelectedPlayer

A

0

cg_currentSelectedPlayer [player]

Selected team mate number for team commands.

cg_currentSelectedPlayerName

A

-

cg_currentSelectedPlayerName

This shows the friendly player name that was last highlighted in your crosshair.

cg_customAspect_X

A

0

cg_currentAspect_X [aspect]

???

cg_customAspect_Y

A

0

cg_currentAspect_Y [aspect]

???

cg_deadBodyColor

A T

0x101010FF

cg_deadBodyColor [hex color code]

The color applied to bright model corpses as enabled in cg_deadbodydarken.

cg_deadBodyDarken

A T

1

cg_deadBodyDarken [0|1]

 

0 = disabled

1 = enabled

Darkens bright model corpses.

cg_debuganim

C

0

cg_debuganim [0|1]

 

0 = disabled

1 = enabled

Enables model animation debug mode.

cg_debugevents

C

0

cg_debugevents [0|1]

 

0 = disabled

1 = enabled

Enables event debug mode.

cg_debugFlags

-

0

???

???

cg_deferPlayers

A T

1

cg_deferPlayers [0|1]

 

0 = disabled

1 = enabled

Sets loading of player models at death or map change, disabling models loading when bringing up the scoreboard.

cg_draw2D

A T

1

cg_draw2D [0|1]

 

0 = No HUD

1 = Show HUD

Displays HUD elements.

cg_draw3dIcons

A T

1

cg_draw3dIcons [0|1]

 

0 = disabled

1 = enabled

Displays 3D HUD icons instead of 2D. It is not available in the default Quake Live HUD.

cg_drawAmmoWarning

A T

1

cg_drawAmmoWarning [0|1|2]

 

0 = Disabled

1 = Normal-Sized Text Warning

2 = Small-Sized Text Warning

Displays ‘low ammo’ and ‘out of ammo’ warnings.

cg_drawAttacker

A T

0

cg_drawAttacker [0|1]

 

0 = disabled

1 = enabled

Displays the name and icon of the last player to damage you.

cg_drawCrosshair

A

5

cg_drawCrosshair [0-10]

 

0 =

OFF

 

1 =

 

2 =

 

3 =

 

4 =

 

5 =

 

6 =

 

7 =

 

8 =

 

9 =

 

10 =

Displays the specified crosshair image.

cg_drawCrosshairNames

A

1

cg_drawCrosshairNames [0|1]

 

0 = disabled

1 = enabled

2 = enabled, also shows team mate health and armor when cg_drawCrosshairTeamHealth 1

Displays the names of target opponents.

cg_drawCrosshairNamesOpacity

A T

0.75

cg_drawCrosshairNamesOpacity <0.0-1.0>

 

0.0 = fully transparent (invisible)

1.0 = fully opaque

Sets the opacity of the crosshair names feature when cg_drawCrosshairNames 1 or 2

cg_drawCrosshairTeamHealth

A T

2

cg_drawCrosshairTeamHealth [0|1|2]

 

0 = disabled

1 = setting 1

2 = setting 2

Displays team mate health and armor under their name when targeted.

cg_drawFoe

C

0

cg_drawFoe [0|1]

 

0 = disabled

1 = enabled

???

cg_drawFPS

A T

0

cg_drawFPS [0|1]

 

0 = disabled

1 = enabled

Displays the frames-per-second counter.

cg_drawFragMessages

A T

1

cg_drawFragMessages [0|1]

 

0 = disabled

1 = enabled

Displays frag messages on the top of the player view.

cg_drawFriend

A T

1

cg_drawFriend [0|1]

 

0 = disabled

1 = enabled

Displays blips above your team mates.

cg_drawFullWeaponBar

A T

1

cg_drawFullWeaponBar [0|1]

 

0 = Draw only currently held weapons on the weapon bar

1 = Draw all weapons available in the map on the weapon bar

Draws the full weapon bar.

cg_drawGun

A T

1

cg_drawGun [0|1|2]

 

0 = Hidden

1 = Normal (bobs when moving)

2 = Still

Controls the displaying of weapons in 1st person view.

cg_drawIcons

A T

1

cg_drawIcons [0|1]

 

0 = disabled

1 = enabled

Enables the drawing of icons in the HUD or scoreboard.

cg_drawItemPickups

A T

3

cg_drawItemPickups [0|1|2|3|4|5|6|7]

 

0 = Off

3 = Draw Icon + Item Name on Pickup

7 = Draw Timestamp + Icon + Item Name on Pickup

Displays items that were recently picked up.

cg_drawPregameMessages

-

1

cg_drawPregameMessages [0|1]

 

0 = hidden

1 = show messages in warmup rounds

Draw messages to the warmup heads-up display.

cg_drawRewards

A T

1

cg_drawRewards [0|1]

 

0 = hidden

1 = show rewards

Displays rewards you have earned during the match, as you earn them.

cg_drawSnapshot

A T

0

cg_drawSnapshot [0|1]

 

0 = hidden

1 = shown

Displays the snapshots counter with the time and frame.

cg_drawSpecMessages

-

1

cg_drawSpecMessages [0|1]

 

0 = hidden

1 = show messages in spectator mode

Draw messages to the spectator heads-up display.

cg_drawSprites

-

1

cg_drawSprites [0|1]

 

0 = hidden

1 = draw sprites

Show sprite elements.

cg_drawStatus

A T

1

cg_drawStatus [0|1]

 

0 = hidden

1 = draw status

Draws the health and score elements of the HUD.

cg_drawtargetnames

-

-

cg_drawtargetnames [0|1]

 

0 = hidden

1 = show target names

Draws the names of opponents when targeted.

cg_drawTeamOverlay

A T

1

cg_drawTeamOverlay [0|1|2]

 

0 = Off

1 = Top-right of view

2 = Bottom-right of view

Displays the team overlay. <0|1|2>

cg_drawTeamOverlayOpacity

A T

0.75

cg_drawTeamOverlayOpacity <opacity>

 

0.0 = Fully Transparent

1.0 = Fully Opaque

Sets the opacity of the team overlay background.

cg_drawTeamOverlayX

A T

0

cg_drawTeamOverlayX <value>

X-axis offset in respect of cg_drawteamoverlay 1 or 2. <-640/640>

cg_drawTeamOverlayY

A T

0

cg_drawTeamOverlayY <value>

Y-axis offset in respect of cg_drawteamoverlay 1 or 2. <-480/480>

cg_enableBreath

-

1

cg_enableBreath [0|1]

 

0 = disabled

1 = enabled

Enables the drawing of ‘frosty’ breaths on player models to depict cold weather.

cg_enableRespawnTimer

A

0

cg_enableRespawnTimer [0|1]

 

0 = disabled

1 = enabled

Draws the respawn timings of certain items (armor, megahealth, powerups) for spectators - on private servers only. This feature is dependent upon server-side shoutcaster privileges being enabled. Items are sorted by height according to their placement in the level for non-CTF games, and are sorted by team according to proximity from flag in CTF.

cg_enemyColor

A

-

cg_enemyColor <hex color code>

Colorize bright enemy models. See appendix for common hex color codes.

cg_enemyHeadColor

A T

0x408000FF

cg_enemyHeadColor <hex color code>

Colorize bright enemy model heads.  Replaces cg_enemyColor. See appendix for common hex color codes.

cg_enemyLowerColor

A T

0x408000FF

cg_enemyLowerColor <hex color code>

Colorize bright enemy model legs.  Replaces cg_enemyColor. See appendix for common hex color codes.

cg_enemyUpperColor

A T

0x408000FF

cg_enemyUpperColor <hex color code>

Colorize bright enemy model torso.  Replaces cg_enemyColor. See appendix for common hex color codes.

cg_errordecay

-

100

cg_errordecay <0 – 100>

Detects prediction errors and helps to smooth these errors out over a few frames to ease jerking.

cg_filter_angles

-

0

cg_filter_angles <amount>

Alters how the player’s view camera changes in relation to aim position changes. When it is set to a value higher than 0, the view camera lags behind the player’s aim position, causing a mouse smoothing effect.

cg_followKiller

-

0

cg_followKiller [0|1]

 

0 = disabled

1 = enabled

When enabled: In spectator mode, when a player scores a frag, the spectator view automatically switches to that player.

cg_followPowerup

-

0

cg_followPowerup [0|1]

 

0 = disabled

1 = enabled

When enabled: In spectator mode, when a player obtains a powerup, the spectator view automatically switches to that player.

cg_footsteps

C

1

cg_footsteps [0|1]

 

0 = disabled

1 = enabled

Enables footstep sounds.

cg_forceBlueTeamModel

A T

0

cg_forceBlueTeamModel [model]

Force blue team player models to be displayed as a specific model. Used in spectator mode.

cg_forceDrawCrosshair

A T

0

cg_forceDrawCrosshair [0|1]

 

0 = disabled

1 = enabled

???

cg_forceEnemyModel

A T

0

cg_forceEnemyModel [model]

Force enemy team player models to be displayed as a specific model.

cg_forceEnemyWeaponColor

A T

0

cg_forceEnemyWeaponColor [0|1]

 

0 = disabled

1 = enabled

Force enemies' grenades and rails to use 'Enemy Upper Color' (cg_enemyUpperColor).

cg_forceModel

-

0

cg_forceModel [model]

Force all player models to be displayed as a specific model.

cg_forceRedTeamModel

A T

0

cg_forceRedTeamModel [model]

Force red team player models to be displayed as a specific model. Used in spectator mode.

cg_forceTeamModel

A T

0

cg_forceTeamModel [model]

Force team mate player models to be displayed as a specific model.

cg_forceTeamWeaponColor

A T

0

cg_forceTeamWeaponColor [0|1]

Force teammates’ grenades and rails to use 'Team Upper Color' (cg_teamUpperColor).

cg_fov

A T

90

cg_fov <10 - 130>

Field of view factor.

cg_gameInfo1

R A

0

cg_gameInfo1 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gameInfo2

R A

0

cg_gameInfo2 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gameInfo3

R A

0

cg_gameInfo3 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gameInfo4

R A

0

cg_gameInfo4 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gameInfo5

R A

0

cg_gameInfo5 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gameInfo6

R A

0

cg_gameInfo6 [string]

Contains the text which is displayed on the welcome screen describing the game type.

cg_gametype

R A

0

cg_gametype <number>

Used as a game type test for adapting the UI to the specific game type.

cg_gibs

A T

10

cg_gibs <amount>

 

Min = 0

Max = 15

Controls the quantity of animated gibs to display (N/A for QL)

cg_gunX

A T

0

cg_gunX <-10 – 10>

X-axis displacement of weapon in 1st person view.

cg_gunY

A T

0

cg_gunY <-10 – 20>

Y-axis displacement of weapon in 1st person view.

cg_gunZ

A T

0

cg_gunZ <-8 – 0>

Z-axis displacement of weapon in 1st person view.

cg_hitBeep

A T

2

cg_hitBeep [0|1|2|3]

 

0 = Disabled

1 = Single-Tone

2 = Multi-Tone

3 = Reverse Multi-Tone

Controls the sound made when you damage an opponent.

cg_hudFiles

A

ui/hud.txt

cg_hudFiles <file name>

Points to the file which controls the heads-up display. Note: You need to use the ‘loadhud’ command when changing HUD file if you wish to change HUD in-game.

cg_ignoreMouseInput

R

0

cg_ignoreMouseInput [0|1]

 

0 = disabled

1 = enabled

Disables mouse usage.

cg_impactMarkTime

A T

10000

cg_impactMarkTime <0 – 10000>

Sets the amount of time in which impact marks are drawn for.

cg_impactSparks

A T

1

cg_impactSparks [0|1]

 

0 = disabled

1 = enabled

Causes the enemy to spark when they are hit by any non-explosive weapons. <0|1>

cg_impactSparksLifetime

A T

250

cg_impactSparksLifetime <0 – 1000>

Time in milliseconds before impact sparks fade out.

cg_impactSparksSize

A T

8

cg_impactSparksSize <2 – 16>

Adjust the size of the impact sparks.

cg_impactSparksVelocity

A T

128

cg_impactSparksVelocity <-128 – 128>

Speed in which impactSparks gravitate up or down.

cg_itemFx

T

7

cg_itemFx [0 – 7]

 

0 = static

1 = bobbing

2 = rotating

3 = bobbing + rotating

4 = static + spawn animation

5 = bobbing + spawn animation

6 = rotating + spawn animation

7 = bobbing + rotating + spawn animation

Changes how items are rendered in the world.

cg_kickScale

A T

1

cg_kickscale [0|1]

 

0 = disabled

1 = enabled

Screen shakes when hit.

cg_lagometer

A T

0

cg_lagometer [0|1|2]

 

0 = hidden

1 = Show netgraph

2 = Show netgraph + client ping estimation.

Displays netgraph that shows your network packet traffic including received, rejected and lost packets.

cg_lastmsg

R A

-

cg_lastmsg

Displays last chat message received from the XMPP system.

cg_levelTimerDirection

A T

1

cg_levelTimerDirection [0|1]

 

0 = Count up to time limit

1 = Count down to zero

The counting direction of the timer.

cg_lightningImpact

A T

1

cg_lightningImpact [0|1]

 

0 = disabled

1 = enabled

Enables lightning impact affect on surfaces by lightning gun.

cg_lightningImpactCap

T

192

cg_lightningImpactCap [0 – 768]

Change the size of the lightning impact effect when impact is closer than x units.

cg_lightningStyle

A T

1

cg_lightningStyle [1|2|3|4|5]

 

1 = Default Q3/QL

2 = QuakeWorld inspired

3 = Team Arena shaft

4 = Thin shaft

5 = Wide beam (Q3 style)

Controls the lightning stream effect.

cg_lowAmmoWarningPercentile

A T

0.20

cg_lowAmmoWarningPercentile <percentile>

 

Min: 0.01 (1%)

Max: 1.00 (100%)

Controls percentile level of ammo available before issuing a low ammo warning.

cg_lowAmmoWarningSound

A T

1

cg_lowAmmoWarningSound [0|1|2]

 

0 = Disabled

1 = Low Ammo Clip Reload Sound played for Low Ammo, No Ammo Click Sound played for No Ammo

2 = No Ammo Click Sound played for both Low and No Ammo 

Controls the playing of low ammo warning sounds.

cg_lowAmmoWeaponBarWarning

A T

2

cg_lowAmmoWeaponBarWarning [0|1|2]

 

0 = Off

1 = Draw weapon bar ammo value in red when empty

2 = Draw weapon bar ammo value in yellow when low and red when empty

Controls the weapon bar ammo warning display.

cg_marks

A

1

cg_marks [0|1]

 

0 = disabled

1 = enabled

Enables projectile decal marks on walls.

cg_muzzleFlash

A T

1

cg_muzzleFlash [0|1]

 

0 = disabled

1 = enabled

Shows a muzzle flash when firing a weapon.

cg_noplayeranims

C

0

cg_noplayeranims [0|1]

 

0 = All animations

1 = No animations

Disables player model animations, showing only the 1st frame in the models animation sequence.

cg_nopredict

T

0

cg_nopredict [0|1]

 

0 = server-player prediction

1 = no player prediction

A value of 1 will provide more accurate pickup notification sounds, however at the cost of potentially delayed playback.

cg_placebo

-

-20.074859899884732

???

???

cg_plasmaStyle

A T

1

cg_plasmaStyle [1|2]

 

1 = No Trail

2 = Particle Trail

Controls the plasma effect.

cg_playerBBModelScale

C

1.1

cg_playerBBModelScale <scale>

Player model bounding box scale.

cg_playerLean

A

1

cg_playerLean <0.0-1.0>

 

0.0    = disabled

1.0    = maximum lean

Scales or disables the player lean effect caused by high velocities.

cg_playerNames

A T

1

cg_playerNames [0|1]

 

0 = disabled

1 = enabled

Draw targeted player names while in spectator mode, both in freecam and first-person mode.

cg_playTeamVO

A T

1

cg_playTeamVO [0|1]

 

0 = disabled

1 = enabled

Enables team voice chats.

cg_playvoicechats

A T

1

cg_playvoicechats [0|1]

 

0 = disabled

1 = enabled

Enables voice chats.

cg_predictItems

U A

1

cg_predictItems [0|1]

 

0 = disabled

1 = enabled

Client prediction for picking up items.

cg_predictLocalRailshots

-

1

cg_predictLocalRailShots [0|1]

 

0 = disabled

1 = enabled

A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted rail shots and/or impacts.

cg_projectileNudge

A

0

???

???

cg_railStyle

A T

1

cg_railStyle [1|2]

 

1 = Rail core rail trail

2 = Spiral rail trail

Controls the railgun trail effect.

cg_railTrailTime

A T

400

cg_railTrailTime <time>

The time (in milliseconds) that rail trails are displayed for.

cg_redTeam

-

-

cg_redTeam [string]

Sets the name of the red team for in team games, to draw to menu elements (HUD, scoreboard, about box, etc.)

cg_redTeamShort

-

-

cg_redTeamShort [string]

Red team name acronym.

cg_respawnTimerX

A T

10

cg_respawnTimerX <position>

Controls the x-axis position of where spectator respawn timers are drawn.

cg_respawnTimerY

A T

100

cg_respawnTimerY <position>

Controls the y-axis position of where spectator respawn timers are drawn.

cg_restrictFeatures

C

0

???

???

cg_rocketStyle

A T

1

cg_rocketStyle [1|2]

 

1 = No Plume

2 = Fire Plume

Controls the rocket trail effect.

cg_scalePlayerModelsToBB

C

1

cg_scalePlayerModelsToBB [0|1]

 

0 = disabled

1 = enabled

Scales player models to bounding box size as set by cg_playerBBModelScale

cg_scorePlums

A T

1

cg_scorePlums [0|1]

 

0 = disabled

1 = enabled

Show floating score plums.

cg_screenDamage

A T

0x700000C8

cg_screenDamage <hex color code>

Colorizes the on-screen damage indicator, use "cg_screenDamage 0" to disable. See hex color code sheet in appendix for common color options.

cg_screenDamage_Self

A T

0x00000000

cg_screenDamage_Self <hex color code>

Colorizes the on-screen self-damage indicators, use “cg_screenDamage_Self 0” to disable. See hex color code sheet in appendix for common color options.

cg_screenDamage_Team

A T

0x700000C8

cg_screenDamage_Team <hex color code>

Colorizes the on-screen team-damage indicators, use "cg_screenDamage_Team 0" to disable. See hex color code sheet in appendix for common color options.

cg_screenDamageAlpha

A T

0x00000000

cg_screenDamageAlpha <hex code>

Sets the transparency of the on-screen damage indicators.

cg_screenDamageAlpha_Team

A T

0x700000C8

cg_screenDamageAlpha_Team <hex code>

Sets the transparency of the on-screen team damage indicators

cg_selectedPlayer

A

-

cg_selectedPlayer <number>

Selects a team member (by team mate number) to issue/confirm orders to/from.

cg_selectedPlayerName

A

-

cg_selectedPlayerName [team member name]

Selects a team member (by name) to issue/confirm orders to/from.

cg_selfOnTeamOverlay

A T

0

cg_selfOnTeamOverlay [0|1]

 

0 = disabled

1 = enabled

Show yourself on your team overlay. Requires enabling cg_drawteamoverlay.

cg_shadows

A T

1

cg_shadows [0|1]

 

0 = No shadows

1 = Shadows

Draws a blob type shadow underneath the player.

cg_showmiss

A T

0

cg_showmiss [0|1]

 

0 = disabled

1 = enabled

Displays missed packets and predictions on the HUD.

cg_showVoiceText

A T

1

cg_showvoicetext [0|1]

 

0 = disabled

1 = enabled

Show corresponding text with VO’s.

cg_simpleItems

A T

0

cg_simpleItems [0|1]

 

0 = disabled

1 = enabled

Replace 3D world items with 2D icons

cg_simpleItemsRadius

T

15

cg_simpleItemsRadius [8 – 22]

Scales the icon size of items when cg_simpleItems 1.

cg_smoke_SG

A T

1

cg_smoke_SG [0|1]

 

0 = disabled

1 = enabled

Enables the drawing of smoke puffs when firing the shotgun.

cg_smokeRadius_dust

T

24

cg_smokeRadius_dust [0 – 32]

Scales the size of smoke plumes from ground dust.

cg_smokeRadius_flight

T

8

cg_smokeRadius_flight [0 – 16]

Scales the size of smoke plumes in flight trails.

cg_smokeRadius_GL

A T

64

cg_smokeRadius_GL <size>

Scales the size of the grenade and proximity mine smoke plumes.

cg_smokeRadius_haste

T

8

cg_smokeRadius_haste [0 – 16]

Scales the size of smoke plumes in haste trails.

cg_smokeRadius_NG

A T

16

cg_smokeRadius_NG <size>

Scales the size of the nailgun smoke plumes.

cg_smokeRadius_RL

A T

32

cg_smokeRadius_RL <size>

Scales the size of the rocket smoke plumes.

cg_smoothClients

A

0

cg_smoothClients [0|1]

 

0 = disabled

1 = enabled

Smooth out other players’ movement when they experience packet loss.

cg_specOnly

U A

0

???

???

cg_speedometer

A T

0

cg_speedometer [0|1|2|3]

 

0 = disabled

1 = lag-o-meter style graph

2 = value and graph under crosshair

3 = value under crosshair

Enables displaying of speedometer for monitoring of player’s horizontal velocity.

cg_stats

T

0

cg_stats [0|1]

 

0 = disabled

1 = enabled

Displays client frames in sequence with the exception of missed frames.

cg_stereoSeparation

A

0.4

cg_stereoSeparation <amount>

Stereo separation – splits color channels.

cg_swingSpeed

C

0.3

cg_swingSpeed <speed>

Speed in which player models rotate to match the player’s view.

cg_switchOnEmpty

A T

1

cg_switchOnEmpty [0|1]

 

0 = disabled

1 = enabled

Automatically switch to highest numbered weapon with ammo when attempting to fire a weapon that is out of ammo.

cg_switchToEmpty

A T

1

cg_switchToEmpty [0|1]

 

0 = disabled

1 = enabled

Enables the ability to switch to weapons that have no ammo.

cg_teamChatBeep

A T

1

cg_teamChatBeep [0|1]

 

0 = disabled

1 = enabled

Enable/disable sound that is played for incoming team messages.

cg_teamChatHeight

A T

0

cg_teamChatHeight <rows>

Number of rows of team chat that is shown at a time. Not applicable for Quake Live’s interface.

cg_teamChatsOnly

A T

0

cg_teamChatsOnly [0|1]

 

0 = disabled

1 = enabled

Show only team-based chat.

cg_teamChatTime

A T

3000

cg_teamChatTime <time>

Display time on HUD for team messages.

cg_teamColor

A

-

cg_teamColor <hex color code>

Colorize team bright model skins.

cg_teamHeadColor

A T

0x408000FF

cg_teamHeadColor <hex color code>

Colorize team bright model skin heads.

cg_teamLowerColor

A T

0x408000FF

cg_teamLowerColor <hex color code>

Colorize team bright model skin legs.

cg_teamUpperColor

A T

0x408000FF

cg_teamUpperColor <hex color code>

Colorize team bright model skin torsos.

cg_thirdPerson

C

0

cg_thirdPerson [0|1]

 

0 = first-person view

1 = third-person view

Switch to third person view.

cg_thirdPersonAngle

C

0

cg_thirdPersonAngle <angle>

 

Third person view camera angle on Z-axis towards player (0-359 degrees).

cg_thirdPersonPitch

C

-1

cg_thirdPersonPitch <pitch>

Third person view vertical camera axis towards player.

cg_thirdPersonRange

C

80

cg_thirdPersonRange <range>

Maximum distance the third person view is from the player.

cg_timescaleFadeEnd

-

1

cg_timescaleFadeEnd <value>

???

cg_timescaleFadeSpeed

-

0

cg_timescaleFadeSpeed <value>

???

cg_tracerchance

C

0.4

cg_tracerchance <0.0 – 1.0>

Frequency of tracer bullets.

cg_tracerlength

C

100

cg_tracerlength <length>

Sets length of tracer bullets.

cg_tracerwidth

C

1

cg_tracerwidth <width>

Sets width of tracer bullets.

cg_trackPlayer

C

-1

cg_trackPlayer [-1|0|1]

 

-1 = disabled

0 = setting 1

1 = setting 2

Locks view onto a player.

cg_trueLightning

A T

1

cg_trueLightning <0.0 – 1.0>

 

0.0 = Most flexible

1.0 = Most Rigid

Flexibility factor for lightning gun shaft.

cg_trueShotgun

T

0

cg_trueShotgun [0|1]

 

0 = disabled

1 = enabled

When enabled, will display the true shotgun collision pattern that the server uses, while a value of 0 will show a more randomised and slightly inaccurate scatter of pellets.

cg_version

R

-

cg_version

Displays client game version.

cg_viewsize

A

100

cg_viewsize <percentage>

Percentage of screen the game appears on.

cg_waterWarp

A T

1

cg_waterWarp [0|1]

 

0 = disabled

1 = enabled

Enables the minor warp effect on underwater views.

cg_weaponBar

A T

1

cg_weaponBar [0|1|2|3|4]

 

0 - Disabled

1 - Left docked icons

2 - Right docked icons

3 - Center docked icons

4 - Large floating icons (Legacy Q3 Style)

Displays the weapon bar at the specified place on the screen.

cg_weaponColor_grenade

A T

0x007000FF

cg_weaponColor_grenade <hex color code>

Sets grenade color.

cg_zoomfov

A T

22.5

cg_zoomfov <10 – 130>

Sets zoomed-in field of view factor.

cg_zoomOutOnDeath

A T

1

cg_zoomOutOnDeath [0|1]

 

0 = disabled

1 = enabled

Enables resetting of player FOVs back to normal on death. This is useful if you use the cg_zoomToggle CVar.

cg_zoomScaling

A T

1

cg_zoomScaling [0|1]

 

0 = disabled

1 = enabled

Enables the zooming in / zooming out scaling effect that is used as a transition between your cg_fov and cg_zoomfov; causing the +zoom to act as a quick snap to and from the zoomed fov.

cg_zoomSensitivity

A T

1

cg_zoomSensitivity <value>

The value of this is multiplied to the current zoom sensitivity, allowing the user to increase or decrease their sensitivity while zoomed. A value of 0 will revert the zoomSensitivity code to the Q3 legacy code that was previously available in QuakeLive.

cg_zoomToggle

A T

0

cg_zoomToggle [0|1]

 

0 = disabled

1 = enabled

Alters the behavior of +zoom such that a single key press will enable zooming and a repeated keystroke disables zooming, no longer requiring players to hold the key down while zooming.

cl_AdTimeout

I

6000

???

???

cl_allowConsoleChat

A T

0

cl_allowConsoleChat [0|1]

 

0 = disabled

1 = enabled

Allows chat from console window without using the ‘/say’ command, while omitting the ‘/’.

cl_allowDownload

R

1

cl_allowDownload [0|1]

 

0 = disabled

1 = enabled

Enables automatic downloading of missing files from server.

cl_anglespeedkey

-

1.5

cl_anglespeedkey <speed>

Sets the speed in which the directional keys (binded to +left, +right, +lookdown or +lookup) change the viewing angle.

cl_anonymous

U A

0

cl_anonymous [0|1]

 

0 = disabled

1 = enabled

Appear anonymous to the server.

cl_avidemo

-

0

cl_avidemo [0|1]

 

0 = disabled

1 = enabled

Enable AVI demo recording.

cl_avidemo_latch

-

0

cl_avidemo_latch [0|1]

 

0 = disabled

1 = enabled

Setting this to 1 starts capturing according to the value specified by cl_avidemo the moment the game starts or the demo begins.

cl_avidemo_maxtime

-

0

cl_avidemo_maxtime <time>

Maximum length of AVI demos.

cl_avidemo_mintime

-

0

cl_avidemo_mintime <time>

Minimum length of AVI demos.

cl_contimestamps

-

0

cl_contimestamps [0|1|2]

 

0 = None

1 = Game time

2 = Server time

Put time stamps on console entries.

cl_conXOffset

-

0

cl_conXOffset <0 – 999>

Sets the offset of the console message display.

cl_debugMove

-

0

cl_debugMove [0|1|2]

 

0 = disabled

1 = display x-axis (yaw) mouse speed graph

2 = display y-axis (pitch) mouse speed graph

Displays a real-time graph on the lower part of the screen illustrating mouse speed.

cl_demoRecordMessage

-

1

cl_demoRecordMessage [0|1]

 

0 = Hide

1 = Show

Message that appears on HUD when recording a demo.

cl_downloadCount

-

-

cl_downloadCount

Displays the number of files for download. N/A

cl_downloadName

-

-

cl_downloadName

Holds the name of the file currently downloading. N/A

cl_downloadSize

-

-

cl_downloadSize

Displays the size (in bytes) of the file currently downloading. N/A

cl_forceavidemo

-

0

cl_forceavidemo [0|1]

 

0 = disabled

1 = enabled

Forces all demo recording into a sequence of screenshots in TGA format.

cl_freelook

-

1

cl_freelook [0|1]

 

0 = disabled

1 = enabled

Enables freelook (ability to look around using your mouse).

cl_freezeDemo

-

0

cl_freezeDemo [0|1]

 

0 = disabled

1 = enabled

Stops demo recording while ‘freezing’ on to one frame.

cl_guid

U R

Unknown

???

???

cl_maxpackets

A T

63

cl_maxpackets <30 – 125>

Controls how many updates you send to the server.

cl_maxPing

A

800

cl_maxPing <ping>

Maximum ping before disconnecting from server.

cl_motd

-

1

cl_motd [0|1]

 

0 = disabled

1 = enabled

Enables the displaying of the message of the day string.

cl_motdString

R

-

cl_motdString

Message of the day string.

cl_mouseAccel

-

0

cl_mouseAccel <value>

Mouse acceleration factor.

cl_mouseAccelDebug

A T

0

cl_mouseAccelDebug [0|1]

 

0 = disabled

1 = enabled

Enables mouse acceleration debugging mode.

cl_mouseAccelOffset

A T

5

cl_mouseAccelOffset <offset>

Sets mouse acceleration sensitivity offset.

cl_mouseAccelStyle

A T

0

cl_mouseAccelStyle [integer]

Sets mouse acceleration style.

cl_mouseSensCap

A

0

cl_mouseSensCap <max sensitivity>

Sets mouse sensitivity limit when using mouse acceleration.

cl_nodelta

-

0

cl_nodelta [0|1]

Disables delta compression. May slow down connection performance, only use if net problems occur.

cl_noprint

-

0

cl_noprint [0|1]

 

0 = disabled

1 = enabled

Disables message printing to HUD.

cl_packetdup

A

1

cl_packetdup <0 – 5>

Determines how many duplicate packets you send to the server to avoid packet loss.

cl_paused

R

0

cl_paused [0|1]

 

0 = disabled

1 = enabled

Displays the status of the paused flag, client side.

cl_pitchspeed

C

140

cl_pitchspeed <value>

Sets the pitch speed for +lookup and +lookdown.

cl_platform

R

1

???

???

cl_punkbuster

U R A

1

cl_punkbuster [0|1]

 

0 = disabled

1 = enabled

Enables use of PunkBuster anti-cheat system.

cl_quitOnDemoCompleted

-

0

cl_quitOnDemoCompleted [0|1]

 

0 = disabled

1 = enabled

With this set to 1, if you
play a demo, the game will exit when the demo is over.

cl_run

A

1

cl_run [0|1]

 

0 = Walk

1 = Run

Enables ‘always run’.

cl_running

R

0

cl_running

Dictates whether or not a client game is running or if client/server mode.

cl_serverStatusResendTime

-

750

cl_serverStatusResendTime <time>

???

cl_shownet

-

0

cl_shownet [0|1]

 

0 = disabled

1 = enabled

Displays information about the network quality.

cl_showSend

-

0

cl_showSend [0|1]

 

0 = disabled

1 = enabled

A network debugging tool, showing packets sent.

cl_showTimeDelta

-

0

cl_showTimeDelta [0|1]

 

0 = disabled

1 = enabled

Displays time delta between server updates.

cl_timeNudge

-

0

cl_timeNudge [-20 - 20]

Allows more or less latency to be added in the interest of better smoothness or better responsiveness.

cl_timeout

-

40

cl_timeout <time>

Time (in seconds) that it takes to be kicked when lagging.

cl_viewAccel

A

1.7

cl_viewAccel <value>

???

cl_yawspeed

C

140

cl_yawspeed <value>

Sets turn speed when using +left and +right.

clan

U A T

-

clan <clan tag>

Player clan tag string as per clan joined.

cm_noAreas

C

0

cm_noAreas [0|1]

 

0 = disabled

1 = enabled

???

cm_noCurves

C

0

cm_noCurves [0|1]

 

0 = disabled

1 = enabled

Sets the ability of the player bounding box to clip through curved surfaces.

cm_playerCurveClip

C

1

cm_playerCurveClip [0|1]

 

0 = disabled

1 = enabled

Sets the ability of the player bounding box to keep to curved surfaces.

color1

U A T

1

color1 <color code>

 

Uses the 26 Color Chart (see appendix)

Color of the rail beam. <1-26>

color2

U A T

1

color2 <color code>

 

Uses the 26 Color Chart (see appendix)

Color of rail core/disc/swirl effect. <1-26>

com_allowConsole

A T

1

com_allowConsole [0|1]

 

0 = Ctrl + Alt + <console bind>

1 = <console bind>

Affects how you access the console.

com_blood

A

0

com_blood [0|1]

 

0 = disabled

1 = enabled

Enable blood mist effects. Not available in Quake Live.

com_build

-

0

com_build [0|1]

 

0 = disabled

1 = enabled

Automates data building.

com_cameraMode

C

0

com_cameraMode [0|1]

 

0 = disabled

1 = enabled

Setting to 1 renders the player model invisible with cg_thirdperson 1. Only the player model whose perspective the game is from is made invisible.

com_configVersion

A

16

???

???

com_dropsim

C

0

com_dropsim [0|1]

 

0 = disabled

1 = enabled

Testing CVAR to simulate packet loss during communication drops.

com_hunkMegs

A L

96

com_hunkMegs <amount>

Sets the amount of memory (in mega bytes) reserved for the game play. A value of 56 is best suited for 128MB of RAM, 112 for 256MB RAM etc.

com_introplayed

A

0

com_introplayed [0|1]

 

0 = plays intro cinematic

1 = disables intro cinematic

Disables the playing of intro movie when loading game.

com_maxfps

A T

125

com_maxfps <amount>

Maximum rendered frames per seconds.

com_showtrace

C

0

com_showtrace [0|1]

 

0 = disabled

1 = enabled

Displays packet traces.

com_soundMegs

A L

16

com_soundMegs <amount>

Allocates memory (in mega bytes) to game sounds. A value of 16 is best suited for 128MB of RAM.

com_speeds

-

0

com_speeds [0|1]

 

0 = disabled

1 = enabled

Displays the reporting of game speed data: frame#, time (in ms), ev, work, sv, cl, gm, rf, bk, rm

 

SV = server, CL = client, GM = game time, RF = render time, EV = work

com_zoneMegs

A L

16

com_zoneMegs <amount>

Sets the amount of memory (in mega bytes) reserved for the game. A value of 16 is best suited for 128MB of RAM.

con_background

T

1

con_background [0|1]

 

0 = disabled

1 = enabled

Enables the animated console background.

con_height

T

0.5

con_height <0.0 – 1.0>

Sets the percentile of the screen the console window takes up when on display.

con_matchlimit

-

16

con_matchlimit <limit>

Sets the maximum number of entries to print to the console when using the ‘find’ command.

con_notifytime

-

3

con_notifytime <time>

Sets the time (in seconds) that messages from other players are displayed on the screen.

con_opacity

T

0.75

con_opacity <0.0-1.0>

Sets the opacity of the console background.

con_speed

T

3

con_speed <speed>

Sets the speed of the opening/closing scroll action of the console window.

 

 

 

 

 

D

 

 

 

^^ Top

debug_protocol

-

-

debug_protocol

Network protocol debugging for globalservers.

debuggraph

C

0

debuggraph [0|1]

 

0 = hidden

1 = shown

Displays debugging graph.

dedicated

L

0

dedicated [0|1]

 

0 = Listen server

1 = Dedicated server

Specifies whether a server created will be dedicated or not, i.e: the server joins the game or not.

developer

-

0

developer [0|1]

 

0 = Off

1 = Enabled

Enables developer mode.

dmflags

S A

0

dmflags <flags>

 

Known flags:

4 = no self splash-damage on health

8 = no self splash-damage on armor

16 = no falling damage

Deathmatch flags.

 

 

 

 

 

F

 

 

 

^^ Top

fixedtime

C

0

fixedtime <wait>

Enables system wait on rendering.

fraglimit

S A

30

fraglimit [limit]

 

0 = no fraglimit

Show or set the frag limit for deathmatch games.

fs_basegame

I

-

fs_basegame <basegame>

Sets the directory under the paths where data comes from by default

fs_basepath

I

-

fs_basepath <basepath>

Sets base game root path.

fs_cdpath

I

-

fs_cdpath <cdpath>

Sets the path to an alternate hierarchy that will be searched if a file is not located in the base path.

fs_copyfiles

I

-

fs_copyfiles

When set to 1, every time a file is sourced from fs_cdpath, it will be copied over to fs_basepath. This is a development aid to help build test releases and to copy working sets over slow network links.

fs_debug

-

0

fs_debug [0|1]

 

0 = disabled

1 = enabled

File system debugging tool.

fs_game

I

-

fs_game <path>

Sets the game directory.

fs_homepath

I

-

fs_homepath <path>

Sets the path used for all write access, also the location where custom mods and content can be installed to.

fs_restrict

I

-

fs_restrict [0|1]

 

0 = disabled

1 = enabled

File system demo/restricted mode test tool.

 

 

 

 

 

G

 

 

 

^^ Top

g_accelFactor_bfg

-

1

???

???

g_accelFactor_pg

-

1

???

???

g_accelFactor_rl

-

1

???

???

g_accelRate_bfg

-

16

???

???

g_accelRate_pg

-

16

???

???

g_accelRate_rl

-

16

???

???

g_advertdelay

I

15000

???

???

g_allowCustomHeadModels

-

0

g_allowCustomHeadModels [0|1]

 

0 = disabled

1 = enabled

Allows clients to alter their player head models using headmodel and team_headmodel.

g_allowKill

A

0

g_allowKill [0|1]

 

0 = disabled

1 = enabled

Allows usage of the ‘kill’ command in a server.

g_allowSpecVote

-

0

g_allowSpecVote [0|1]

 

0 = disabled

1 = enabled

Allows spectators to call or cast votes in a server.

g_allowVote

A

1

g_allowVote [0|1]

 

0 = disabled

1 = enabled

Allows voting to take place in a server.

g_allowVoteMidGame

-

0

g_allowVoteMidGame [0|1]

 

0 = disabled

1 = enabled

Allows voting to take place during a match.

g_allWeapons

-

0

g_allWeapons [0|1]

 

0 = disabled

1= enabled

Gives players weapons 3 to 8 when spawning, similar to in Clan Arena.

g_arenasFile

R I

-

g_arenasFile <file name>

Points to a file for a server map rotation list.

g_aspectEnable

S

0

g_aspectEnable [0|1]

 

0 = disabled

1= enabled

???

g_autoAction

-

0

g_autoAction [0|1]

 

0 = disabled

1 = enabled

Allows automatic demo recording on a server.

g_banIPs

A

-

g_banIPs <ip addresses>

Ban certain IP addresses from connecting to your server.

g_battleSuitDampen

-

0.25

g_battleSuitDampen <percentile>

Sets battle suit splash damage dampening percentile.

g_botsFile

R I

-

g_botsFile <file name>

Points to the bot control file for bot configurations (such as scripts/bots.txt).

g_botSpawnList

-

-

???

???

g_ca

-

0

g_ca [0|1]

 

0 = disabled

1 = enabled

Enables Clan Arena mode. (non-functional, Clan Arena is a game-type, not a game-mode. Use g_gametype 4)

g_ca_challengeMode

-

0

g_ca_challengeMode [0|1]

 

0 = disabled

1 = enabled

???

g_ca_startingArmor

-

100

g_ca_startingArmor <value>

Sets the player starting armor amount for Clan Arena games.

g_ca_startingHealth

-

200

g_startingHealth <value>

Sets the player starting health amount for Clan Arena games.

g_compmode

S I

0

g_compmode [0|1]

 

0 = disabled

1 = enabled

Enables competition mode.

g_cubeTimeout

-

30

g_cubeTimeout <time>

Sets reset time for blue and red orbs. (not used)

g_damage_bfg

-

100

g_damage_bfg <value>

Sets damage done by BFG projectile.

g_damage_cg

-

8

g_damage_cg <value>

Sets damage done by chaingun bullet.

g_damage_g

-

50

g_damage_g <value>

Sets damage done by gauntlet.

g_damage_gl

-

100

g_damage_gl <value>

Sets damage done by direct grenade shots.

g_damage_lg

-

7

g_damage_lg <value>

Sets the damage done by the lightning gun shaft.

g_damage_lg_falloff

-

0

g_damage_lg_falloff <value>

Sets the damage done by lightning fall off.

g_damage_mg

-

5

g_damage_mg <value>

Sets the damage done by a machinegun bullet.

g_damage_mg_tdm

-

4

g_damage_mg_tdm <value>

Sets the damage done by a machinegun bullet in team deathmatch.

g_damage_ng

-

12

g_damage_ng <value>

Sets the damage done per nail by the nailgun shot.

g_damage_pg

-

20

g_damage_pg <value>

Sets the damage done per plasma cell.

g_damage_pl

-

0

g_damage_pl <value>

Sets the damage done by direct hits by prox mines.

g_damage_rg

-

80

g_damage_rg <value>

Sets the damage done by the rail gun.

g_damage_rl

-

100

g_damage_rl <value>

Sets the damage done by a direct hit by a rocket.

g_damage_sg

-

5

g_damage_sg <value>

Sets the damage done by the shotgun shot, per pellet.

g_damage_sg_falloff

-

0

g_damage_sg_falloff <value>

Sets the damage done by shotgun falloff.

g_damage_sg_outer

-

5

g_damage_sg_outer <value>

Sets the damage done by the shotgun shot in indirect shots (i.e: stray pellets)

g_damage_sg_tdm

-

4

g_damage_sg_tdm <value>

Sets the damage done by the shotgun shot in team deathmatch, per pellet.

g_debugAlloc

-

0

g_debugAlloc [0|1]

 

0 = disabled

1 = enabled

Server degugging tool: memory allocation.

g_debugDamage

-

0

g_debugDamage [0|1]

 

0 = disabled

1 = enabled

Server debugging tool: details information on any player damage dealt/received, including health and armor values. Draws information to console.

g_debugFlags

-

0

???

???

g_debugMove

-

0

g_debugMove [0|1]

 

0 = disabled

1 = enabled

Server debugging tool: client movement

g_dmgThroughSurfaceAngularThreshold

-

0.5f

???

???

g_dmgThroughSurfaceDampening

-

0.5f

???

???

g_dmgThroughSurfaceDistance

-

-33.1f

g_dmgThroughSurfaceDistance <value>

???

g_domCapTime

S

3

g_domCapTime <integer>

Sets the time duration to score points as set by g_domScoreRate.

g_domination

S

0

g_domination [0|1]

 

0 = disabled

1 = enabled

Enables Domination mode. (non-functional as of yet)

g_domScoreRate

S

5

g_domScoreRate <integer>

Sets the amount of points earned per ‘capture’.

g_doWarmup

A

1

g_doWarmup [0|1]

 

0 = disabled

1 = enabled

Allows warm up rounds before matches begin.

g_dropDamagedHealth

-

0

???

???

g_dropinactive

-

1

g_dropinactive [0|1]

 

0 = disabled

1 = enabled

Enables kicking of inactive clients from server when time set by g_inactivity 1 is reached.

g_dropPowerups

-

1

g_dropPowerups [0|1]

 

0 = disabled

1 = enabled

Enables the dropping of powerups when power-up carriers die.

g_dropRunes

-

0

g_dropRunes [0|1]

 

0 = disabled

1 = enabled

Enables the dropping of runes when rune carriers die.

g_enableBreath

S

0

g_enableBreath [0|1]

 

0 = disabled

1 = enabled

Enables the frosty breath effect on player models on maps that enable this cvar.

g_enablecasterinfo

-

0

???

???

g_enableDebugTrace

-

0

???

???

g_enableDust

S

0

g_enableDust [0|1]

 

0 = disabled

1 = enabled

Enables the dust affect by players running over ‘dusty’ floors.

g_enableMachinegun

-

1

g_enableMachinegun [0|1]

 

0 = disabled

1 = enabled

Enables players to spawn with a machinegun. This is not applicable when g_instagib 1 and the amount of bullets issued with the weapon is set by g_startingammo_mg.

g_enemyTeamRespawnRatio

-

1.5

???

???

g_filterBan

A

1

g_filterban [0|1]

 

0 = allows only specified IP’s to connect

1 = allows anyone except specified IP’s to connect

Allows/disallows only specified IP addresses (as per listip) to connect to the server.

g_flagBounce

-

0.25

g_flagBounce <value>

When a flag is dropped in CTF, this value multiplies the drop distance of the flag to give it bounces. A value of 1 will cause the flag to continue to bounce the exact height as the initial drop distance while a value higher than 1 will cause the flag to bounce higher after each iteration. A value of 0 will disable bouncing altogether.

g_flagPhysics

-

0

??? <<<

??? <<<

g_flightRefuelRate

-

0

??? <<<

??? <<<

g_flightThrust

-

1200

g_flightThrust <amount>

Sets the amount of thrust when using the flight item.

g_floodprot_decay

-

1000

???

???

g_floodprot_maxcount

-

10

???

???

g_floodprot_threadshold

-

500

???

???

g_forceAtmosphericEffects

-

-

???

???

g_forceDmgThroughSurface

-

0

g_forceDmgThroughSurface [0|1]

 

0 = disabled

1 = enabled

Enables damage through surfaces.

g_forceNextMap

-

0

g_forceNextMap [0|1]

 

0 = disabled

1 = enabled

Automatically loads next map at match end.

g_forcePremium

-

0

g_forcePremium [0|1]

 

0 = disabled

1 = enabled

Allows only premium/pro clients to join the server. Standard users can only join via pro invites.

g_freeze

S

0

g_freeze [0|1]

 

0 = disabled

1 = enabled

Enables Freeze-Tag mode. (non-functional, Freeze-Tag is a game-type, not game-mode. Use g_gametype 9.)

g_freezeAutoThawTime

-

120000

g_freezeAutoThawTime <time>

Freeze Tag: Sets the amount of time (in milliseconds) for frozen players to auto thaw.

g_removePowerupsOnRound

-

1

g_removePowerupsOnRound [0|1]

Freeze Tag: Forces power-ups to be removed from carriers when rounds end.

g_freezeRoundDelay

-

4000

g_freezeRoundDelay <delay>

Freeze Tag: Sets the delay (in milliseconds) between rounds.

g_freezeThawRadius

-

64

g_freezeThawRadius <radius>

Freeze Tag: Sets a radius (in map units) around a frozen team member in which team mates need to camp in, for the time specified by g_freezeThawTime, in order to thaw the frozen team mate.

g_freezeThawTime

-

3000

g_freezeThawTime <time>

Freeze Tag: Sets time (in milliseconds) required for a team mate to camp in the g_freezeThawRadius before a frozen team mate is thawed.

g_friendlyfire

A

0

g_friendlyFire [0|1]

 

0 = disabled

1 = enabled

Allow damage to be inflicted between team mates.

g_gameState

S R A

-

g_gamestate

Dictates which stage of play a server is in.

g_gametype

S L

0

g_gametypes [0|1|2|3|4|5|6|7|8|9]

 

0 = Free for All

1 = Tournament

2 = Free for All

3 = Team Deathmatch

4 = Clan Arena

5 = Capture the Flag

6 = One-Flag CTF

7 = Overload

8 = Harvester

9 = Freeze Tag

Sets server game type to be set for next match.

g_grantItemOnSpawn

A

-

g_grantItemOnSpawn <item>

Grants the specified item to players when spawning.

g_gravity

A

800

g_gravity <factor>

Sets gravitational factor.

g_guidedRocket

-

0

g_guidedRocket [0|1]

 

0 = disabled

1 = enabled

Enables guided rockets.

g_headShotDamageScale

-

1.0

g_headShotDamageScale <scale>

Scales head shot damage by this amount.

g_headShotEnable

-

0

g_headShotEnable [0|1]

 

0 = disabled

1 = enabled

Enables the use of head shots, multiplying damage inflicted to opponents’ heads by the amount specified by g_headShotDamageScale.

g_headShotEnable_Bullet

-

1

g_headShotEnable_Bullet [0|1]

 

0 = disabled

1 = enabled

Enables machinegun bullet head shots when g_headShotEnable 1.

g_headShotEnable_Rail

-

1

g_headShotEnable_Rail [0|1]

 

0 = disabled

1 = enabled

Enables railgun slug head shots when g_headShotEnable 1.

g_headShotEnable_Shotgun

-

1

g_headShotEnable_Shotgun [0|1]

 

0 = disabled

1 = enabled

Enables shotgun shell head shots when g_headShotEnable 1.

g_inactivity

-

70

g_inactivity <time>

Sets the amount of time a player can be inactive for before being kicked from the server.

g_instaGib

S

0

g_instagib [0|1]

 

0 = disabled

1 = enabled

Toggles instagib railguns-only mode.

g_ironsights_mg

-

1.0

???

???

g_kamiAttenuate

-

2048

???

???

g_kamiMinRatio

-

0.1

???

???

g_knockback

-

1000

g_knockback <factor>

Amount of knock back general projectiles exert on players.

g_knockback_bfg

-

1

g_knockback_bfg <factor>

Amount of knock back BFG projectiles (and splash damage) exert on players.

g_knockback_cg

-

1

g_knockback_cg <factor>

Amount of knock back chaingun projectiles exert onto players.

g_knockback_cripple

-

0

???

???

g_knockback_g

-

1

g_knockback_g <factor>

Amount of knock back gauntlets exert onto players.

g_knockback_gl

-

1.10

g_knockback_gl <factor>

Amount of knock back grenades (and splash damage) exert onto players.

g_knockback_lg

-

1.50

g_knockback_lg <factor>

Amount of knock back beams of lightning exert onto players.

g_knockback_mg

-

1

g_knockback_mg <factor>

Amount of knock back machinegun projectiles exert onto players.

g_knockback_ng

-

1

g_knockback_ng <factor>

Amount of knock back nailgun projectiles exert onto players.

g_knockback_pg

-

1.10

g_knockback_pg <factor>

Amount of knock back plasma projectiles (and splash damage) exert on players.

g_knockback_pg_self

-

1.30

g_knockback_pg_self <factor>

Amount of knock back plasma splash damage exerts onto yourself.

g_knockback_pl

-

1

g_knockback_pl <factor>

Amount of knock back prox mines and their splash damage exert onto players.

g_knockback_rg

-

0.85

g_knockback_rg <factor>

Amount of knock back rail projectiles exert onto players.

g_knockback_rl

-

0.90

g_knockback_rl <factor>

Amount of knock back rockets (and splash damage) exert on players.

g_knockback_rl_self

-

1.10

g_knockback_rl_self <factor>

Amount of knock back rocket splash damage exert on your own player.

g_knockback_sg

-

1

g_knockback_sg <self>

Amount of knock back shotgun pellets exert on players.

g_lagHaxHistory

L

4

???

???

g_lagHaxMs

L

80

???

???

g_lastManStandingMessage

-

You are the only one left

g_lastManStandingMessage [string]

Sets the message to display when a player is the sole survivor in clan arena and when g_lastManStandingWarning 1.

g_lastManStandingWarning

-

1

g_lastManStandingWarning [0|1]

 

0 = disabled

1 = enabled

Enables the use of the sole survivor message in clan arena in a server.

g_levelStartTime

S R A

0

???

???

g_log

A

0

g_log [0|1]

 

0 = Disabled

1 = Enables logging

Enables logging of game data and statistics.

g_log_shuffle

-

0

g_log_shuffle [0|1]

???

g_logSync

A

0

g_logSync [0|1]

 

0 = overwrite existing files

1 = write to the end of an existing file.

Enables logging to append to an existing file.

g_max_knockback

-

120

g_max_knockback <factor>

Sets maximum knock-back factor.

g_maxDeferredSpawns

S

4

g_maxDeferredSpawns <value>

???

g_maxFlightFuel

-

16000

g_maxFlightFuel <amount>

Sets the amount of flight time given by the holdable flight item.

g_maxGameClients

S A L

0

g_maxGameClients <amount>

Sets maximum amount of players that are allowed to populate a server.

g_maxSkillTier

S

0

g_maxSkillTier <0 – 5>

 

0 = disabled

1 – 5 = max skill level set

The client skill level limit of the server.

g_minplayers_ctf

-

2

g_minplayers_ctf <quantity>

Sets the minimum amount of players needed for a CTF match to be allowed to begin.

g_motd

-

-

g_motd [string]

Sets message of the day string. Displayed using cl_motd.

g_nailbounce

-

1

g_nailbounce <value>

Sets the amount of times nails bounce of walls, floors etc.; the percentage of which is controlled by g_nailbouncepercentage.

g_nailbouncepercentage

-

65

g_nailbouncepercentage <value>

Sets the percentage of nails that will bounce off of surfaces.

g_nailcount

-

10

g_nailcount <amount>

Sets the number of nails fired per shot by the nailgun.

g_nailspeed

-

1000

g_nailspeed <value>

Sets the velocity of nails.

g_nailspread

-

400

g_nailspread <spread>

Sets the spread of nail projectiles fired by the nailgun.

g_needpass

S R

-

g_needpass [0|1]

 

0 = disabled

1 = enabled

Informs that clients are required to enter a password to join the server.

g_noobArmor

-

0

g_noobArmor [0|1]

 

0 = disabled

1 = enabled

???

g_noobArmorDmgScale

-

0.5

g_noobArmorDmgScale <amount>

???

g_obeliskHealth

-

2500

g_obeliskHealth <value>

Maximum amount of health an Obelisk can have.

g_obeliskRegenAmount

-

15

g_obeliskRegenAmount <value>

Amount of health an Obelisk regenerates at a time.

g_obeliskRegenPeriod

-

1

g_obeliskRegenPeriod <value>

Obelisk delays between health regeneration.

g_obeliskRespawnDelay

-

10

g_obeliskRespawnDelay <value>

Delay that occurs after an Obelisk is destroyed before a new one spawns.

g_overtime

S

120

g_overtime <value>

Duration of the overtime periods (in seconds) in deathmatch games.

g_password

U

-

g_password [string]

Sets the server-side password for clients to use to join the server.

g_playerCylinders

-

1

g_playercylinders [0|1]

 

0 = rectangular bounding boxes

1 = cylindrical bounding boxes

Enables the use of cylindrical player bounding boxes.

g_playerheadmodelOverride

-

-

g_playerheadmodelOverride [model]

Forces all player head models viewed by clients in a server to a specific head model.

g_playerheadScale

-

1.0

g_playerheadScale <scale>

Scales the player head models.

g_playerheadScaleOffset

-

1.0

???

???

g_playerModelScale

-

1.1

g_playerModelScale <scale>

Scales the player models.

g_playermodelOverride

-

-

g_playermodelOverride [model]

Forces all player models viewed by clients in a server to a specific model.

g_podiumDist

-

80

g_podiumDist <value>

Sets the distance of the podium from the camera. (that you see at the end of Single Player matches)

g_podiumDrop

-

70

g_podiumDrop <value>

Sets the height of the podium in relation to the camera view. (that you see at the end of Single Player matches)

g_proxMineTimeout

-

20000

g_proxMineTimeout <time>

Time it takes for proximity mines to expire and explode.

g_quadDamageFactor

-

3

g_quadDamageFactor <factor>

Sets the Quad Damage damage multiplying factor.

g_range_sg_falloff

-

768

g_range_sg_falloff <value>

Sets shotgun falloff distance (in units).

g_range_lg_falloff

-

768

g_range_lg_falloff <value>

Sets lightning shaft falloff distance (in units).

g_reflector

-

0

???

???

g_reportcache_delay

-

1000

g_reportcache_delay <value>

???

g_reportcache_enable

-

1

g_reportcache_enable [0|1]

 

0 = disabled

1 = enabled

???

g_restarted

R

0

g_restarted

Toggles when a match is restarted and tells the game if a warmup round is needed (if applicable).

g_rocketsplashOffset

-

-10.0

g_rocketsplashOffset <value>

Sets rocket splash damage offset.

g_runespawntime

-

10

g_runespawntime <time>

Time it takes for CTF powerup runes to respawn.

g_shuffle_automatic

-

0

g_shuffle_automatic [0|1]

 

0 = disabled

1 = enabled

Enables automatic team shuffling.

g_shuffle_minplayers

-

3

g_shuffle_minplayers <amount>

Sets the amount of players in warm up rounds in team based games required before shuffling can be called.

g_shufflePowerRatingThreshold

-

4

g_shufflePowerRatingThreshold <value>

Sets the power rating threshold applied to team shuffles.

g_skipTrainingEnable

R

0

g_skipTrainingEnable

Enables skipping of training matches.

g_smoothClients

-

0

g_smoothClients [0|1]

 

0 = disabled

1 = enabled

Enables clients’ use of smooth clients on a server.

g_spAwards

R A

-

g_spAwards <awards>

Single Player awards variable.

g_spawnArmor

-

0

g_spawnArmor [0|1]

 

0 = disabled

1 = enabled

???

g_spawnArmorDmgScale

-

0.5

g_spawnArmorDmgScale <amount>

???

g_spawnItemAmmo

-

1

g_spawnItemAmmo [0|1]

 

0 = disabled

1 = enabled

Enables the spawning of ammunition in a game.

g_spawnItemArmor

-

1

g_spawnItemArmor [0|1]

 

0 = disabled

1 = enabled

Enables the spawning of armor items in a game.

g_spawnItemHealth

-

1

g_spawnItemHealth [0|1]

 

0 = disabled

1 = enabled

Enables the spawning of health items in a game.

g_spawnItemHoldable

-

1

g_spawnItemHoldable [0|1]

 

0 = disabled

1 = enabled

Enables the spawning of holdable items in a game.

g_spawnItemPowerup

-

1

g_spawnItemPowerup [0|1]

 

0 = disabled

1 = enabled

Enables the spawning of power-ups in a game.

g_spawnItemRune

-

1

g_spawnItemRune [0|1]

 

0 = disabled

1 = enabled

Enables the spawning of runes in a game.

g_spawnItemWeapons

-

1

g_spawnItemWeapons [0|1]

 

0 = disabled

1 = enabled

Enables the spawning of weapons in a game.

g_spawnMinDistance

C

64

g_spawnMinDistance <value>

Sets minimum respawning distance from death.

g_spawnRandomRatio

C

0.4

g_spawnRandomRatio <value>

Sets random respawning ratio.

g_speed

-

320

g_speed <value>

Player movement speed.

g_splashdamage_bfg

-

100

g_splashdamage_bfg <value>

Sets the splash damage of the BFG cell.

g_splashdamage_gl

-

100

g_splashdamage_gl <value>

Sets the splash damage of grenades.

g_splashdamage_pg

-

15

g_splashdamage_pl <value>

Sets the splash damage done by plasma cells.

g_splashdamage_pl

-

100

g_splashdamage_pl <value>

Sets the splash damage done by prox mines.

g_splashdamage_rl

-

84

g_splashdamage_rl <value>

Sets the splash damage done by rockets.

g_splashdamageOffset

-

0.05

g_splashdamageOffset <value>

???

g_splashradius_bfg

-

80

g_splashradius_bfg <radius>

Sets the splash damage radius of every BFG cell.

g_splashradius_gl

-

150

g_splashradius_gl <radius>

Sets the splash damage radius of every grenade.

g_splashradius_pg

-

20

g_splashradius_pg <radius>

Sets the splash damage radius of every plasma cell.

g_splashradius_pl

-

150

g_splashradius_pl <radius>

Sets the splash damage radius of every proximity mine.

g_splashradius_rl

-

120

g_splashradius_rl <radius>

Sets the splash damage radius of every rocket.

g_spScores1

R A

-

g_spScores1

Contains Single Player scores on skill level 1 (I Can Win).

g_spScores2

R A

-

g_spScores2

Contains Single Player scores on skill level 2 (Bring it On).

g_spScores3

R A

-

g_spScores3

Contains Single Player scores on skill level 3 (Hurt Me Plenty).

g_spScores4

R A

-

g_spScores4

Contains Single Player scores on skill level 4 (Hardcore).

g_spScores5

R A

-

g_spScores5

Contains Single Player scores on skill level 5 (Nightmare).

g_spSkill

A

2

g_spSkill [1|2|3|4|5]

 

1 = I Can Win

2 = Bring it On

3 = Hurt Me Plenty

4 = Hardcore

5 = Nightmare

Sets Single Player skill level.

g_spVideos

R A

-

g_spVideos

Contains the names of videos played during matches in Single Player.

g_startingammo_mg

-

100

g_startingammo_mg <integer>

Sets the amount of machine gun ammo that players spawn with.

g_suddenDeathRespawn

-

0

g_suddenDeathRespawn [0|1]

 

0 = disabled

1 = enabled

Controls the player respawn delay when CTF matches enter sudden death.

g_suddenDeathRespawnIncrement

-

1

g_suddenDeathRespawnIncrement <time>

Sets the amount of time (in seconds) added to player respawn delays in CTF sudden death rounds with every tick.

g_suddenDeathRespawnMax

-

10

g_suddenDeathRespawnMax <time>

Sets the maximum amount of time (in seconds) that player respawn delays can reach in CTF sudden death rounds.

g_suddenDeathRespawnPrint

-

1

g_suddenDeathRespawnPrint [0|1]

 

0 = disabled

1 = enabled

Enables messages regarding respawn delays in CTF sudden death rounds.

g_suddenDeathRespawnStart

-

3

g_suddenDeathRespawnStart <value>

Sets the initial respawn delay when CTF matches enter sudden death, when g_suddenDeathRespawn 1.

g_suddenDeathRespawnTick

-

60

g_suddenDeathRespawnTick <value>

Sets the player respawn delay increment interval in CTF sudden death rounds.

g_tackleFlag

-

0

g_tackleFlag [0|1]

 

0 = disabled

1 = enabled

Forces flag carriers in CTF and One Flag CTF to drop the flag in the event of a gauntlet attack.

g_teamAutoJoin

A

0

g_teamAutoJoin [0|1]

 

0 = disabled

1 = enabled

Allows team auto-join on a server.

g_teamForceBalance

A

0

g_teamForceBalance [0|1]

 

0 = disabled

1 = enabled

Forces team balancing on a server.

g_teamLocators

-

0

g_teamLocators [0|1]

 

0 = disabled

1 = enabled

??? <<<

g_teamSizeMin

-

1

g_teamSizeMin [number]

???

g_teamSpecFreeCam

-

1

g_teamSpecFreeCam [0|1]

 

0 = disabled

1 = enabled

Allows free cam spectator mode for fragged players during clan arena rounds.

g_teamSpecSayEnable

-

1

g_teamSpecSayEnable [0|1]

 

0 = disabled

1 = enabled

Allows fragged players in clan arena to use team chat.

g_throwFlagForwardMult

-

2.5

??? <<<

??? <<<

g_throwFlagVelocity

-

0

??? <<<

??? <<<

g_timeoutCount

S

3

g_timeoutCount <time>

???

g_timeoutLen

-

30

g_timeoutLen <amount>

???

g_training

-

0

g_training [0|1]

 

0 = disabled

1 = enabled

Enables training mode, such as that of the skill placement match with Crash.

g_velocity_bfg

-

1800

g_velocity_bfg <velocity>

Sets the projectile velocity (in units/second) for BFG cells.

g_velocity_gl

-

700

g_velocity_gl <velocity>

Sets the projectile velocity (in units/second) for grenades.

g_velocity_pg

-

2000

g_velocity_pg <velocity>

Sets the projectile velocity (in units/second) for plasma cells.

g_velocity_rl

-

1000

g_velocity_rl <velocity>

Sets the projectile velocity (in units/second) for rockets.

g_version

R

-

g_version

Holds game version information.

g_voteFlags

S A

0

g_voteflags <flags>

???

g_warmup

A

10

g_warmup [time]

Sets the time (in seconds) in which it takes to progress from pre-game readyup phase to match start.

g_warmupDelay

-

30

g_warmupDelay <time>

Sets the amount of time (in seconds) it takes from progressing from warm up round to match start when enough players are ready to begin.

g_weaponrespawn

-

5

g_weaponrespawn <time>

Respawn rate of weapons.

g_weaponTeamRespawn

-

12

g_weaponTeamRespawn <time>

Respawn rate of weapons in team deathmatch.

gamedate

R

-

gamedate

Displays game version information. Shows the date of the last update installed.

gamename

S R

-

gamename

Displays game name.

graphheight

C

32

graphheight <value>

Sets height in pixels for graph displays.

graphscale

C

1

graphscale <value>

Sets scale multiplier of graphs.

graphshift

C

0

graphshift <value>

Sets offset for graph displays.

gt_admin

R

-

gt_admin

???

gt_eventid

R A

0

gt_eventid

???

gt_eventtype

R A

None

gt_eventtype

???

gt_master

A

-

???

???

gt_noEidReq

-

0

???

???

gt_pass

R

-

???

???

gt_realm

S A

quakelive

???

???

gt_user

U R

-

gt_user

???

 

 

 

 

 

H

 

 

 

^^ Top

handicap

U A T

100

handicap [0-100]

Sets your player health handicap.

headmodel

U A T

sarge

headmodel <model>

Sets player head model. Not applicable for Quake Live.

 

 

 

 

 

I

 

 

 

^^ Top

in_debugjoystick

-

0

in_debugjoystick [0|1]

 

0 = disabled

1 = enabled

Enables the joystick debugging tool.

in_debugMouse

-

0

in_debugMouse [0|1]

 

0 = disabled

1 = enabled

Enables the mouse debugging tool.

in_joyBallScale

A

1.0

in_joyBallScale [value]

Sets the sensitivity of a joyball input device.

in_joyHorizMoveDeadzone

A

0.50

in_joyHorizMoveDeadzone <value>

???

in_joyHorizViewDeadzone

A

0.15

in_joyHorizViewDeadzone <value>

???

in_joyHorizViewSensitivity

A

20.0

in_joyHorizViewSensitivity <value>

Horizontal sensitivity for joysticks.

in_joystick

A L

0

in_joystick [0|1]

 

0 = disabled

1 = enabled

Allows the use of a joystick.

in_joystick_inverted

A

0

in_joystick_inverted [0|1]

 

0 = normal input

1 = inverted input

Inverts vertical joystick input.

in_joyVertMoveDeadzone

A

0.15

in_joyVertMoveDeadzone <value>

???

in_joyVertViewDeadzone

A

0.15

in_joyVertViewDeadzone <value>

???

in_joyVertViewSensitivity

A

15.0

in_joyVertSensitivity <value>

Vertical sensitivity for joysticks.

in_midi

A

0

in_midi [0|1]

 

0 = disabled

1 = enabled

Allows the use of a MIDI control.

in_midichannel

A

1

in_midichannel [0|1]

 

0 = disabled

1 = enabled

Allows the use of a MIDI channel as an input device.

in_mididevice

A

0

in_mididevice [0|1]

 

0 = disabled

1 = enabled

Allows the use of a MIDI device as an input device.

in_midiport

A

1

in_midiport [0|1]

 

0 = disabled

1 = enabled

Enables the use of a MIDI port.

in_mouse

A L

2

in_mouse [-1|0|1|2]

 

-1 = Windows mouse input

0 = Disabled

1 = Direct input

2 = Raw input

Controls the in-game mouse input.

in_mouseMode

R A

Undefined

in_mouseMode [driver]

Sets mouse driver source.

in_nograb

T

0

in_nograb [0|1]

 

0 = disabled

1 = enabled

Developer input device tool for in Linux – allows an application break to occur without losing the mouse pointer.

 

 

 

 

 

J

 

 

 

^^ Top

journal

I

0

journal [0|1]

 

0 = disabled

1 = enabled

Sets whether journal.dat is written in the game directory.

joy_threshold

A

0.15

joy_threshold [value]

Joystick threshold setting.

 

 

 

 

 

L

 

 

 

^^ Top

logfile

-

0

logfile [0|1|2|3]

 

0 = disabled

1 = buffered

2 = continuous

3 = append

Console logging to qconsole.log.

 

 

 

 

 

M

 

 

 

^^ Top

m_filter

A

0

m_filter [0|1]

 

0 = disabled

1 = enabled

Smoothes mouse movement.

m_forward

A

0.25

m_forward [value]

Back and forward player movement speed in relation to mouse movement.

m_pitch

A T

0.022

m_pitch [value]

Vertical view movement sensitivity.

m_side

A

0.25

m_side [value]

Strafe player movement speed in relation to mouse movement.

m_yaw

A

0.022

m_yaw [value]

Horizontal view movement sensitivity

mapname

S R A

-

mapname

Displays the name of the current map for server hosts and local host.

model

U T

sarge/default

model [model]

Customises your in-game player model.

 

 

 

 

 

N

 

 

 

^^ Top

name

U A T

UnnamedPlayer

name <playername>

Your player name. In Quake Live, any changes which alter the alpha-numerical display of your name are immediately reset to your registered name.

net_ip

L

-

net_ip <address>

Holds the name or IP address of the local machine.

net_noudp

A L

0

net_noudp [0|1]

 

0 = disabled

1 = enabled

Enables the use of TCP/IP network protocol.

net_port

L

-

net_port <port>

Sets servers port number when there’s multiple clients on the same machine.

net_qport

-

-

net_qport <port>

Sets internal network port.

net_socksEnabled

A L

0

net_socksEnabled [0|1]

 

0 = disabled

1 = enabled

Enables socks 5 network protocol.

net_socksPassword

A L

-

net_socksPassword <password>

Sets password for socks network/firewall access.

net_socksPort

A L

1080

net_socksPort <port>

Sets proxy and firewall port.

net_socksServer

A L

-

net_socksServer <address>

Sets the name or IP address of the socks server.

net_socksUsername

A L

-

net_socksUsername <username>

Sets the username for socks firewall supports. It does not support GSS-API authentication.

net_strict

-

1

net_strict [0|1]

 

0 = disabled

1 = enabled

Hypothesis is that when enabled, it forces localhost to use port 27960. If this port is in use Quake Live will crash when going to localhost. It is unknown if disabling it would prevent this, untested.

nextmap

A

map_restart 0

nextmap

Holds the name of the next map in the server map rotation.

 

 

 

 

 

P

 

 

 

^^ Top

password

U

-

password <string>

Password string for connecting to password-protected servers.

plugin_version

R

-

plugin_version

Currently-installed plug-in list.

pmove_AirAccel

-

1.0

pmove_AirAccel <acceleration>

Sets the amount of acceleration available to players in mid-air.

pmove_AirSteps

-

1

pmove_AirSteps [0|1]

 

0 = disabled

1 = enabled

???

pmove_JumpTimeDeltaMin

-

100.0

pmove_JumpTimeDeltaMin

???

pmove_JumpVelocity

-

275

pmove_JumpVelocity <velocity>

Sets the player jump velocity.

pmove_JumpVelocityScaleAdd

-

0.4

pmove_JumpVelocityScaleAdd

???

pmove_JumpVelocityTimeThreshold

-

500.0

pmove_JumpVelocityTimeThreshold

???

pmove_RampJump

-

0

pmove_RampJump [0|1]

 

0 = disabled

1 = enabled

Enables ramp jumping.

pmove_RampJumpScale

-

1.0

pmove_RampJumpScale <scale>

Sets the ramp jumping factor when pmove_RampJump 1.

pmove_StepHeight

-

22.0

pmove_StepHeight <height>

Sets the set height (in map units).

pmove_StepJump

-

1

pmove_StepJump [0|1]

 

0 = disabled

1 = enabled

Enables stepping in player jumps.

pmove_WalkAccel

-

10.0

pmove_WalkAccel <acceleration>

Handles user-intended walking/running acceleration.

pmove_WalkFriction

-

6.0

pmove_WalkFriction <friction>

Sets the amount of surface friction applied to player movement when walking/running.

pmove_WeaponDropTime

-

200

pmove_WeaponDropTime <time>

Controls the weapon drop time between weapon changes.

pmove_WeaponRaiseTime

-

200

pmove_WeaponRaiseTime <time>

Controls the weapon raise time between weapon changes.

practiceflags

-

0

practiceflags [flags]

Sets flags in practice match.

protocol

S R

73

protocol

Displays the network protocol number.

 

 

 

 

 

R

 

 

 

^^ Top

r_allowExtensions

A L

1

r_allowExtensions [0|1]

 

0 = disabled

1 = enabled

Global enabling of all OpenGL extensions.

r_allowSoftwareGL

L

0

r_allowSoftwareGL [0|1]

 

0 = diabled

1 = enabled

Enables the use of the default OpenGL drivers provided by the operating system.

r_ambientScale

A T

10

r_ambientScale <value>

Controls the amount of ambient light cast among players.

r_aspectRatio

A L

0

r_aspectRatio [0|1|2|3]

 

0 = 4:3

1 = 16:9

2 = 16:10

3 = 5:4

Controls the game’s screen aspect ratio setting.

r_bloomActive

R

0

r_bloomActive

Dictates whether the bloom effect is active.

r_BloomBlurFalloff

-

0.75

r_bloomBlurRadius <amount>

???

r_BloomBlurRadius

-

5

r_bloomBlurRadius <amount>

???

r_BloomBlurScale

-

1.0

r_bloomBlurScale <amount>

???

r_BloomBrightThreshold

A T

0.125

r_bloomBrightThreshold <value>

Sets the bloom threshold when r_enableBloom 1 and r_enablePostProcess 1. The lower the threshold, the more bloom drawn. <0-1>

r_BloomIntensity

A T

0.750

r_bloomintensity <value>

Sets the bloom intensity when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the more intensive and bright the bloom effect will be. <0-10>

r_BloomPasses

A L

1

r_bloomPasses <value>

Sets the number of rendering passes for bloom effect.

r_BloomSaturation

A T

0.800

r_bloomSaturation <value>

Sets the degree of color saturation applied to the bloom effect when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the more colorful the bloom effect will appear to be. <0-10>

r_BloomSceneIntensity

A T

1.000

r_bloomSceneIntensity <value>

Sets the intensity of brightness applied to the non-bloomed world when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the brighter the non-bloomed world will appear to be. <0-10>

r_BloomSceneSaturation

A T

1.000

r_bloomSceneSaturation <value>

Sets the degree of color saturation applied to the non-bloomed world when r_enableBloom 1 and r_enablePostProcess 1. The higher the value, the more colorful the non-bloomed world will appear to be. <0-10>

r_clear

C

0

r_clear [0|1]

 

0 = disabled

1 = enabled

Enables the clearing of the screen between video frames.

r_colorbits

A L

32

r_colorbits [16|32]

 

0 = default

16 = 16 bit color

32 = 32 bit color

Sets video color depth.

r_colorCorrectActive

R

0

r_colorCorrectActive

Dictates whether color correction is active.

r_colorMipLevels

L

0

r_colorMipLevels [0|1]

 

0 = disabled

1 = enabled

A developer aid to see texture mip usage.

r_contrast

A

1.0

r_contrast <value>

Sets the level of contrast.

r_customheight

A L

1024

r_customheight <value>

Sets the custom vertical resolution when r_mode -1.

r_customwidth

A L

1600

r_customwidth <value>

Sets the custom horizontal resolution when r_mode -1.

r_debugAds

-

0

r_debugAds [0|1]

Debugging tool for in-game advertisement entities.

r_debuglight

-

0

r_debuglight [0|1]

Debugging tool: writes ambient light data to console.

r_debugSort

C

0

r_debugSort [0|1]

 

0 = disabled

1 = enabled

A debuging tool that only renders those sort layers that are greater than the value of the variable set.

r_debugSurface

C

0

r_debugSurface [0|1|2]

Debugging tool: shows bounding boxes of patch mesh surfaces that are targeted by the camera view.

r_debugSurfaceUpdate

-

1

r_debugSurfaceUpdate [0|1]

 

0 = first bounding box that appears will remain and others will not appear.

1 = changes the bounding box according to location.

When r_debugSurface is 1, this enables changing the patch mesh surface bounding box according to location.

r_depthbits

A L

0

r_depthbits [bits]

 

0 = Uses the desktop depth bits.

16 = 16-bit. Can result in artifacts.

24 = 24-bit*

32 = 32 bit*

*24 or 32 bit recommended

Sets Z-buffer depth.

r_detailtextures

A L

1

r_detailtextures [0|1]

 

0 = disabled

1 = enabled

Enables the usage of detail texturing stages.

r_directedScale

C

1

r_directedScale <value>

Sets the lighting intensity applied to world objects.

r_displayRefresh

A L

0

r_displayRefresh <rate>

Monitor refresh rate (in Hertz), useful for CRT monitors.

r_drawBuffer

C

GL_BACK

r_drawbuffer [buffer]

Sets which frame buffer to draw into. Basically you draw into a "back" buffer while simultaneously showing a "front" buffer. Next frame you "swap" these. The benefit is that you
won't "see" the actual painting of the image take
place. However, in Quake Live, probably only gl_back will actually render.

r_drawentities

C

1

r_drawentities [0|1]

 

0 = disabled

1 = enabled

Enables the drawing of world entities (weapons, items, player models etc.).

r_drawskyfloor

-

1

r_drawskyfloor [0|1]

 

0 = disabled

1 = enabled

Enables a visual fix of the glitchy scrolling sky floors, removing the hall-of-mirrors effect.

r_drawSun

A

0

r_drawsun [0|1]

 

0 = disabled*

1 = enabled

* suggested setting

Controls the way in which lighting of models and objects is handled by simulating effects of sunlight.

r_drawworld

C

1

r_drawworld [0|1]

 

0 = disabled

1 = enabled

Enables rendering of the map.

r_dynamiclight

A

1

r_dynamiclight [0|1]

 

0 = disabled

1 = enabled

Dynamic Lights. (eg: rockets emitting light onto nearby scenery)

r_enableBloom

A L

0

r_enableBloom [0|1]

 

0 = disabled

1 = enabled

Enables light bloom effects when r_enablePostProcess 1. <0|1|2>

r_enableColorCorrect

A L

1

r_enableColorCorrect [0|1]

 

0 = disabled

1 = enabled

Enables color correction when r_enablePostProcess 1.

r_enablePostProcess

A L

1

r_enablePostProcess [0|1]

 

0 = disabled

1 = enabled

Enables post processing, which offers extra graphical features and quality (such as light bloom effects and color correction), but inflicts a performance hit. Recommended only for powerful computers.

r_ext_compiled_vertex_array

A L

1

r_ext_compiled_vertex_array [0|1]

 

0 = disabled

1 = enabled

Enables hardware compiled vertex array rendering.

r_ext_compressed_textures

A L

0

r_ext_compressed_textures [0|1]

 

0 = disabled

1 = enabled

Enables external texture compression.

r_ext_gamma_control

A L

1

r_ext_gamma_control [0|1]

 

0 = disabled

1 = enabled

Enables the use of external gamma controls.

r_ext_multitexture

A L

1

r_ext_multitexture [0|1]

 

0 = disabled

1 = enabled

Enables external hardware multi-texturing.

r_ext_texture_env_add

A L

1

r_ext_texture_env_add [0|1]

 

0 = disabled

1 = enabled

Enables additive blending when using multi-texturing.

r_facePlaneCull

A

1

r_facePlaneCull [0|1]

 

0 = disabled

1 = enabled

Enables brush face culling, providing a performance boost.

r_fastsky

A T

0

r_fastsky [0|1]

 

0 = Normal

1 = Sky boxes disabled

Disable sky boxes (and portal camera views).

r_fastSkyColor

T

0x00000000

r_fastSkyColor <hex>

Sets the sky color (in hex color code) when r_fastsky 1.

r_finish

A

0

r_finish [0|1]

 

0 = disabled

1 = enabled

Enables synchronization of rendered frames.

r_flareFade

C

7

r_flareFade <amount>

Sets fading scale of flares in relation to distance.

r_flares

A

0

r_flares [0|1]

 

0 = disabled

1 = enabled

Enables projectile flare and lighting effects.

r_flareSize

C

40

r_flareSize <size>

Sets size of flares.

r_floatingPointFBOs

A L

0

r_floatingPointsFBOs [0|1]

 

0 = disabled

1 = enabled

Enables the use of floating point framebuffer objects – an OpenGL extension for doing off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters and post-processing effects. It is currently an experimental CVAR that will only work on modern graphics cards.

r_fullbright

A L T

0

r_fullbright [0|1]

 

0 = Normal Rendering

1 = Full Brightness

Renders all textures on the map at full brightness.

r_fullscreen

A L

0

r_fullscreen [0|1]

 

0 = Windowed

1 = Fullscreen

Enables full-screen view.

r_gamma

A

1

r_gamma <value>

Amount of image luminance applied to the in-game display. The higher the number, the stronger luminance present.

r_gl_renderer

R A T

none

r_gl_renderer

Displays your graphics renderer.

r_gl_reserved

R A T

0

???

???

r_gl_vendor

R A T

none

r_gl_vendor

Displays your graphics chip manufacturer.

r_glDriver

A L

opengl32

r_glDriver <driver>

Sets the OpenGL driver in use.

r_ignore

C

1

r_ignore [0|1]

 

0 = disabled

1 = enabled

A rendering debugging tool.

r_ignoreFastPath

A L

1

r_ignoreFastPath [0|1]

 

0 = disabled

1 = enabled

Enables ignoring of Tess fast paths.

r_ignoreGLErrors

A

1

r_ignoreGLErrors [0|1]

 

0 = disabled

1 = enabled

Enables ignoring of OpenGL errors and to attempt to continue rendering.

r_ignorehwgamma

A L

0

r_ignorehwgamma [0|1]

 

0 = disabled

1 = enabled

Enables ignoring of hardware gamma settings.

r_inBrowserMode

A L T

9

r_inBrowserMode <mode>

Sets resolution when in browser mode.

r_inGameVideo

A

1

r_inGameVideo [0|1]

 

0 = disabled

1 = enabled

Enables in-game videos.

r_intensity

A L

1

r_intensity <amount>

Intensifies the level of brightness added to textures and model skins.

r_lastValidRenderer

A

-

r_lastValidRenderer

Last recorded video driver in use.

r_lightmap

A

0

r_lightmap [0|1]

 

0 = disabled

1 = enabled

Enables the light data lighting modal.

r_lockpvs

C

0

r_lockpvs [0|1]

 

0 = disabled

1 = enabled

Locks the Potentially Visible Set table, resulting in area visibilities not being rendered.

r_lodbias

A

0

r_lodbias <-2 – 2>

 

0 = High

1 = Medium

2 = Low

Sets level of geometric detail.

r_lodCurveError

C

250

r_lodCurveError <value>

Level of detail curve error setting.

r_lodscale

-

10

r_lodscale <value>

Level of detail scale adjustment.

r_logFile

C

0

r_logFile <value>

Sets the number of frames to emit GL logs.

r_mapOverBrightBits

A L

2

r_mapOverBrightBits <0 – 10>

Ambient lighting and radiance of the map.

r_maskMinidriver

L

0

r_maskMinidriver [mask]

Treats the current OpenGL32 driver as an ICD, even if it is in fact a MCD. In other words, allow a different dll name to be treated as if it were opengl32.dll.

r_maxpolys

-

600

r_maxpolys <value>

Sets the maximum number of polygons drawn to the screen. Values lower than default appear to have no effect, even negative values. Unknown if higher values have
an effect.

r_maxpolyverts

-

3000

r_maxpolyverts <value>

Maximum number of vertices from polygons drawn to screen. Values lower than default appear to have no effect,
even negative values. Unknown if higher values have
an effect.

r_measureOverdraw

C

0

r_measureOverdraw [0|1]

 

0 = disabled

1 = enabled

Reports overdraw (if the harware supports a stencil buffer).

r_mode

A L

-2

r_mode <-2 – 27>

Screen resolution setting. Use Modelist for a list of resolution options, also included in appendix.

r_nobind

C

0

r_nobind [0|1]

 

0 = binding enabled

1 = no binding

Disables binding of textures to triangles.

r_nocull

C

0

r_nocull [0|1]

 

0 = culling enabled

1 = no culling

Disables the culling of textures. Has an adverse affect on performance.

r_nocurves

C

0

r_nocurves [0|1]

 

0 = curves surfaces enabled

1 = no curved surfaces

Disables curved surfaces.

r_noFastRestart

A

0

r_noFastRestart [0|1]

 

0 = disabled

1 = enabled

When set to 0 QL will attempt to change from fullscreen to windowed mode without re-loading all game data.

r_noportals

C

0

r_noportal [0|1]

 

0 = portal cameras enabled

1 = no portal cameras

Disables portal cameras.

r_norefresh

C

0

r_norefresh [0|1]

 

0 = rendering refreshes allowed

1 = no rendering refreshes

Disables rendering refreshes.

r_novis

C

0

r_novis [0|1]

 

0 = VIS enabled

1 = no VIS

Disables PVS/VIS tables.

r_offsetfactor

C

-1

r_offsetfactor <factor>

Sets the polygon offset factor for shader stages that have polygon offset set. Testing resulted in no change after vid_restart at multiple values. May be ineffectual.

r_offsetunits

C

-2

r_offsetunits <units>

Sets the polygon offset units for shader stages that have polygon offset set. Testing resulted in no change after vid_restart at multiple values. May be ineffectual.

r_overBrightBits

A L

1

r_overBrightBits <0 – 4>

Ambient lighting applied to in-game entities or objects.

r_picmip

A L T

0

r_picmip <0 – 16>

Texture color average/level of detail.

Lower values will manipulate and blend the colors of the map textures. Textures at the highest value, ‘16’ appear nearly as solid colors. A vid_restart or map load is required before changes will come into affect.

r_portalOnly

C

0

r_portalOnly [0|1]

 

0 = disabled

1 = enabled

A debug option to see exactly what is being mirrored when drawing portal surfaces – this includes mirrors and portal cameras.

r_postProcessActive

R A

0

r_postProcessActive

Dictates whether post processing is active.

r_primitives

A

0

r_primitives [-1|0|1|2]

 

-1 = skips drawing

0 = uses glDrawelements if compiled vertex arrays are present, or strips of glArrayElement if not.

1 = force strips

2 = force drawElements

Sets rendering method.

r_printShaders

-

0

r_printShaders [0|1]

 

0 = disabled

1 = enabled

A debugging tool that prints out all the shaders that are utilised by a level. It is referred to when generating a pak file for a map.

r_railCoreWidth

A

6

r_railCoreWidth <width>

Rail trail core effect diameter (in pixels)

r_railSegmentLength

A

32

r_railSegmentLength <length>

Rail trail section length (in pixels)

r_railWidth

A

16

r_railWidth <width>

Diameter of rail beam and impact effects in pixels.

r_roundImagesDown

A L

1

r_roundImagesDown <amount>

Sets amount to round images down by. Increases performance, lowers image quality.

r_saveFontData

-

0

r_saveFontData [0|1]

 

0 = disabled

1 = enabled

???

r_showcluster

C

0

r_showcluster [0|1]

 

0 = disabled

1 = enabled

Displays clusters loaded by number.

r_showImages

-

0

r_showImages [0|1]

 

0 = disabled

1 = enabled

Texture debugging tool: Displays loaded textures on screen.

r_shownormals

C

0

r_shownormals [0|1]

 

0 = disabled

1 = enabled

Shows wireframe normals on model polygons and brush faces. Useful when debugging model lighting.

r_showsky

C

0

r_showsky [0|1]

 

0 = disabled

1 = enabled

Forces sky in front of all surfaces.

r_showSmp

C

0

r_showSmp [0|1]

 

0 = disabled

1 = enabled

Shows symmetric multiprocessing information on the HUD.

r_showtris

C

0

r_showtris [0|1]

 

0 = disabled

1 = enabled

Enables wireframe rendering of the world.

r_simpleMipMaps

A L

1

r_simpleMipMaps [0|1]

 

0 = disabled

1 = enabled

Enables simple MIP mapping, boosts performance.

r_singleShader

L C

0

r_singleShader [0|1]

 

0 = disabled

1 = enabled

Forces single shadering to textures with multiple shaders.

r_skipBackEnd

C

0

r_skipBackEnd [0|1]

 

0 = disabled

1 = enabled

A debugging tool that skips the rendering of the back end.

r_smp

R

0

r_smp [0|1]

 

0 = disabled

1 = enabled

Enables symmetric multiprocessing acceleration.

r_speeds

C

0

r_speeds [0|1]

 

0 = disabled

1 = enabled

Shows rendering information display, providing useful information to developers (especially map designers) on rendering speeds.

r_stencilbits

A L

0

r_stencilbits [0|16|32]

 

0 = disabled

16 = 16-bit

32 = 32-bit

Sets stencil buffer size.

r_stereo

A L

0

r_stereo [0|1]

 

0 = disabled

1 = enabled

Enables stereo separation.

r_subdivisions

L

4

r_subdivisions [4|80]

 

4 = curved surfaces

80 = angles surfaces

Patch mesh/curve sub divisions. A value of 80 will replace curved surfaces with angled surfaces to give a performance boost.

r_swapInterval

A

0

r_swapInterval [0|1]

 

0 = disabled

1 = enabled

Forces vertical synchronization, used in combination with r_displayrefresh. (Only useful with CRT monitors)

r_texturebits

A L

32

r_texturebits [16|32]

 

0 = default

16 = 16 bit

32 = 32 bit

Sets texture quality level.

r_textureMode

A

GL_LINEAR_MIPMAP_LINEAR

r_texturemode <filter>

 

GL_LINEAR_MIPMAP_NEAREST = Bilinear

GL_LINEAR_MIPMAP_LINEAR = Trilinear

Sets texture filter.

r_uiFullScreen

A

1

r_uiFullScreen [0|1]

 

0 = disabled

1 = enabled

Sets the UI running fullscreen.

r_verbose

C

0

r_verbose [0|1]

 

0 = disabled

1 = enabled

Lists occurring rendering commands in the console.

r_vertexlight

A L T

0

r_vertexlight [0|1]

 

0 = Light Map

1 = Vertex

Enables vertex lighting.

r_znear

C

4

r_znear <distance>

Sets distance from player in which objects are clipped out of the scene.

rate

U A T

16000

rate <8000-25000>

Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)

rcon

-

-

rcon [command]

Send remote console commands.

rconAddress

-

-

rconAddress [string]

Remote console address.

rconPassword

-

-

rconPassword [string]

Password required for remote console commands.

roundlimit

S A

5

roundlimit <limit>

Round limit in Clan Arena.

roundtimelimit

S A

180

roundtimelimit <limit>

Time limit for rounds in Clan Arena.

 

 

 

 

 

S

 

 

 

^^ Top

s_ambient

A L T

1

s_ambient [0|1]

 

0 = no ambient sounds

1 = ambient sounds enabled

Ambient sound effects. (s_restart or a map load required for change to take effect)

s_doppler

A

0

s_doppler [0|1]

 

0 = disabled

1 = enabled

Controls doppler sound effects. (bypassing sounds)

s_initsound

-

1

s_initsound [0|1]

 

0 = disabled

1 = enabled

Enables the sound system.

s_mixahead

A

0.140

s_mixahead <delay>

Sets the time delay before mixing sound samples. This is for fine-tuning the mixer and will mix ahead the number of seconds specified.

s_mixPreStep

A

0.05

s_mixPreStep <value>

This is for fine-tuning the mixer.
It will mix this number of seconds every mixing step. The more you increase the better the sound but it will increase drastically the amount of processing power needed. Don't expect any improvements in sound past the default. Setting it to 0 results in hilarious
sounding plasma and machine gun fire, although that's not to be recommended for anything more than a laugh.

s_musicvolume

A

0.25

s_musicvolume <0.0 – 1.0>

Sets volume of the background music.

s_show

C

0

s_show [0|1]

 

0 = disabled

1 = enabled

Displays sounds that are currently playing to console.

s_testsound

C

0

s_testsound [0|1]

 

0 = disabled

1 = enabled

Enables looping testing sound for sound tests.

s_volume

A

0.8

s_volume <0.0 – 1.0>

Sets sound effects volume.

scr_conspeed

-

-

-

Obsolete. Use con_speed instead.

sensitivity

A

4

sensitivity <factor>

Sets mouse sensitivity.

server1

A

-

server1 [address]

Server IP Address slot for favourite servers list.

server10

A

-

server10 [address]

Server IP Address slot for favourite servers list.

server11

A

-

server11 [address]

Server IP Address slot for favourite servers list.

server12

A

-

server12 [address]

Server IP Address slot for favourite servers list.

server13

A

-

server13 [address]

Server IP Address slot for favourite servers list.

server14

A

-

server14 [address]

Server IP Address slot for favourite servers list.

server15

A

-

server15 [address]

Server IP Address slot for favourite servers list.

server16

A

-

server16 [address]

Server IP Address slot for favourite servers list.

server2

A

-

server2 [address]

Server IP Address slot for favourite servers list.

server3

A

-

server3 [address]

Server IP Address slot for favourite servers list.

server4

A

-

server4 [address]

Server IP Address slot for favourite servers list.

server5

A

-

server5 [address]

Server IP Address slot for favourite servers list.

server6

A

-

server6 [address]

Server IP Address slot for favourite servers list.

server7

A

-

server7 [address]

Server IP Address slot for favourite servers list.

server8

A

-

server8 [address]

Server IP Address slot for favourite servers list.

server9

A

-

server9 [address]

Server IP Address slot for favourite servers list.

session$

-

-

session$ [1, 2, 3, 4, 5, 6, 7]

 

$: 0 to 8

 

1 – team data (bk010221 format)

2 – spectator time

3 – spectator states (bk010221 format)

4 – number of spectators as clients

5 – client wins

6 – client losses

7 – team leader data (bk010221 format)

Numerous variables created during matches with game session data.

 

Session data is the only data to be carried on between matches and is gametype specific, meaning that if the gametype is changed after a match, new game session data will be created.

sex

U A T

male

sex <M|F|N>

Player gender.

showdrop

-

-

showdrop [0|1]

 

0 = Hide

1 = Show

Shows dropped packets display.

showpackets

-

-

showpackets [0|1]

 

0 = Hide

1 = Show

Display of packets sent and received.

sv_adminGroups

-

-

sv_admingroups [group]

???

sv_advertising

S I

1

sv_advertising [0|1]

 

0 = disabled

1 = enabled

Enables in-game advertising.

sv_adXmitDelay

S

300000

sv_adXmitDelay <integer>

 

sv_allowDownload

S

0

sv_allowDownload [0|1]

 

0 = Downloads disallowed

1 = Downloads allowed

Allows ability of clients to download maps and map content from the server.

sv_allowGetInfo

-

0

sv_allowGetInfo [0|1]

 

0 = disabled

1 = enabled

???

sv_altEntDir

-

-

???

???

sv_cheats

R A

1

sv_cheats

Allows the use of cheat-protected cvars/commands on a server.

sv_cylinderScale

-

1.0

sv_cylinderScale <scale>

???

sv_errorExit

-

1

???

???

sv_floodProtect

A

1

sv_floodprotect [0|1]

 

0 = disabled

1 = enabled

Allows server flood protection.

sv_fps

-

40

sv_fps <10 – 125>

Sets the maximum frames per second a server sends to clients. <10-125>

sv_gtid

S R

-

???

???

sv_hostname

S A

noname

sv_hostname [string]

Sets the server name.

sv_idleExit

-

120

???

???

sv_keywords

S

-

sv_keywords [string]

Search string entered in the internet connection window.

sv_killserver

-

0

sv_killserver [0|1]

 

0 = disabled

1 = enabled

Kills the server when set to 1.

sv_lanForceRate

A

1

sv_lanForceRate [0|1]

 

0 = disabled

1 = enabled

Forces client rate limit on LAN.

sv_location

S

-

sv_location [string]

Defines the local country, mostly for use for displaying country flags on premium scoreboards.

sv_logantic

-

0

sv_logantic [0|1]

 

0 = disabled

1 = enabled

???

sv_mapChecksum

R A

-

sv_mapChecksum [0|1]

 

0 = disabled

1 = enabled

Allows check for client server map to match.

sv_mapname

S R

-

sv_mapname

Display the name of the map active on the current server.

sv_maxclients

S A L

8

sv_maxclients

Sets the maximum number of client slots on server.

sv_maxPing

S A

0

sv_maxPing

Sets the maximum allowed ping for clients.

sv_maxRate

A

0

sv_maxRate

Forces a maximum rate on clients. Keeps low-ping clients from over-utilising server bandwidth and in the process can help prevent high-ping clients from being affected by this.

sv_minPing

S A

0

sv_minPing

Sets the minimum allowed ping for clients.

sv_monkeysOnly

S I

0

sv_monkeysOnly

Id Software refuse to comment on this J

sv_owner

-

-

???

???

sv_padPackets

-

0

sv_padPackets [value]

 

Minimum: 0

Maximum: 0

Add NOP bytes to messages.

sv_pakNames

R A

-

sv_pakNames

Pure server control:

Holds pk3 file names that the server is using, and sends the info to clients in order for the clients to load the identical files. (Only when sv_pure 1)

sv_paks

R A

-

sv_paks

Pure server control:

Holds checksums of pk3 files the server is using, and sends the info to clients in order for the clients to load the identical files. (Only when sv_pure 1)

sv_paused

R A

0

sv_paused [0|1]

 

0 = disabled

1 = enabled

Allows pausing of server.

sv_premium

I

0

sv_premium [0|1]

 

0 = disabled

1 = enabled

Classifies a server as a premium server.

sv_privateClients

S

0

sv_privateClients <amount>

Amount of slots reserved for private players.

sv_privatePassword

-

-

sv_privatePassword [string]

Password that allows you to take up a private slot on a server.

sv_punkbuster

-

-

-

Obsolete.

sv_pure

R

1

sv_pure [0|1]

 

0 = disabled

1 = enabled

Enables pure server (disallows native DLL loading etc.).

sv_qlservername

I

qlsnone

sv_qlservername [string]

???

sv_quitOnEmpty

-

0

sv_quitOnEmpty [0|1]

 

0 = disabled

1 = enabled

Ends the server when there are no clients connected.

sv_quitOnExitLevel

-

0

sv_quitOnExitLevel [0|1]

 

0 = disabled

1 = enabled

Ends the server when the current level/map is ended.

sv_ranked

S A L

0

sv_ranked [0|1]

 

0 = Unranked server

1 = Ranked server

Enables the creation of a ranked server.

sv_reconnectlimit

-

3

sv_reconnectlimit <limit>

Sets the number of times a disconnected client can reconnect to the server.

sv_referencedPakNames

R A

-

sv_referencedPakNames

Pure server control:

Holds referenced pk3 file names that the server is using, and sends the info to clients in order for the clients to load the identical files. (Only when sv_pure 1)

sv_referencedPaks

R A

-

sv_referencedPaks

Pure server control:

Holds checksums of all referenced pk3 files the server is using, and sends the info to clients in order for the clients to load the identical files. (Only when sv_pure 1)

sv_running

R A

0

sv_running

Tells the game whether a local server is currently running.

sv_serverid

R A

0

sv_serverid

Sets server ID.

sv_showloss

-

0

sv_showloss [0|1]

 

0 = disabled

1 = enabled

Displays server packet loss.

sv_skillRating

S R

0

sv_skillRating

The ELO skill rating (from 0-100) of the server, changes as players enter/leave.

sv_timeout

-

40

sv_timeout <time>

Amount of time (in seconds) required to consider an inactive client as disconnected.

sv_warmupReadyPercentage

A L

0.51

sv_warmupReadyPercentage <percentile>

Sets the minimum percentile of players of ready status required in a warm up match before the match starts.

sv_wwwBaseURL

A

-

???

???

sv_wwwDlDisconnected

A

0

???

???

sv_wwwDownload

A

0

???

???

sv_wwwFallbackURL

A

-

???

???

sv_zombietime

-

2

sv_zombietime <time>

The time in which a player can be frozen before getting kicked.

sys_cpuid

-

35

sys_cpuid

Returns a two digit number that is quake's
identification code for your CPU. CPU IDs are nothing new and are well documented. How quake arrives at a two digit number for them is another story.

sys_cpustring

-

detect

sys_cpustring

CPU identification.

 

 

 

 

 

T

 

 

 

^^ Top

teamsize

S

0

teamsize <size>

 

0 = no restriction

Maximum team size restriction for servers. Votable through callvote teamsize.

teamtask

U T

0

teamtask [0-7]

 

0 = default (offense)

1 = offense

2 = defense

3 = patrol

4 = following

5 = retrieving
6 = escorting

7 = camping

Displays the current task you have been assigned. (Team Arena)

team_headmodel

T

sarge/default

team_headmodel [model]

Sets player head model for use in team games (ineffectual).

team_model

T

sarge/default

team_model [model]

Sets player model for use in team games (ineffectual).

timedemo

C

0

timedemo [0|1]

 

0 = disabled

1 = enabled

Runs a demo as fast as it can and report performance information in frames per second.

timegraph

C

0

timegraph [0|1]

Displays the time graph.

timelimit

S A

0

timelimit [limit]

Sets the time limit on your server.

timescale

C

1

timescale [0-]

Higher values set while playing back demo files will result in the demo fast forwarding at a rate times the timescale value. Values under 1 but greaer than 0 will slow down playback.

 

 

 

 

 

U

 

 

 

^^ Top

ui_actualNetGametype

A

3

ui_actualNetGametype <value>

Create Server game type menu element.

ui_bigFont

A

0.4

ui_bigFont <size>

Controls the size of the large font in the user interface.

ui_bloomPreset

A

Default

ui_bloompreset <preset>

Sets the light bloom predefined settings option for use in the settings menu.

ui_blueteam

A

Stroggs

ui_blueteam <team name>

Sets the name of the blue team.

ui_blueteam1

A

0

ui_blueteam1 <player>

Blue team player slot for use in the start server menu.

ui_blueteam2

A

0

ui_blueteam2 <player>

Blue team player slot for use in the start server menu.

ui_blueteam3

A

0

ui_blueteam3 <player>

Blue team player slot for use in the start server menu.

ui_blueteam4

A

0

ui_blueteam4 <player>

Blue team player slot for use in the start server menu.

ui_blueteam5

A

0

ui_blueteam5 <player>

Blue team player slot for use in the start server menu.

ui_browserGameType

A

0

ui_browserGameType [gametype]

Set server search by g_gametype in server list. N/A for QL

ui_browserMaster

A

0

ui_browserMaster [0|1|2|3]

 

0 = LAN

1 = Mplayer

2 = Internet

3 = Favorites

Set server search by network. N/A for QL

ui_browserShowEmpty

A

1

ui_browserShowEmpty [0|1]

 

0 = hide empty servers

1 = show empty servers

Display empty servers in browser server list. N/A for QL

ui_browserShowFull

A

1

ui_browserShowFull [0|1]

 

0 = hide full servers

1 = show full servers

Display full servers in browser server list. N/A for QL

ui_browserSortKey

A

4

ui_browserSortKey [0|1|2|3|4]

 

0 = server name

1 = map name

2 = open player slots

3 = game type

4 = ping time

Sorts the browser server list. N/A for QL

ui_captureLimit

-

5

ui_captureLimit <limit>

The capture limit variable for use in the start server menu.

ui_cdkeychecked

R

0

ui_cdkeychecked [0|1]

 

0 = CD-Key has not been checked

1 = CD-Key has been checked

Check for CD-Key, changes to 1 when checked. N/A for QL

ui_ctf_capturelimit

A

8

ui_ctf_capturelimit <limit>

Start server menu capture limit variable.

ui_ctf_friendly

A

0

ui_ctf_friendly [0|1]

 

0 = no friendly fire

1 = friendly fire enabled

Start server menu friendly fire variable.

ui_ctf_timelimit

A

30

ui_ctf_timelimit <limit>

Single-player menu capture the flag time limit variable.

ui_currentMap

A

0

ui_currentMap <map number>

Map list map selection in voting menu.

ui_currentNetMap

A

0

ui_currentNetMap <map number>

Map list map selection.

ui_currentOpponent

A

0

ui_currentOpponent <value>

???

ui_currentTier

A

0

ui_currentTier <value>

Current single-player tier menu element.

ui_debug

-

0

ui_debug [0|1]

 

0 = disabled

1 = enabled

User interface debugging mode.

ui_dedicated

A

0

ui_dedicated [0|1]

 

0 = listen server setting

1 = dedicated server setting

Dedicated server variable in the start server menu.

ui_enemyColor

A

0

ui_enemyColor <value>

Menu element for enemy model colorization.

ui_enemyHeadColor

A

27

ui_enemyHeadColor <value>

Menu element for enemy model head colorization.

ui_enemyLowerColor

A

27

ui_enemyLowerColor <value>

Menu element for enemy model lower body colorization.

ui_enemyUpperColor

A

27

ui_enemyUpperColor <value>

Menu element for enemy model upper body colorization.

ui_ffa_fraglimit

A

20

ui_ffa_fraglimit <limit>

Single-player menu free for all frag limit variable.

ui_ffa_timelimit

A

0

ui_ffa_timelimit <limit>

Single-player menu free for all time limit variable.

ui_findPlayer

A

Sarge

ui_findPlayer <player name>

Finds player with specified name in currently loaded server list.

ui_forceEnemyModel

A

-

ui_forceEnemyModel <value>

Menu element for forcing enemy model.

ui_forceEnemyModelBright

A

0

ui_forceEnemyModelBright [0|1]

 

0 = off

1 = on

Menu element for forcing bright enemy models.

ui_forceEnemySkin

-

-

???

???

ui_forceTeamModel

A

-

ui_forceTeamModel <value>

Menu element for forcing team models.

ui_forceTeamModelBright

R

0

ui_ForceTeamModelBright [0|1]

 

0 = off

1 = on

Menu element for forcing bright team models.

ui_forceTeamSkin

-

-

???

???

ui_fragLimit

-

10

ui_fragLimit <limit>

The frag limit variable for use in the start server menu.

ui_gametype

A

3

ui_gametype [gametype]

Sets the gametype in the start server menu.

ui_globalpreset

A

-

ui_globalpreset <preset>

Menu element for config preset.

ui_impactSparks

A

-

ui_impactSparks <preset>

Impact sparks predefined settings menu element.

ui_initialized

-

0

-

Not used.

ui_joinGametype

A

0

ui_joinGametype <gametype>

Game type filter menu element for Join Server menu.

ui_lastServerRefresh_0

A

-

ui_lastServerRefresh_0

Dictates at what time the last LAN server list refresh took place.

ui_lastServerRefresh_1

A

-

ui_lastServerRefresh_1

Dictates at what time the last MPlayer server list refresh took place.

ui_lastServerRefresh_2

A

-

ui_lastServerRefresh_2

Dictates at what time the last internet server list refresh took place.

ui_lastServerRefresh_3

A

-

ui_lastServerRefresh_3

Dictates at what time the last favourites server list refresh took place.

ui_lightingModelPreset

A

-

ui_lightingModelPreset <preset>

Sets the lighting model predefined settings option for use in the settings menu.

ui_lowAmmoPreset

A

-

ui_lowAmmoPreset <preset>

Sets the predefined settings for low ammo notification options in the settings menu.

ui_mapIndex

A

0

ui_mapIndex <map number>

Map list map selection Create Server menu element.

ui_marksPreset

A

-

ui_marksPreset <preset>

Sets the marks predefined settings option for use in the settings menu.

ui_menuFiles

A

ui/menus.txt

ui_menuFiles <file>

Directs the game to the menu control files (the file that loads the menu content).

ui_mousePitch

-

0

ui_mousePitch <amount>

Mouse pitch menu element for use in Controls Menu.

ui_netGametype

A

3

ui_netGametype <gametype>

Network game type menu element in Create Server menu.

ui_netSource

A

0

ui_netSource <source>

Game type field menu element in Join Server menu.

ui_new

-

0

-

Not used.

ui_opponentName

A

Stroggs

ui_opponentName <team name>

Sets the name of your opponents’ team in single player.

ui_q3model

-

0

ui_q3model [0|1]

 

0 = Team Arena player model list

1 = Arena player model list

The Team Arena setting for switching between Quake III: Team Arena player models and Quake III: Arena player models in the player settings menu.

ui_recordSPDemo

A

0

ui_recordSPDemo [0|1]

 

0 = disabled

1 = enabled

Enables ‘Record Demo’ in the single player menu.

ui_recordSPDemoName

A

-

ui_recordSPDemoName [name]

Configures single player demo recording naming.

ui_redteam

A

Pagans

ui_redteam <team name>

Sets the name of the red team.

ui_redteam1

A

0

ui_redteam1 <player>

Red team player slot for use in the start server menu.

ui_redteam2

A

0

ui_redteam2 <player>

Red team player slot for use in the start server menu.

ui_redteam3

A

0

ui_redteam3 <player>

Red team player slot for use in the start server menu.

ui_redteam4

A

0

ui_redteam4 <player>

Red team player slot for use in the start server menu.

ui_redteam5

A

0

ui_redteam5 <player>

Red team player slot for use in the start server menu.

ui_scoreAccuracy

A

0

ui_scoreAccuracy <amount>

Single player menu element: player aim accuracy.

ui_scoreAssists

A

0

ui_scoreAssists <amount>

Single player menu element: number of carrier assists.

ui_scoreBase

A

0

ui_scoreBase <amount>

Single player menu element: base score.

ui_scoreCaptures

A

0

ui_scoreCaptures <amount>

Single player menu element: number of flag/skull captures.

ui_scoreDefends

A

0

ui_scoreDefends <amount>

Single player menu element: number of ‘defence’ awards.

ui_scoreExcellents

A

0

ui_scoreExcellents <amount>

Single player menu element: number of ‘excellent’ awards.

ui_scoreGauntlets

A

0

ui_scoreGauntlets <amount>

Single player menu element: number of ‘gauntlet humiliation’ awards.

ui_scoreImpressives

A

0

ui_scoreImpressives <amount>

Single player menu element: number of ‘impressive’ awards.

ui_scorePerfect

A

0

ui_scorePerfect <amount>

Single player menu element: number of ‘perfect’ awards.

ui_scoreScore

A

0

ui_scoreScore <score>

Single player menu element: player score in a match.

ui_scoreShutoutBonus

A

0

ui_scoreShutoutBonus <amount>

Single player menu element: shut-out bonus in a match.

ui_scoreSkillBonus

A

0

ui_scoreSkillBonus <amount>

Single player menu element: skill bonus in a match.

ui_scoreTeam

A

0 to 0

ui_scoreTeam <score>

Single player menu element: team score in a match.

ui_scoreTime

A

00:00

ui_scoreTime <time>

Single player menu element: match time.

ui_scoreTimeBonus

A

0

ui_scoreTimeBonus <amount>

Single player menu element: match time bonus.

ui_screenDamage

A

0

ui_screenDamage <value>

Screen damage indicator toggle element for menu element.

ui_screenDamage_preset

A

-

ui_screenDamage_preset <value>

Screen damage indicator predefined settings menu element.

ui_screenDamage_Team

A

0

ui_screenDamage_Team <value>

Screen damage indicator by team toggle element for menu element.

ui_screenDamage_Team_preset

A

-

ui_screenDamage_Team_preset <value>

Screen damage indicator by team predefined settings menu element.

ui_serverStatusTimeOut

A

7000

ui_serverStatusTimeOut <time>

Sets the server status time-out amount.

ui_singlePlayerActive

U A

0

ui_singlePlayerActive

Dictates whether a single play game is currently active.

ui_smallFont

A

0.25

ui_smallFont <size>

Controls the size of the small font in the user interface.

ui_spSelection

R

-

ui_spSelection <map number>

Single player menu map selection menu element.

ui_team_fraglimit

A

0

ui_team_fraglimit <limit>

Single-player menu team deathmatch frag limit variable.

ui_team_friendly

A

1

ui_team_friendly [0|1]

 

0 = no friendly fire

1 = friendly fire

Single-player menu team deathmatch friendly fire variable.

ui_team_timelimit

A

20

ui_team_timelimit <limit>

Single-player menu team deathmatch time limit variable.

ui_teamColor

A

0

ui_teamColor <value>

Menu element for team mate bright model colorization.

ui_teamHeadColor

A

96

ui_teamHeadColor <value>

Menu element for team mate bright model head colorization.

ui_teamLowerColor

A

96

ui_teamLowerColor <value>

Menu element for team mate bright model lower body colorization.

ui_teamName

A

Pagans

ui_teamName <team name>

Sets your team’s name in the single player menu.

ui_teamUpperColor

A

96

ui_teamUpperColor <value>

Menu element for team mate bright model upper body colorization.

ui_tourney_fraglimit

A

0

ui_tourney_fraglimit <limit>

Single-player menu tournament frag limit variable.

ui_tourney_timelimit

A

15

ui_tourney_timelimit <limit>

Single-player menu tournament time limit variable.

ui_version

R

-

ui_version

Displays user interface version.

ui_voteactive

R A

-

ui_voteactive

Dictates whether a voting session is currently active in order to suitably alter the user interface for voting.

ui_votestring

C

-

ui_votestring [string]

Dictates what the current vote calling is for.

username

-

-

username

Your network login ID obtained from the %username% env variable.

 

 

 

 

 

V

 

 

 

^^ Top

version

S R

-

version

Displays current version of the binary code.

vid_xpos

A

0

vid_xpos <position>

X position in windowed mode. N/A for QL

vid_ypos

A

0

vid_ypos <position>

Y position in windowed mode. N/A for QL

viewlog

C

0

viewlog [0|1]

 

0 = disabled

1 = enabled

Displays the start-up console over the game screen.

 

 

 

 

 

W

 

 

 

^^ Top

weapon_gravity_bfg

-

0

 

 

weapon_gravity_ng

-

0

 

 

weapon_gravity_pg

-

0

 

 

weapon_gravity_rl

-

0

 

 

weapon_reload_bfg

-

300

weapon_reload_bfg <reload time>

Controls the weapon reload time (in milliseconds) for the BFG.

weapon_reload_cg

-

50

weapon_reload_cg <reload time>

Controls the weapon reload time (in milliseconds) for the chaingun.

weapon_reload_gauntlet

-

400

weapon_reload_gauntlet <reload time>

Controls the weapon reload time (in milliseconds) for the gauntlet.

weapon_reload_gl

-

800

weapon_reload_gl <reload time>

Controls the weapon reload time (in milliseconds) for the grenade launcher.

weapon_reload_hook

-

400

weapon_reload_hook <reload time>

Controls the weapon reload time (in milliseconds) for the grappling hook.

weapon_reload_lg

-

50

weapon_reload_lg <reload time>

Controls the weapon reload time (in milliseconds) for the lightning gun.

weapon_reload_mg

-

100

weapon_reload_mg <reload time>

Controls the weapon reload time (in milliseconds) for the machine gun.

weapon_reload_ng

-

1000

weapon_reload_ng <reload time>

Controls the weapon reload time (in milliseconds) for the nailgun.

weapon_reload_pg

-

100

weapon_reload_pg <reload time>

Controls the weapon reload time (in milliseconds) for the plasmagun.

weapon_reload_prox

-

800

weapon_reload_prox <reload time>

Controls the weapon reload time (in milliseconds) for the proximity mine launcher.

weapon_reload_rg

-

1500

weapon_reload_rg <reload time>

Controls the weapon reload time (in milliseconds) for the railgun.

weapon_reload_rl

-

800

weapon_reload_rl <reload time>

Controls the weapon reload time (in milliseconds) for the rocket launcher.

weapon_reload_sg

-

1000

weapon_reload_sg <reload time>

Controls the weapon reload time (in milliseconds) for the shotgun.

web_botskill

-

-

web_botskill <skill>

Sets bot skill for practice matches on website.

web_chattimestamps

A T

0

web_chattimestamps [0|1]

 

0 = disabled

1 = enabled

Enables chat time stamps in buddy chat window on website.

web_configVersion

T

8

web_configVersion

Configuration file version setting for website.

web_home

T

-

web_home <page>

Sets a certain page of the website as your web home.

web_practice_gametype

T

-

web_practice_gametype <gametype>

Practice match game type setting for website.

web_practice_settings_0

T

{}

web_practice_settings_0 <value>

Website practice match settings.

web_practice_settings_1

T

{}

web_practice_settings_1 <value>

Website practice match settings.

web_practice_settings_2

T

{}

web_practice_settings_2 <value>

Website practice match settings.

web_practice_settings_3

T

{}

web_practice_settings_3 <value>

Website practice match settings.

web_practice_settings_4

T

{}

web_practice_settings_4 <value>

Website practice match settings.

web_practice_settings_5

T

{}

web_practice_settings_5 <value>

Website practice match settings.

web_skipLauncher

-

0

web_skipLauncher <value>

???

web_start_gametype

A T

-

web_start_gametype <value>

Practice match game-type selection for website.

web_start_settings_0

-

-

web_start_settings_0 <value>

Start game settings for website.

web_start_settings_1

-

-

web_start_settings_1 <value>

Start game settings for website.

web_start_settings_3

-

-

web_start_settings_3 <value>

Start game settings for website.

web_start_settings_4

A T

-

web_start_settings_4 <value>

Start game settings for website.

web_start_settings_5

A T

-

web_start_settings_5 <value>

Start game settings for website.

web_start_settings_9

A T

-

web_start_settings_9 <value>

Start game settings for website.

win_hinstance

R

-

win_hinstance

Game handle instance address in Windows.

win_wndproc

R

-

win_wndproc

Outputs a number that is presumably a code that corresponds to quake live's process in windows.

winkey_disable

-

0

winkey_disable [0|1]

 

0 = Use of windows key allowed

1 = Use of windows key disabled

Disable the windows key in-game.

 

Console Commands [A-Z]

^^ Top

Entry

Flags

Default Value

Usage

Desciption

 

 

 

 

 

A

 

 

 

^^ Top

addbot

-

-

addbot <botname> [skill 1-5] [team] [msec delay] [altname]

Adds a computer opponent.

alias

-

-

alias <aliasname> [command]

Sets an alias function for a given command.

arena

-

-

arena <file>.sp_arena

 

Example: /arena nightmare

Load arena and bots from scripts/<file>.sp_arena.

 

 

 

 

 

B

 

 

 

^^ Top

bind

-

-

bind <key> [command]

Assign an action to a key.

bindlist

-

-

bindlist

Displays a list of the current binds as per repconfig.cfg.

block

-

-

block [playername]

Blocks the specified player’s in-game and website chat.

blocklist

-

-

blocklist

Lists currently blocked players.

 

 

 

 

 

C

 

 

 

^^ Top

callvote

-

-

Restart map:

callvote map_restart

 

Next Map:

callvote nextmap

 

Map Change:

callvote map <mapname>

 

Gametype Change:

callvote g_gametype <n>

 

Kick a Player:

callvote kick <player>

 

Kick Client:

callvote clientkick <clientnum>

 

Timelimit Change:

callvote timelimit <time>

 

Fraglimit Change:

callvote fraglimit <frags>

 

Shuffle Teams:

callvote shuffle

 

Team Size:

callvote teamsize <number>

Call a vote.

centerview

-

-

centerview

Snaps your view to the horizontal plane.

changeVectors

-

-

changeVectors

Supposedly "change to vector defined
by FIND_NEW_CHANGE_VECTORS as in vector graphics."
Either used internally by the rendering system,
or is just legacy and no longer effectual. Either
way it produces absolutely no effect.

cinematic

-

-

cinematic <file name>

Plays the specified ROQ cinematic file. Cinematics are currently disabled in Quake Live.

clear

-

-

clear

Clears all entries in the console.

clearcvar

-

-

clearcvar

Clears specified CVAR, if none set, then clears all.

clientinfo

-

-

clientinfo

Displays information about clients.

clientkick

-

-

clientkick <slot number>

Kicks a client by slot number.

cmd

-

-

cmd <command>

Executes a given command.

cmdlist

-

-

cmdlist <query>

Displays queried commands, if none specified, lists all available commands.

condump

-

-

condump <filename>.txt

Write the contents of the console to a file.

configstrings

-

-

configstrings

Lists the current config strings in effect.

confirmOrder

-

-

confirmOrder

Team Arena legacy – confirm team order received.

connect

-

-

connect <serveraddress>

Connects to a server by server IP address.

cvar_restart

-

-

cvar_restart

Restarts CVAR system.

cvarlist

-

-

cvarlist <query>

Shows a list of current CVARs starting with specified query string. If none set, displays all CVARs.

 

 

 

 

 

D

 

 

 

^^ Top

demo

-

-

demo <demoname>

Plays a demo file.

 

denyOrder

-

-

denyOrder

Denies orders given to you by the team leader in team-based game types. (Team Arena)

devmap

-

-

devmap <mapname>

 

Example: /devmap campgrounds

Opens a map in developer mode (all cheat CVARs enabled)

 

dir

-

-

dir [directory]/[extension]

 

Example:

/dir “maps/*.bsp”

…to show all listed maps

Shows the files contained in a specific directory.

 

disconnect

-

-

disconnect

Leave/disconnect from the current server.

dropflag

-

-

dropflag

Allows the flag carrier to drop the flag in CTF.

dropweapon

-

-

dropweapon

Drops current weapon

dumpuser

-

-

dumpuser <userid>

Displays information about a specific client.

 

 

 

 

 

 

E

 

 

 

^^ Top

echo

-

-

echo <string>

Prints a client-side message.

exec

-

-

exec <filename>

Executes a specific file or command.

 

 

 

 

 

F

 

 

 

^^ Top

fdir

-

-

fdir <filter>

 

Usable meta characters:

? = any single character

* = any group of characters

Search game directory for certain file types.

find

-

-

find <substring>

A case-sensitive search of the console entry database. Maximum number of entries set by con_matchlimit.

follow

-

-

follow <variable>

 

<position> = follow player by place on scoreboard (eg: ‘follow 1’ to follow leader, ‘follow 2’ to follow the player in 2nd place, etc)

<name> = follow player with the specific name.

Switch to follow mode when in spectator mode.

fs_openedList

-

-

fs_openedList

List of opened PK3 files.

fs_referencedList

-

-

fs_referencedList

List of referenced PK3 files, from sv_referencedPakNames.

 

 

 

 

 

G

 

 

 

^^ Top

gfxinfo

-

-

gfxinfo

Lists extensive information about your graphics settings.

give

C

-

give [item]

 

Example: /give all

…gives all weapons.

Gives a specific item/weapon to the player

globalservers

-

-

globalservers <master #1 0-1> <protocol> [keywords]

???

god

C

-

god

Toggles player invincibility.

 

 

 

 

 

I

 

 

 

^^ Top

imagelist

-

-

Imagelist

Lists textures used by current map and memory used up by these textures.

in_restart

-

-

in_restart

Restarts all input device drivers.

 

 

 

 

 

K

 

 

 

^^ Top

kick

-

-

kick <playername>

Server command to kick a client.

kill

-

-

kill

Kills your player (only if g_allowKill is set to 1 on the specific server).

killserver

-

-

killserver

Ends your current server.

 

 

 

 

 

L

 

 

 

^^ Top

levelshot

-

-

levelshot

Shows the level intermission camera view and writes a 128x128 tga levelshot to levelshots/<mapname>.tga.

listcmds

-

-

listcmds

Lists current commands.

listcvars

-

-

listcvars

Lists current console variables.

ListInputDevices

-

-

ListInputDevices

Lists input devices.

loaddeferred

-

-

loaddeferred

Loads deferred player models manually. This is done automatically by using cg_deferplayers 1. For example you are in pre-game on a clan arena server, and someone enters and joins your team. You have forceteammodel set to bitterman, but for some reason their model is showing up as the one they have set for themselves, say klesk. Issuing a 'loaddeferred' in the console will reset their model as you see it back to bitterman.

loadhud

-

-

loadhud

Refreshes HUD file source as per cg_hudFiles. Useful when wanting to load a different HUD.

localservers

-

-

localservers

Searches for local servers.

 

 

 

 

 

M

 

 

 

^^ Top

map

S R A

-

map <mapname>

 

Example: /map campgrounds

Loads the specified map.

map_restart

-

-

map_restart

Resets the game on the current map in localhost.

meminfo

-

-

meminfo

Displays some registers, how many bits high/low, the total bits and memory statistics of the Z-buffer in the game.

messagemode

-

-

messagemode

Public chat.

messagemode2

-

-

messagemode2

Team chat.

messagemode3

-

-

messagemode3

Send a message to your target.

messagemode4

-

-

messagemode4

Send a message to your attacker.

messagemode5

-

-

messagemode5

Send a reply to an online buddy (Quake Live’s buddy chat system).

midiinfo

-

-

midiinfo

Displays MIDI system information.

model

U A T

sarge

model <model>

 

Example: /model “keel/bright”

Sets your player model.

Modelist

-

-

Modelist

Displays a list of available screen resolution modes, options listed in appendix.

modellist

-

-

modellist

Displays a list of models currently loaded by the game.

music

-

-

music <soundfile>

 

Example: /music “music/sonic1.ogg”

Loops a specified sound file as background music.

 

 

 

 

 

N

 

 

 

^^ Top

net_restart

-

-

net_restart

Restarts the networking subsystem.

nextOrder

-

-

nextOrder

Team Arena legacy for issuing the ‘next team order’. Ineffectual in Quake Live

nextTeamMember

-

-

nextTeamMember

Used in Team Arena to view information on HUD about next team mate in player cycle.

noclip

C

-

noclip

Enables no clip mode.

notarget

C

-

notarget

Forces artificial intelligence to ignore you.

 

 

 

 

 

P

 

 

 

^^ Top

path

-

-

path

Lists current search paths.

ping

-

-

ping [server]

Pings a specific server.

play

-

-

play <soundfile>

Plays a specific sound file.

players

-

-

players

Lists current players in server.

postprocess_restart

-

-

postprocess_restart

Restarts the post process subsystem.

prevTeamMember

-

-

prevTeamMember

Used in Team Arena to view information on HUD about previous team mate in player cycle.

print

-

-

print [message]

Displays a local message in the console and on the heads-up display.

 

 

 

 

 

Q

 

 

 

^^ Top

quit

-

-

quit

Exit the game.

 

 

 

 

 

 

R

 

 

 

^^ Top

ragequit

-

-

ragequit

Quit the game and display ‘<yourname> ragequits’.

readyup

-

-

readyup

Toggles your ready-up status in warm up rounds. Once the amount of ‘ready’ players meets or exceeds the server’s sv_warmupReadyPercentage, the game will begin.

reconnect

-

-

reconnect

Reconnects to the last server you connected to.

record

-

-

record <demoname>

Start recording a demo.

reply

-

-

reply <message>

Reply to chat messages you received from an online buddy.

reset

-

-

reset [cvar]

Resets a CVAR.

 

 

 

 

 

S

 

 

 

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s_info

-

-

s_info

Displays sound information.

s_list

-

-

s_list

Lists all currently loaded sound files.

s_stop

C

-

s_stop

Stops currents sounds from being played.

say

-

-

say <message>

Ordinary in-game message command.

say_team

-

-

say_team <message>

 

Available chat tokens:

#h - Current health value

#a - Current armor value

#w - Current weapon & ammo count

## - To print the character '#'

In-game team message command.

screenshot

-

-

screenshot <file name>

Takes a screenshot in TGA file format. If no file name is set, screenshots will be named automatically.

screenshotJPEG

-

-

screenshotJPEG <filename>

Takes a screenshot in JPG file format. If no file name is set, screenshots will be named automatically.

sectorlist

-

-

sectorlist

Displays a list of the number of entities in the different sectors of the map with regards to the current position.

serverinfo

-

-

serverinfo

Prints out server information list to the console.

set

-

-

set <variable> <value>

Set Variable:

Assigns a value to an existing CVAR or assigns or creates a new VSTR for your current session.

seta

-

-

seta <variable> <value>

Set Variable to Archive:

Assigns a value to an existing CVAR or assigns or creates a new VSTR for your current session. Also writes the setting to your configuration so that it is applied every time you run the game.

setenemycolor

-

-

???

???

setenv

-

-

???

???

setteamcolor

-

-

???

???

setviewpos

-

-

setviewpos <x> <y> <z> <yaw>

Sets view at specified point, in relation to map coordinates.

shaderlist

-

-

shaderlist

Displays a list of currently loaded shaders.

showip

-

-

showip [0|1]

 

0 = Hide

1 = Show

Shows your IP address. This will be the same as what appears in your network settings. If you are connecting through a router it will show the IP your router has assigned to you.

sizedown

-

-

sizedown

Decreases the size of the in-game display area.

sizeup

-

-

sizeup

Increases the size of the in-game display area.

skinlist

-

-

skinlist

Displays a list of skin files that are currently loaded with the corresponding model surfaces.

snd_restart

-

-

snd_restart

Restarts the sound system.

spdevmap

-

-

spdevmap <mapname>

Selects a map to open in single player developer mode (cheats enabled).

spec

-

-

spec [element]

 

FC = follow a flag carrier

RED = follow a red team player

BLUE = follow a blue team player

PU = follow a player who has a power-up

Cycle through players in spectator mode.

spmap

-

-

spmap <mapname>

 

Example: /spmap campgrounds

Runs a specific map along with the applicable arena file settings, i.e: single-player match with bots, if included in an arena file.

startOrbit

-

-

startOrbit

A 3rd person orbital view of your player.

status

-

-

status

Status of currently connected server.

stoprecord

-

-

stoprecord

Stops the current demo recording.

systeminfo

-

-

systeminfo

Lists the server configuration.

 

 

 

 

 

T

 

 

 

^^ Top

taskCamp

-

-

taskCamp

Voice message your target team mate that you are camping. (Team Arena)

taskDefense

-

-

taskDefense

Voice message your target team mate that you are defending. (Team Arena)

taskEscort

-

-

tastEscort

Voice message your target team mate that you are escorting the flag carrier. (Team Arena)

taskFollow

-

-

taskFollow

Voice message your target team mate that you are following. (Team Arena)

taskOffense

-

-

taskOffense

Voice message your target team mate that you are attacking. (Team Arena)

taskOwnFlag

-

-

taskOwnFlag

Voice message your target team mate that you have the flag. (Team Arena)

taskPatrol

-

-

taskPatrol

Voice message your target team mate that you are patrolling. (Team Arena)

taskRetrieve

-

-

taskRetrieve

Voice message your target team mate that you are retrieving the flag. (Team Arena)

taskSuicide

-

-

taskSuicide

Voice message your target (bot) team mate to commit suicide. (Team Arena)

tauntDeathInsult

-

-

tauntDeathInsult

Random voice insult when you die. (Team Arena)

tauntGauntlet

-

-

tauntGauntlet

Random voice insult when you die by gauntlet. (Team Arena)

tauntKillInsult

-

-

tauntKillInsult

Random voice insult when you frag your opponent. (Team Arena)

tauntPraise

-

-

tauntPraise

Random voice praise to your opponent. (Team Arena)

tauntTaunt

-

-

tauntTaunt

Voice taunt. (Team Arena)

tcmd

-

-

tcmd

Displays the current target commands or code address.

team

-

-

team <team>

 

A = random team

B = blue team

F = free

R = red team

S = spectate

Join a team (team change limited to a 5 second delay between changes)

teamtask

U T

0

teamtask [0-7]

 

0 = default (offense)

1 = offense

2 = defense

3 = patrol

4 = following

5 = retrieving
6 = escorting

7 = camping

Displays the current task you have been assigned. (Team Arena)

tell_attacker

-

-

tell_attacker <message>

Sends a message to your attacker.

tell_buddy

-

-

tell_buddy <playername> <message>

Sends a message to a specific online buddy.

tell_target

-

-

tell_target <message>

Sends a message to a targeted player.

toggle

-

-

toggle <cvar>

Toggles a variable (if applicable). May be able to toggle certain write protected CVARs, too.

togglechathistory

-

-

togglechathistory

Toggles displaying of chat history screen.

toggleconsole

-

-

toggleconsole

Toggles displaying of console.

touchFile

-

-

touchFile <file>

Makes a file a zero-byte file.

 

 

 

 

 

U

 

 

 

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unalias

-

-

unalias <alias>

Clears a specific alias.

unaliasall

-

-

unaliasall

Clears all aliases.

unbind

-

-

unbind <key>

Unbind a binded key.

unbindall

-

-

unbindall

Unbinds all key binds.

unblock

-

-

unblock [playername]

Unblocks a blocked player.

userinfo

-

-

userinfo

Lists user information.

 

 

 

 

 

V

 

 

 

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vid_restart

-

-

vid_restart

Restarts video system.

viewpos

-

-

viewpos

Displays player coordinates in map, in the form of: (X Y Z) : XY-Angle

vosay

-

-

vosay <voice script>

General voice communication.

vosay_team

-

-

vosay_team <voice script>

Team voice communication.

vote

-

-

vote <y/n>

 

yes = yes vote

no = no vote

Sets your vote for the current vote calling.

votell

-

-

votell [message]

Voice chat to a player.

vsay

-

-

vosay [message]

Voice chat to all players.

vsay_team

-

-

vsay_team [message]

Voice chat to team.

vstr

-

-

vstr [name]

Execute a specific VSTR.

vtaunt

-

-

vtaunt [message]

Voice taunt to all players.

vtell

-

-

vtell [message]

Voice chat to a specific player.

vtell_attacker

-

-

vtell_attacker [message]

Voice chat to attacker.

vtell_target

-

-

vtell_target [message]

Voice chat to target player.

 

 

 

 

 

W

 

 

 

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wait

-

-

wait <delay>

 

(if none set, delay = 1)

Frame delay for remaining buffered commands.

weapnext

-

-

weapnext

Selects next weapon in weapon cycle (by default, no weapons without ammo are selected, including gauntlet).

weapon

-

-

weapon [1-13]

 

1 = gauntlet

2 = machine gun

3 = shotgun

4 = grenade launcher

5 = rocket launcher

6 = lightning gun

7 = railgun

8 = plasmagun

9 = BFG10K

10 = grappling hook

11 = nailgun

12 = proximity mine launcher

13 = chaingun

Selects a specific weapon.

weapprev

-

-

weapprev

Selects previous weapon in weapon cycle (by default, no weapons without ammo are selected, including gauntlet).

writeconfig

-

-

writeconfig [<configname>.cfg]

Writes settings to a configuration file.

 

Button Commands [+/-]

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NOTE: These commands are listed in their positive states. Each one has a negative twin which disables the respective action. Any of these actions solely binded to a key will automatically deactivate when the key is released. If there are other elements to the bind then you will have to manually insert the corresponding negative command after the positive command in order to stop the action from repeating.

Entry

Description

+acc

Displays in-game weapon accuracy panel.

+attack

Fires weapon.

+back

Move backwards.

+button0

Fires weapon.

+button1

Display chat bubble.

+button2

Use holdable item.

+button3

Gesture.

+button4

Not used.

+button5

Animation signal – ‘Yes/I vote yes/Confirm order’ (TA models only)

+button6

Animation signal – ‘No/I vote no/Deny Order’ (TA models only)

+button7

Team order hand signal – ‘Attack/I am on offense’ (TA models only)

+button8

Team order hand signal – ‘Defend/I am defending’ (TA models only)

+button9

Team order hand signal – ‘Patrol/I am patrolling’ (TA models only)

+button10

Team order hand signal – ‘Follow me/I am following’ (TA models only)

+button11

Not used.

+button12

Not used.

+button13

Not used.

+button14

Not used.

+chat

Display the chat window.

+forward

Move forwards.

+left

Turn left.

+lookdown

Look down.

+lookup

Look up.

+mlook

Mouse look.

+movedown

Move downwards – crouch/swim down.

+moveleft

Strafe left.

+moveright

Strafe right.

+moveup

Move upwards – jump/swim up.

+right

Turn right.

+scores

Display scoreboard.

+speed

Run/Walk toggle.

+strafe

Strafe toggle.

+zoom

Zoom toggle.

 

Premium Server Commands

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Entry

Level

Summary

Description

Simply typing ? into the console will show all commands that you currently have access to, along with a short description if applicable.

 

 

 

 

?

 

 

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players

none

Show currently connected players and their status.

A list of current players, and their level, is printed to the console. The first column is the client id, used in operations on players. The second column is their status, * meaning Owner, @ for Admins, and blank for all other players.

timein

none

Call a time in, unpausing the game.

Timein will do the opposite of timeout, and resume a paused game. It will announce who has called the time in, and after 5 seconds, the game will unpause.

timeout

none

Call a time out, temporarily pausing the game.

Issuing timeout will pause the game for 30 seconds, and announce who has called the time out. This can be used to temporarily pause the game if a team member lags out, is kicked, etc. The game will be automatically unpaused after 30 seconds unless timein is manually called.

abort

admin

Abandon the current game and return to warmup.

If a match was accidentally started, or otherwise needs to be reset, abort will end the current game with no result, and go back to warmup, similar to the map_restart console command. Games that are aborted before the scoreboard is displayed will not be counted for stats, if applicable.

allready

admin

Force all players to be 'ready' and start the match.

An admin issuing allready will force the game to be started as long as there is at least one player present on each team. Use this command to quickly start the game without waiting for people to ready up.

banlist

admin

Lists the accounts currently banned.

banlist displays a list of accounts that are currently banned. The banlist clears itself at the end of every game period (warmup/match/round).

kickban

admin

Temporarily removes a player from the server.

kickban takes one parameter, the player ID of the player to remove, taken from players. A kicked player will remain banned as long as they remain on the banlist.

lock

admin

Stop players from joining the team.

Lock optionally takes one argument, the team to lock. If no argument is specified, it will lock the current team you are on, or lock both teams if you have access. This will not allow any further players to join the team. Players on the team will still be able to go into spectator mode.

opsay

admin

Broadcast a message to the entire server.

Using this command, followed by a message, any admin or server owner can broadcast a message that all players on the server will be able to see.

pause

admin

Pause the current match indefinitely.

This command works similarly to timeout, except only an admin is able to call it, and there is no delay until it is unpaused.Admins are also able to call pause while spectating.

put

admin

Move a player to team.

put takes two parameters, the player's ID from players and the team to switch to, either 'r', 'b', or 's', standing for Red, Blue, and Spectator. It will force the selected player to join that team.

unban

admin

Removes a player from the banlist.

unban takes one parameter, the account name of the player to remove, taken from banlist. A player removed from the banlist can connect to the server.

unlock

admin

Allow players to join teams.

Unlock works similarly to lock, except in reverse. It can lock a team specified as it's parameter, otherwise it will unlock both teams if the player has admin, and only their team if the player does not

unpause

admin

Unpause the current match.

Similar to timein, this will cause the match to continue after a 5 second countdown. This command can also be used to force the match to continue even if timeout was initiated by a player.

deop

owner

Remove a players administrative privileges.

deop takes one parameter, the player ID of the player to remove privileges from, taken from players. Deoped players will revert to access level NONE.

op

owner

Grant administrative privileges to a player.

op takes one parameter, the player ID of the player to grant privileges to, taken from players. An admin will have access to all commands, except for the ability to give other players admin.

stopserver

owner

Shuts the game server down.

stopserver immediately shuts down the server, without warning. Server owners should notify connected players that the server will be shutting down prior to use of this command.

 

 

Appendix

^^ Top

 

 

Notable CVAR Prefixes:

BOT_: bot settings

CG_: client game settings

CL_: client-side settings

CM_: collision map settings

COM_: Common settings

FS_: game files settings

G_: server-side game settings

GT_: connection settings

IN_: general input device settings

JOY_: joystick input settings

M_: mouse input settings

NET_: network settings

PMOVE_: player movement server settings

R_: video rendering settings

S_: sound system settings

SV_: server-side settings

SYS_: system configuration settings

UI_: user interface settings

WEB_: website settings

 

Flags Legend:

[A] Archive

(saved to vars.rc)

 

[C] Cheat-Protected

(only usable in cheat-enabled servers or localhosts.)

 

[I] Init

(doesn’t allow the setting of the cvar from the console at all, but allows setting from a command line)

 

[L] Latched

(initialisation required – cannot be changed without proper initialisation by Cvar_Get, which is executed at server restart. Will print a message - %s will be changed upon restarting” when setting the cvar while the server is in operation)

 

[R] Read-Only

(display only, cannot be set by user at all)

 

[S] Server Info

(server broadcasts to client – sent in response to front-end requests)

 

[U] User Info

 (client broadcasts to server on connect or change)

 

[T]

(saved to QL database)

 

[W] Write-Protected

(cannot be set by the user at all)

Color Chart

 

8 Color Palette

26 Color Palette

Name

Hex Codes

RGB *

R

G

B

L

1

1

Red

0xFF0000FF

255

0

0

128

-

2

Orange-Red

0xFF4000FF

255

64

0

128

-

3

Dark Orange

0xFF8000FF

255

128

0

128

-

4

Orange

0XFFC000FF

255

192

0

128

3

5

Yellow

0xFFFF00FF

255

255

0

128

-

6

Green-Yellow

0xC0FF00FF

192

255

0

128

-

7

Chartreuse

0x80FF00FF

128

255

0

128

-

8

Green 1

0x40FF00FF

64

255

0

128

2

9

Green 2

0x00FF00FF

0

255

0

128

-

10

Spring Green 1

0x00FF40FF

0

255

64

128

-

11

Spring Green 2

0x00FF80FF

0

255

128

128

-

12

Green-Cyan

0x00FFC0FF

0

255

192

128

5

13

Cyan

0x00FFFFFF

0

255

255

128

-

14

Deep Sky Blue

0x00C0FFFF

0

192

255

128

-

15

Azure

0x0080FFFF

0

128

255

128

-

16

Cobalt

0x0040FFFF

0

64

255

128

4

17

Blue

0x0000FFFF

0

0

255

128

-

18

Electric Ultramarine

0x4000FFFF

64

0

255

128

-

19

Electric Purple

0x8000FFFF

128

0

255

128

-

20

Lilac

0xC000FFFF

192

0

255

128

6

21

Magenta 1

0xFF00FFFF

255

0

255

128

-

22

Magenta 2

0xFF00C0FF

255

0

192

128

-

23

Bright Pink

0xFF0080FF

255

0

128

128

-

24

Folly

0xFF0040FF

255

0

64

128

7

25

White

0xFFFFFFFF

255

255

255

255

-

-

Light Grey

0xC0C0C0FF

192

192

192

192

-

26

Medium Grey

0x808080FF

128

128

128

128

-

-

Dark Grey

0x404040FF

64

64

64

64

8/0

-

Black

0x000000FF

0

0

0

0

-

-

Olive

0x808000FF

128

128

0

64

-

-

Maroon

0x800000FF

128

0

0

64

-

-

Purple

0x800080FF

128

0

128

64

-

-

Teal

0x008080FF

0

128

128

64

-

-

Office Green

0x008000FF

0

128

0

64

-

-

Navy Blue

0x000080FF

0

0

128

64

-

-

Coral Red

0XFF4040FF

255

64

64

160

* The RGB color chart cannot be used in-game and is shown just for reference. The columns refer to Red, Green, Blue and Lightness respectively.

 

Application of colors:

 

8 Color palette: Used for text colorization including clan tags and player names. Black is not available for use in player names.

 

26 Color Palette: Used for weapon colorization, including railgun trails and grenade colorisation.

 

Hex Color Codes: Used for bright skin colorization and various other uses, such as grenade colorisation and fast sky colorisation.

 

Video Modes

(/modelist) (/r_mode <mode>)

 

#

Screen Resolution

Aspect Ratio

-2

Desktop Res.

-

-1

Custom Res.

-

0

320x240

(4:3)

1

400x300

(4:3)

2

512x384

(4:3)

3

640x360

(16:9)

4

640x400

(16:10)

5

640x480

(4:3)

6

800x450

(16:9)

7

852x480

(16:9)

8

800x500

(16:10)

9

800x600

(4:3)

10

1024x640

(16:10)

11

1024x576

(16:9)

12

1024x768

(4:3)

13

1152x864

(4:3)

14

1280x720

(16:9)

15

1280x768

(5:3)

16

1280x800

(16:10)

17

1280x1024

(5:4)

18

1440x900

(16:10)

19

1600x900

(16:9)

20

1600x1000

(16:10)

21

1680x1050

(16:10)

22

1600x1200

(4:3)

23

1920x1080

(16:9)

24

1920x1200

(16:10)

25

1920x1440

(4:3)

26

2048x1536

(4:3)

27

2560x1600

(16:10)

 

Credits and Notes

^^ Top

 

 

Credits:

Without the following individuals, groups and other sources, this project would not have been possible:

Project Coordinator:

TheMuffinMan86

Authors:

TheMuffinMan86 – author of the original guide “The Ultimate Cvars and Commands List”, released back in the beta stage of Quake Live.

g0vn0r – added information to a hell of a lot of entries, many corrections, and generally helps to keep the guide up-to-date and correct.

Lorfa – cg_filter_angles, cg_levelTimerDirection default value fix, r_floatingPointFBOs reference, and many others…

Primary Sources:

id Software / QUAKE LIVE Forums / Quake III: Arena Source Code 3.21b – General console entries and descriptions.

Jean Paul “Mr Elusive” van Waveren – Bot / AI-related entries and descriptions: “The Quake III Arena Bot

Holysh1t Quake Live Community (Lashknife) - General console entries and descriptions: “Cvars and Commands List”.

Vern Anderson’s Q3 guide (full credits included on site) – Console entries from Quake 3 that are still present in Quake Live.

Other Contributers:

Yakumo – Video Mode List corrections, added r_noFastRestart

Injx – Video Mode List aspect ratio fixes, wording/phrase corrections, flag legend improvement/correction

Bargle – added r_floatingPointsFBOs

Sm4rty – added r_aspectRatio

Notes:

1. This list has been compiled over the years and includes Quake III Arena and Quake III Team Arena console variables and commands which have been included in Quake Live, some of which may or may not function or be applicable to the game. Use your own discretion.

2. Information has been sourced from many individuals and groups, and the applicable content that has been added has been paraphrased where necessary.

3. To report any errors in this guide, or help contribute, please visit the official The QUAKE LIVE Console Guide thread or email TheMuffinMan86 .

Recommended Links:

 

| The QUAKE LIVE Console Guide - The Official Thread |